Enviolinador

Enviolinador avatar
Enviolinador Joined 9y ago
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5,235 points Ranked 995th
21 medals 1 legendary 3 rare
  • 1st Place - Halloween 2015 Mapping Contest Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon

Enviolinador

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14d @ Home > Counter-Strike: Global Offensive > Maps > Prey

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Medals

  • Submitted 20 Maps
    Rare Medal
    Submitted 20 Maps
  • Submitted 5 Maps
    Normal Medal
    Submitted 5 Maps
  • Submission featured
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    Submission featured
  • Reached 10 subscribers
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    Reached 10 subscribers
  • Returned 1000 times
    Rare Medal
    Returned 1000 times
  • Returned 100 times
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    Returned 100 times
  • Mapper of the Month, November 2015
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    Mapper of the Month, November 2015
  • 6 years a member
    Rare Medal
    6 years a member
  • 1st Place - Halloween 2015 Mapping Contest
    Legendary Medal
    1st Place - Halloween 2015 Mapping Contest
  • Received thanks 5 times
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    Received thanks 5 times
  • Submitted 1 Tool
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    Submitted 1 Tool
  • 4 years a member
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    4 years a member
  • 2 years a member
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    2 years a member
  • 1 year a member
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    1 year a member
  • 6 months a member
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    6 months a member
  • One month a member
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    One month a member
  • 10 posts awarded Exemplary Feedback
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    10 posts awarded Exemplary Feedback
  • 5 posts awarded Exemplary Feedback
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    5 posts awarded Exemplary Feedback
  • 1 post awarded Exemplary Feedback
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    1 post awarded Exemplary Feedback
  • Reached 2,500 Points
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    Reached 2,500 Points
  • Reached 1,000 Points
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    Reached 1,000 Points

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Points

5,235 Ranked 995th Dropped 1 ranks overnight 7 points behind leeanderthal

Points Log

ActivityPointsDate Map submitted +25 14d 6 year member daily login perk +6 14d 4 year member daily login perk +4 14d 2 year member daily login perk +2 14d 1 year member daily login perk +1 14d 6 month member daily login perk +1 14d 1 month member daily login perk +1 14d Welcome back Enviolinador! (Returned after 24 hours) +1 14d

Core Stats

MemberID
845007
Join Date
November 22, 2009 06:04:22 PM
Account Age
9y

Buddies

  • Mojonero avatar
    Mojonero Joined 7y ago
    Offline
    1,139 points Ranked 4678th
    8 medals 1 rare
    • 6 years a member Medal icon
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    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • 4 years a member Medal icon
    1y
    tu madre m la xupa
    Bananite
    URL to post:
  • Enviolinador avatar
    Enviolinador Joined 9y ago
    Offline
    5,235 points Ranked 995th
    21 medals 1 legendary 3 rare
    • 1st Place - Halloween 2015 Mapping Contest Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    4y
    > **Posted by SFB** > > Excellent mapper sir, keep up your incredible work with your maps. Thanks for the amazing rules of _p ports with you and your team. I actually just help them when there are issues they can't solve, and the porting team is anonymous so nobody can claim anything as of their own but thanks.
    URL to post:
  • SFB avatar
    SFB Joined 4y ago
    Offline
    788 points Ranked 6618th
    4y
    Excellent mapper sir, keep up your incredible work with your maps. Thanks for the amazing rules of _p ports with you and your team.
    Server Manger - CS:GO ZM &
    URL to post:
  • hzm654321 avatar
    hzm654321 Joined 6y ago
    Offline
    4y
    > **Posted by Enviolinador** > > > **Posted by hzm654321** > > > > Reflection tutorial that CSS updated the really good!! But I have a question!! I put the reflection texture map of all the deleted (including common reflection maps and HDR reflection maps), the implementation of buildcubemaps but it only generates common reflection maps, how to generate HDR reflection maps? Thank you!! > > Once you've deleted the prepacked files, you have to follow the same process as usual when building both LDR and HDR cubemaps. It is explained on the Valve dev wiki here: https://developer.valvesoftware.com/wiki/Cubemaps#Cubemaps_and_HDR Thank you! I am successful LDR and HDR reflection maps complete. But I found a problem, is my map one model half in the sun light half in shadow, although I correctly compile (advanced parameters) but in the reflex, delete the reflection maps the model fully illuminated, i.e. delete those reflectors diagram caused error. My final solution is reflected by the old version of the CSS to do.
    Bananite
    URL to post:
  • Enviolinador avatar
    Enviolinador Joined 9y ago
    Offline
    5,235 points Ranked 995th
    21 medals 1 legendary 3 rare
    • 1st Place - Halloween 2015 Mapping Contest Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    4y
    > **Posted by hzm654321** > > Reflection tutorial that CSS updated the really good!! But I have a question!! I put the reflection texture map of all the deleted (including common reflection maps and HDR reflection maps), the implementation of buildcubemaps but it only generates common reflection maps, how to generate HDR reflection maps? Thank you!! Once you've deleted the prepacked files, you have to follow the same process as usual when building both LDR and HDR cubemaps. It is explained on the Valve dev wiki here: https://developer.valvesoftware.com/wiki/Cubemaps#Cubemaps_and_HDR
    URL to post:
  • hzm654321 avatar
    hzm654321 Joined 6y ago
    Offline
    4y
    Reflection tutorial that CSS updated the really good!! But I have a question!! I put the reflection texture map of all the deleted (including common reflection maps and HDR reflection maps), the implementation of buildcubemaps but it only generates common reflection maps, how to generate HDR reflection maps? Thank you!!
    Bananite
    URL to post:
  • Ring-A-Ding Rampage avatar
    Ring-A-Ding Rampage username pic Joined 8y ago
    Moderator
    In Extremis
    1,388 points Ranked 3895th
    75 medals 10 legendary 20 rare
    • Submitted 60 Sprites Medal icon
    • Thanked 500 submitters Medal icon
    • 15+ Entries! GameBanana’s Christmas Giveaway 2015 Medal icon
    • Submitted 100 Skins Medal icon
    • Reached 100 subscribers Medal icon
    • 15+ Entries! GameBanana’s Christmas Giveaway 2016 Medal icon
    Ring-A-Ding Rampage avatar
    Ring-A-Ding Rampage
    (づ。◕‿‿◕。)づ
    5y
    A good day to you sir! I was hoping if you could kindly post in this thread mentioning my name in it. It would mean a lot to me if you would do that. Thank You!
    Ode to Code avatar
    Mantra
    Ode to Code
    URL to post:
  • motanum avatar
    motanum Joined 9y ago
    Offline
    1,502 points Ranked 3564th
    7y
    But do you know how to do so as in Macko Reactor? So that when humans win by escaping it changes automatically into the next level?
    Neutrilization on sight,
    URL to post:
  • motanum avatar
    motanum Joined 9y ago
    Offline
    1,502 points Ranked 3564th
    7y
    Can you tell me how do you do Levels on zombie escape maps? If you could lend me a vmf it would be great! I will add you as a contributor if you help me! You can contact me at eugenio.motanum91@gmail.com
    Neutrilization on sight,
    URL to post:
  • Ominn avatar
    Ominn Joined 11y ago
    Offline
    1,414 points Ranked 3771st
    7y
    I wont be "fixing" the contrasts on Sketchy Set V2 to match the original for 2 reasons 1. The set is supposed to look like sketched pencil lines on graph paper, and it does. The original set looks grittier, overexposed, and more like ink, which is not what I want. 2. It is not necessary for it to match the original set, as the original set was redrawn and put into V2 anyways. They have the same textures as each other with only minor differences.
    Not real. Ignore. avatar
    Mantra
    Not real. Ignore.
    URL to post:
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SubmissionStatsCategorySubmitter Upwards 14d Counter-Strike: Global Offensive icon  avatar
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Enviolinador
ze_Totemo_Roka_v1 7mo Counter-Strike: Global Offensive icon  avatar
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Death Valley 1y Counter-Strike: Global Offensive icon  avatar
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Aesthetic | Contest version (Update) 2y 2y Counter-Strike: Global Offensive icon  avatar
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ze_chicken_ranch_v2_1 4y 2y Counter-Strike: Global Offensive icon  avatar
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Big Iron Plaza 3y 2y Counter-Strike: Global Offensive icon  avatar
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Stormy Days 3y 2y Counter-Strike: Global Offensive icon  avatar
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Halloween House (Contest entry) Beta 4 update 3y Counter-Strike: Global Offensive icon  avatar
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Enviolinador
EntSpy [Adjusted for newer BSP versions] 3y Counter-Strike: Global Offensive icon  avatar
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Enviolinador
ZE_BOREDOM (Yet another version up) 5y Counter-Strike: Source icon  avatar
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zh_toonstation 5y Zombie Horde: Reloaded icon  avatar
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ze_noir 5y Counter-Strike: Source icon  avatar
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ze_antartika 5y Counter-Strike: Source icon  avatar
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zm_autoville 5y Counter-Strike: Source icon  avatar
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ze_kraznov_poopata - horrible 1 day map 5y Counter-Strike: Source icon  avatar
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zh_space_prison 5y Zombie Horde: Reloaded icon  avatar
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ZE_TABOO_CARNATION (Contest version up) 5y Counter-Strike: Source icon  avatar
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zh_outer_heaven_b2 5y Zombie Horde: Reloaded icon  avatar
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zh_rats_vents 5y Zombie Horde: Reloaded icon  avatar
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zh_colorseum_b1 5y Zombie Horde: Reloaded icon  avatar
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