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Envi

Envi avatar
Envi Joined 11y ago
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5,829 points Ranked 1,313rd
23 medals 2 legendary 3 rare
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Envi
  • #845007 ID Number
  • November 22, 2009 Join Date

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  • 10 years a member
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    10 years a member
  • Reporter of the Month, February 2019
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    Reporter of the Month, February 2019
  • Submitted 20 Maps
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    Submitted 20 Maps
  • Submitted 5 Maps
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    Submitted 5 Maps
  • Submission featured
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    Submission featured
  • Reached 10 subscribers
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    Reached 10 subscribers
  • Returned 1000 times
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    Returned 1000 times
  • Returned 100 times
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    Returned 100 times
  • Mapper of the Month, November 2015
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    Mapper of the Month, November 2015
  • 6 years a member
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    6 years a member
  • 1st Place - Halloween 2015 Mapping Contest
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    1st Place - Halloween 2015 Mapping Contest
  • Received thanks 5 times
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    Received thanks 5 times
  • Submitted 1 Tool
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    Submitted 1 Tool
  • 4 years a member
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    1 year a member
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    6 months a member
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  • 10 posts awarded Exemplary Feedback
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    10 posts awarded Exemplary Feedback
  • 5 posts awarded Exemplary Feedback
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    5 posts awarded Exemplary Feedback
  • 1 post awarded Exemplary Feedback
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    1 post awarded Exemplary Feedback
  • Reached 2,500 Points
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    Reached 2,500 Points
  • Reached 1,000 Points
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    Reached 1,000 Points

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5,829 Ranked 1,313rd Dropped 1 ranks overnight 1 points behind Lugi1276
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SubmissionStatsCategorySubmitter prey_compakt 2y Counter-Strike: Global Offensive icon CS:GO Zombie Escape Mapping Contest by Mapeadores! 2y Counter-Strike: Global Offensive icon Upwards 2y Counter-Strike: Global Offensive icon ze_Totemo_Roka_v1 3y Counter-Strike: Global Offensive icon Death Valley 4y Counter-Strike: Global Offensive icon Aesthetic | Contest version (Update) 5y 5y Counter-Strike: Global Offensive icon ze_chicken_ranch_v2_1 6y 5y Counter-Strike: Global Offensive icon Big Iron Plaza 6y 5y Counter-Strike: Global Offensive icon Stormy Days 6y 5y Counter-Strike: Global Offensive icon Halloween House (Contest entry) Beta 4 update 6y Counter-Strike: Global Offensive icon EntSpy [Adjusted for newer BSP versions] 6y Counter-Strike: Global Offensive icon ZE_BOREDOM (Yet another version up) 7y Counter-Strike: Source icon zh_toonstation 7y Zombie Horde: Reloaded icon ze_noir 7y Counter-Strike: Source icon ze_antartika 7y Counter-Strike: Source icon zm_autoville 8y Counter-Strike: Source icon ze_kraznov_poopata - horrible 1 day map 8y Counter-Strike: Source icon zh_space_prison 8y Zombie Horde: Reloaded icon ZE_TABOO_CARNATION (Contest version up) 8y Counter-Strike: Source icon zh_outer_heaven_b2 8y Zombie Horde: Reloaded icon

Messages

  • Mojonero avatar
    Mojonero Joined 9y ago
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    1,071 points Ranked 25,660th
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    4y
    tu madre m la xupa
    Bananite
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  • Envi avatar
    Envi Joined 11y ago
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    23 medals 2 legendary 3 rare
    • 1st Place - Halloween 2015 Mapping Contest Medal icon
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    • Reached 1,000 Points Medal icon
    6y
    > **Posted by SFB** > > Excellent mapper sir, keep up your incredible work with your maps. Thanks for the amazing rules of _p ports with you and your team. I actually just help them when there are issues they can't solve, and the porting team is anonymous so nobody can claim anything as of their own but thanks.
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  • SFB avatar
    SFB Joined 6y ago
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    788 points Ranked 44,130th
    6y
    Excellent mapper sir, keep up your incredible work with your maps. Thanks for the amazing rules of _p ports with you and your team.
    Server Manger - CS:GO ZM &
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  • hzm654321 avatar
    hzm654321 Joined 9y ago
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    6y
    > **Posted by Enviolinador** > > > **Posted by hzm654321** > > > > Reflection tutorial that CSS updated the really good!! But I have a question!! I put the reflection texture map of all the deleted (including common reflection maps and HDR reflection maps), the implementation of buildcubemaps but it only generates common reflection maps, how to generate HDR reflection maps? Thank you!! > > Once you've deleted the prepacked files, you have to follow the same process as usual when building both LDR and HDR cubemaps. It is explained on the Valve dev wiki here: https://developer.valvesoftware.com/wiki/Cubemaps#Cubemaps_and_HDR Thank you! I am successful LDR and HDR reflection maps complete. But I found a problem, is my map one model half in the sun light half in shadow, although I correctly compile (advanced parameters) but in the reflex, delete the reflection maps the model fully illuminated, i.e. delete those reflectors diagram caused error. My final solution is reflected by the old version of the CSS to do.
    Bananite
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  • Envi avatar
    Envi Joined 11y ago
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    5,829 points Ranked 1,313rd
    23 medals 2 legendary 3 rare
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    6y
    > **Posted by hzm654321** > > Reflection tutorial that CSS updated the really good!! But I have a question!! I put the reflection texture map of all the deleted (including common reflection maps and HDR reflection maps), the implementation of buildcubemaps but it only generates common reflection maps, how to generate HDR reflection maps? Thank you!! Once you've deleted the prepacked files, you have to follow the same process as usual when building both LDR and HDR cubemaps. It is explained on the Valve dev wiki here: https://developer.valvesoftware.com/wiki/Cubemaps#Cubemaps_and_HDR
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  • hzm654321 avatar
    hzm654321 Joined 9y ago
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    6y
    Reflection tutorial that CSS updated the really good!! But I have a question!! I put the reflection texture map of all the deleted (including common reflection maps and HDR reflection maps), the implementation of buildcubemaps but it only generates common reflection maps, how to generate HDR reflection maps? Thank you!!
    Bananite
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  • Ring-A-Ding Rampage avatar
    Ring-A-Ding Rampage username pic Joined 10y ago
    (づ。◕‿‿◕。)づ Ripe Supporter Admin
    Nodding
    1,169 points Ranked 24,481st
    78 medals 12 legendary 20 rare
    • Submitted 60 Sprites Medal icon
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    Ring-A-Ding Rampage avatar
    Ring-A-Ding Rampage
    (づ。◕‿‿◕。)づ
    8y
    A good day to you sir! I was hoping if you could kindly post in this thread mentioning my name in it. It would mean a lot to me if you would do that. Thank You!
    પેરાબોલ્ટ
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  • motanum avatar
    motanum Joined 12y ago
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    1,577 points Ranked 22,629th
    9y
    But do you know how to do so as in Macko Reactor? So that when humans win by escaping it changes automatically into the next level?
    Neutrilization on sight,
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  • motanum avatar
    motanum Joined 12y ago
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    1,577 points Ranked 22,629th
    9y
    Can you tell me how do you do Levels on zombie escape maps? If you could lend me a vmf it would be great! I will add you as a contributor if you help me! You can contact me at eugenio.motanum91@gmail.com
    Neutrilization on sight,
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  • Ominn avatar
    Ominn Joined 14y ago
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    10y
    I wont be "fixing" the contrasts on Sketchy Set V2 to match the original for 2 reasons 1. The set is supposed to look like sketched pencil lines on graph paper, and it does. The original set looks grittier, overexposed, and more like ink, which is not what I want. 2. It is not necessary for it to match the original set, as the original set was redrawn and put into V2 anyways. They have the same textures as each other with only minor differences.
    Not real. Ignore. avatar
    Mantra
    Not real. Ignore.
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