Oh, well I mean like.. as soon as I spawned and tried to go up the stairs, i just clipped through it.
but i was using create a server.
i'm sorry, maybe it's all because my pc sucks? anyway map looks fun as hell
Hi there eerieone.
I've been looking for a good payload map to record my machinima on.
I've found it.
Cashworks blew me away.
Could we talk sometime about this map and it's implementation into machinima.
E-mail me sometime.
Hey just a comment.
I recently saw a server oddly running pl_cashworks_a2
I never played that one but have been fol owing cashworks since a3c i think and ever release has been alot better.
But wow a_2 sucked no offense compared to now i didn't realize how much you have changes. It is so empty and some things you obviously wanted from the beginning and polished whitchwas cool and it was great to see what your first idea of the maps was.
It so empty and you have added so many more buildings and suck.
Great job i didn't realize how much work you have put into this map. Kudos to you
Hi there, just thought I'd say how awesome cashworks is and show you a glitch in it my friend found - you can jump off the right side of the right bridge, coming from D, and get outside the normal play area. I uploaded a demo for you to see:
Keep up the good work!
Thx for the feedback, yeah, some things definately changed and need to be adjusted to focus gameplay on certain areas. basically streamlining the baby :)
about the top area at final cp. i closed it off to streamline, the final cp spread out too much with that area on top and the players lost focus on the car because everyone had their own little battleground elsewhere