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Enviolinador

Enviolinador avatar
Enviolinador Joined 11y ago
Offline
5,813 points Ranked 1174th
22 medals 1 legendary 3 rare
  • 1st Place - Halloween 2015 Mapping Contest Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon

Enviolinador
  • #845007 ID Number
  • November 22, 2009 Join Date

Online Status

Status
Offline
Last Seen
8mo @ Home > Counter-Strike: Global Offensive > Maps > Other/Misc > Prey > prey_compakt

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Buddies

Medals

  • Reporter of the Month, February 2019
    Normal Medal
    Reporter of the Month, February 2019
  • Submitted 20 Maps
    Rare Medal
    Submitted 20 Maps
  • Submitted 5 Maps
    Normal Medal
    Submitted 5 Maps
  • Submission featured
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    Submission featured
  • Reached 10 subscribers
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    Reached 10 subscribers
  • Returned 1000 times
    Rare Medal
    Returned 1000 times
  • Returned 100 times
    Normal Medal
    Returned 100 times
  • Mapper of the Month, November 2015
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    Mapper of the Month, November 2015
  • 6 years a member
    Rare Medal
    6 years a member
  • 1st Place - Halloween 2015 Mapping Contest
    Legendary Medal
    1st Place - Halloween 2015 Mapping Contest
  • Received thanks 5 times
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    Received thanks 5 times
  • Submitted 1 Tool
    Normal Medal
    Submitted 1 Tool
  • 4 years a member
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    4 years a member
  • 2 years a member
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    2 years a member
  • 1 year a member
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    1 year a member
  • 6 months a member
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    6 months a member
  • One month a member
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    One month a member
  • 10 posts awarded Exemplary Feedback
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    10 posts awarded Exemplary Feedback
  • 5 posts awarded Exemplary Feedback
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    5 posts awarded Exemplary Feedback
  • 1 post awarded Exemplary Feedback
    Normal Medal
    1 post awarded Exemplary Feedback
  • Reached 2,500 Points
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    Reached 2,500 Points
  • Reached 1,000 Points
    Normal Medal
    Reached 1,000 Points

Points

5,813 Ranked 1174th 5 points behind Exerticus
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SubmissionStatsCategorySubmitter prey_compakt access_time 8mo Counter-Strike: Global Offensive icon CS:GO Zombie Escape Mapping Contest by Mapeadores! access_time 1y Counter-Strike: Global Offensive icon Upwards access_time 1y Counter-Strike: Global Offensive icon ze_Totemo_Roka_v1 access_time 2y Counter-Strike: Global Offensive icon Death Valley access_time 3y Counter-Strike: Global Offensive icon Aesthetic | Contest version (Update) access_time 4y refresh 4y Counter-Strike: Global Offensive icon ze_chicken_ranch_v2_1 access_time 5y refresh 4y Counter-Strike: Global Offensive icon Big Iron Plaza access_time 5y refresh 4y Counter-Strike: Global Offensive icon Stormy Days access_time 5y refresh 4y Counter-Strike: Global Offensive icon Halloween House (Contest entry) Beta 4 update access_time 5y Counter-Strike: Global Offensive icon EntSpy [Adjusted for newer BSP versions] access_time 5y Counter-Strike: Global Offensive icon ZE_BOREDOM (Yet another version up) access_time 6y Counter-Strike: Source icon zh_toonstation access_time 6y Zombie Horde: Reloaded icon ze_noir access_time 6y Counter-Strike: Source icon ze_antartika access_time 6y Counter-Strike: Source icon zm_autoville access_time 7y Counter-Strike: Source icon ze_kraznov_poopata - horrible 1 day map access_time 7y Counter-Strike: Source icon zh_space_prison access_time 7y Zombie Horde: Reloaded icon ZE_TABOO_CARNATION (Contest version up) access_time 7y Counter-Strike: Source icon zh_outer_heaven_b2 access_time 7y Zombie Horde: Reloaded icon

Messages

  • Mojonero avatar
    Mojonero Joined 8y ago
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    1,071 points Ranked 24502nd
    9 medals 1 rare
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    access_time 3y
    tu madre m la xupa
    Bananite
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  • Enviolinador avatar
    Enviolinador Joined 11y ago
    Offline
    5,813 points Ranked 1174th
    22 medals 1 legendary 3 rare
    • 1st Place - Halloween 2015 Mapping Contest Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    access_time 5y
    > **Posted by SFB** > > Excellent mapper sir, keep up your incredible work with your maps. Thanks for the amazing rules of _p ports with you and your team. I actually just help them when there are issues they can't solve, and the porting team is anonymous so nobody can claim anything as of their own but thanks.
    URL to post:
  • SFB avatar
    SFB Joined 5y ago
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    788 points Ranked 42617th
    access_time 5y
    Excellent mapper sir, keep up your incredible work with your maps. Thanks for the amazing rules of _p ports with you and your team.
    Server Manger - CS:GO ZM &
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  • hzm654321 avatar
    hzm654321 Joined 8y ago
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    access_time 5y
    > **Posted by Enviolinador** > > > **Posted by hzm654321** > > > > Reflection tutorial that CSS updated the really good!! But I have a question!! I put the reflection texture map of all the deleted (including common reflection maps and HDR reflection maps), the implementation of buildcubemaps but it only generates common reflection maps, how to generate HDR reflection maps? Thank you!! > > Once you've deleted the prepacked files, you have to follow the same process as usual when building both LDR and HDR cubemaps. It is explained on the Valve dev wiki here: https://developer.valvesoftware.com/wiki/Cubemaps#Cubemaps_and_HDR Thank you! I am successful LDR and HDR reflection maps complete. But I found a problem, is my map one model half in the sun light half in shadow, although I correctly compile (advanced parameters) but in the reflex, delete the reflection maps the model fully illuminated, i.e. delete those reflectors diagram caused error. My final solution is reflected by the old version of the CSS to do.
    Bananite
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  • Enviolinador avatar
    Enviolinador Joined 11y ago
    Offline
    5,813 points Ranked 1174th
    22 medals 1 legendary 3 rare
    • 1st Place - Halloween 2015 Mapping Contest Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    access_time 5y
    > **Posted by hzm654321** > > Reflection tutorial that CSS updated the really good!! But I have a question!! I put the reflection texture map of all the deleted (including common reflection maps and HDR reflection maps), the implementation of buildcubemaps but it only generates common reflection maps, how to generate HDR reflection maps? Thank you!! Once you've deleted the prepacked files, you have to follow the same process as usual when building both LDR and HDR cubemaps. It is explained on the Valve dev wiki here: https://developer.valvesoftware.com/wiki/Cubemaps#Cubemaps_and_HDR
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  • hzm654321 avatar
    hzm654321 Joined 8y ago
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    access_time 5y
    Reflection tutorial that CSS updated the really good!! But I have a question!! I put the reflection texture map of all the deleted (including common reflection maps and HDR reflection maps), the implementation of buildcubemaps but it only generates common reflection maps, how to generate HDR reflection maps? Thank you!!
    Bananite
    URL to post:
  • Ring-A-Ding Rampage avatar
    Ring-A-Ding Rampage username pic Joined 9y ago
    (づ。◕‿‿◕。)づ Ripe Supporter Moderator
    Coding
    6,160 points Ranked 1096th
    76 medals 11 legendary 20 rare
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    Ring-A-Ding Rampage avatar
    Ring-A-Ding Rampage
    (づ。◕‿‿◕。)づ
    access_time 7y
    A good day to you sir! I was hoping if you could kindly post in this thread mentioning my name in it. It would mean a lot to me if you would do that. Thank You!
    Erode using Code
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  • motanum avatar
    motanum Joined 11y ago
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    1,552 points Ranked 21933rd
    access_time 8y
    But do you know how to do so as in Macko Reactor? So that when humans win by escaping it changes automatically into the next level?
    Neutrilization on sight,
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  • motanum avatar
    motanum Joined 11y ago
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    1,552 points Ranked 21933rd
    access_time 8y
    Can you tell me how do you do Levels on zombie escape maps? If you could lend me a vmf it would be great! I will add you as a contributor if you help me! You can contact me at eugenio.motanum91@gmail.com
    Neutrilization on sight,
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  • Ominn avatar
    Ominn Joined 13y ago
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    access_time 9y
    I wont be "fixing" the contrasts on Sketchy Set V2 to match the original for 2 reasons

    1. The set is supposed to look like sketched pencil lines on graph paper, and it does. The original set looks grittier, overexposed, and more like ink, which is not what I want.

    2. It is not necessary for it to match the original set, as the original set was redrawn and put into V2 anyways. They have the same textures as each other with only minor differences.

    Not real. Ignore. avatar
    Mantra
    Not real. Ignore.
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