Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
> **Posted by XeNDeR**
> Hey add me as a buddy and subscribe to me i also subcribe u.......
No, He won't subscribe to you because you didn't submit any quality work nor give him any other reason to subscribe to you. Oh and - subs-4-subs are against the site rules and therefore are prohibited.
> **Posted by Ghost129er**
> Hi K@rt!
>
> I saw one of your post when you were helping someone with WWMT for 3ds max. I made a model and want to know how to make it a dynamic object rather than static. Could we probably organize a skype go through together so something? My account everywhere is Ghost129er.
>
> Thanks! :3
>
> Rick.
Added you on skype, look for Gulli or gulliwog.
Hi K@rt!
I saw one of your post when you were helping someone with WWMT for 3ds max. I made a model and want to know how to make it a dynamic object rather than static. Could we probably organize a skype go through together so something? My account everywhere is Ghost129er.
Thanks! :3
Rick.
> **Posted by PixelBlast**
> Thanks for the suggestion mate :)
You're welcome, and good luck with the modeling! I suggest WWMT simply because it saves time and lets you concentrate on making the models, rather than getting them to work correctly! Let us know how you get on...
Thanks man! When I'll make my new site next I'll re-work those tutorials with better explanation and what not! Hope you like it and much fun with overlaying your normals!
> **Posted by The Evil**
> Your maps are really well done... keep up good work :)
Thanks for the kind words... working on a map for Firearms:Source atm, but then I really want to get on with my first full CS:GO map.