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Ezekel

Ezekel avatar
Ezekel Joined 13y ago
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47,063 points Ranked 94th

Ezekel
I am the Bananemensch!
  • #600760 ID Number
  • December 14, 2008 Join Date

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8y @ Maps > Alien Swarm > Campaign > Tears for Tarnor

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47,063 Ranked 94th 527 points behind Corvalho

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  • Metanapour avatar
    Metanapour Joined 14y ago
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    145 points Ranked 81,638th
    11y
    Cheers for the link, will take a look when i get back round to that bit lol
    Me
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  • AI|Chicky avatar
    AI|Chicky Joined 18y ago
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    37,209 points Ranked 136th
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    Thanks for the heads up. I'll give it a whirl.
    www.clan-ai.com avatar
    Mantra
    www.clan-ai.com
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  • Ezekel avatar
    Ezekel Joined 13y ago
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    47,063 points Ranked 94th
    11y
    Posted by AI|Chicky Guess it's good to know I wasn't off base. ;) When it's finished, let me know and I'll re-evaluate it. I definitely think you have a good map going. I wouldn't even suggest tearing that 2nd level apart, just providing a little more direction (kinda like how the wall moves in the finale of Jacob's Landing). BTW, if you are putting more maps in to finish it out, then I'd strongly recommend lowering your number of aliens that spawn in levels 1 and 2. That's a lot of aliens for the first two levels which should be easier than the last 4 or 5 levels.
    i'll try to remember to give you a shout out :D i'm not 100% sure about lowering the alien numbers by too much, as most people are relishing the current set up - although i am aware that most people playing are veterans of jacob's rest, so newer players may not appreciate the difficulty curve. it'll be a balancing process to get the spawn numbers right that's for sure.
    I am the Bananemensch!
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  • AI|Chicky avatar
    AI|Chicky Joined 18y ago
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    37,209 points Ranked 136th
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    Guess it's good to know I wasn't off base. ;) When it's finished, let me know and I'll re-evaluate it. I definitely think you have a good map going. I wouldn't even suggest tearing that 2nd level apart, just providing a little more direction (kinda like how the wall moves in the finale of Jacob's Landing). BTW, if you are putting more maps in to finish it out, then I'd strongly recommend lowering your number of aliens that spawn in levels 1 and 2. That's a lot of aliens for the first two levels which should be easier than the last 4 or 5 levels.
    www.clan-ai.com avatar
    Mantra
    www.clan-ai.com
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  • Ezekel avatar
    Ezekel Joined 13y ago
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    47,063 points Ranked 94th
    12y
    Posted by 9K58 I have a feeling that nordhaven is going to be featured on the front page... ...why not give it a try and ask Lost?(or is it Xero?) ...or can i ask him instead of you? I have a feeling that this map=Win
    sounds like a good idea :) i have no idea the process about getting featured though. so i'll leave it in your capable hands (i'm sure i already posted this message, but maybe it didn't take it... oh well)
    I am the Bananemensch!
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  • Ezekel avatar
    Ezekel Joined 13y ago
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    Posted by 9K58 I have a feeling that nordhaven is going to be featured on the front page... ...why not give it a try and ask Lost?(or is it Xero?) ...or can i ask him instead of you? I have a feeling that this map=Win
    it couldn't hurt. go ahead and ask him :) it'd definetly be better than my last featured map (aka my 2nd map... that was an embarrassment lol)
    I am the Bananemensch!
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  • Dxbjamal avatar
    Dxbjamal Joined 14y ago
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    1,320 points Ranked 24,974th
    12y
    I have a feeling that nordhaven is going to be featured on the front page... ...why not give it a try and ask Lost?(or is it Xero?) ...or can i ask him instead of you? I have a feeling that this map=Win
    Master Spark
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  • mapper55 avatar
    mapper55 Joined 12y ago
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    12y
    Please 1.000 points
    ...xd
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  • Ezekel avatar
    Ezekel Joined 13y ago
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    47,063 points Ranked 94th
    12y
    Posted by lesnau18 How do you do the fog/smoke on your autumn tilight map? i cant seem to get it to work on my maps.
    try using a smokevolume brush if you want to get the same sorta effect i got, there's also a particle generating brush which is "func_dustcloud" i think. that will give a different sorta fog that might work better depending on what you are trying to do
    I am the Bananemensch!
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  • lesnau18 avatar
    lesnau18 Joined 12y ago
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    12y
    How do you do the fog/smoke on your autumn tilight map? i cant seem to get it to work on my maps.
    Bananite
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