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Hey Seph! I will be using your M4 for my next compile for CSGO! It will be the first compile on gamebanana to be released on your m4! If you have any problems about permissions or anything, please PM me.
Oh, so that's not a bad thing eh?
But why would mesh needed to be triangulated?
Since I'm gonna put my models in Unity Engine, will it need to be triangulated manually or the engine itself doesn't need triangulated meshes?