Ezekel avatar
Ezekel Offline
Member Joined 9y
47,038 points Ranked 83rd

Ezekel
I am the Bananemensch!

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4y @ Maps > Alien Swarm > Campaign > Tears for Tarnor

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600760
Join Date
December 14, 2008 10:22:22 PM
Account Age
9y

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  • 7y
    Metanapour avatar
    Metanapour Offline
    Member Joined 10y
    145 points Ranked 22513rd
    Cheers for the link, will take a look when i get back round to that bit lol
    Me
  • 7y
    AI|Chicky avatar
    AI|Chicky Offline
    Member Joined 13y
    37,209 points Ranked 108th
    Thanks for the heads up. I'll give it a whirl.
    www.clan-ai.com avatar
    Mantra
    www.clan-ai.com
  • 7y
    Ezekel avatar
    Ezekel Offline
    Member Joined 9y
    47,038 points Ranked 83rd
    Posted by AI|Chicky

    Guess it's good to know I wasn't off base. ;) When it's finished, let me know and I'll re-evaluate it. I definitely think you have a good map going. I wouldn't even suggest tearing that 2nd level apart, just providing a little more direction (kinda like how the wall moves in the finale of Jacob's Landing). BTW, if you are putting more maps in to finish it out, then I'd strongly recommend lowering your number of aliens that spawn in levels 1 and 2. That's a lot of aliens for the first two levels which should be easier than the last 4 or 5 levels.


    i'll try to remember to give you a shout out :D

    i'm not 100% sure about lowering the alien numbers by too much, as most people are relishing the current set up - although i am aware that most people playing are veterans of jacob's rest, so newer players may not appreciate the difficulty curve.
    it'll be a balancing process to get the spawn numbers right that's for sure.
    I am the Bananemensch!
  • 7y
    AI|Chicky avatar
    AI|Chicky Offline
    Member Joined 13y
    37,209 points Ranked 108th
    Guess it's good to know I wasn't off base. ;) When it's finished, let me know and I'll re-evaluate it. I definitely think you have a good map going. I wouldn't even suggest tearing that 2nd level apart, just providing a little more direction (kinda like how the wall moves in the finale of Jacob's Landing). BTW, if you are putting more maps in to finish it out, then I'd strongly recommend lowering your number of aliens that spawn in levels 1 and 2. That's a lot of aliens for the first two levels which should be easier than the last 4 or 5 levels.
    www.clan-ai.com avatar
    Mantra
    www.clan-ai.com
  • 8y
    Ezekel avatar
    Ezekel Offline
    Member Joined 9y
    47,038 points Ranked 83rd
    Posted by 9K58

    I have a feeling that nordhaven is going to be featured on the front page...

    ...why not give it a try and ask Lost?(or is it Xero?)

    ...or can i ask him instead of you?

    I have a feeling that this map=Win

    sounds like a good idea :)
    i have no idea the process about getting featured though. so i'll leave it in your capable hands
    (i'm sure i already posted this message, but maybe it didn't take it... oh well)
    I am the Bananemensch!
  • 8y
    Ezekel avatar
    Ezekel Offline
    Member Joined 9y
    47,038 points Ranked 83rd
    Posted by 9K58

    I have a feeling that nordhaven is going to be featured on the front page...

    ...why not give it a try and ask Lost?(or is it Xero?)

    ...or can i ask him instead of you?

    I have a feeling that this map=Win


    it couldn't hurt. go ahead and ask him :)
    it'd definetly be better than my last featured map (aka my 2nd map... that was an embarrassment lol)
    I am the Bananemensch!
  • 8y
    Dxbjamal avatar
    Dxbjamal Offline
    Member Joined 10y
    I have a feeling that nordhaven is going to be featured on the front page...

    ...why not give it a try and ask Lost?(or is it Xero?)

    ...or can i ask him instead of you?

    I have a feeling that this map=Win
    Master Spark
  • 8y
    mapper55 avatar
    mapper55 Offline
    Member Joined 8y
    Please 1.000 points
    ...xd
  • 8y
    Ezekel avatar
    Ezekel Offline
    Member Joined 9y
    47,038 points Ranked 83rd
    Posted by lesnau18

    How do you do the fog/smoke on your autumn tilight map? i cant seem to get it to work on my maps.


    try using a smokevolume brush if you want to get the same sorta effect i got, there's also a particle generating brush which is "func_dustcloud" i think. that will give a different sorta fog that might work better depending on what you are trying to do
    I am the Bananemensch!
  • 8y
    lesnau18 avatar
    lesnau18 Offline
    Member Joined 8y
    How do you do the fog/smoke on your autumn tilight map? i cant seem to get it to work on my maps.
    Bananite
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