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Darkflame: Thanks for the kind words. I did work quite a bit on the next version of the map. It's not finished and I must admit I had to put it on the ice because of my work and the fact that I don't play TF2 much anymore. I give any chance of an update of the map at around 10%. Great feedback there man btw, thanks for the bug report. Maybe if enough peopl still play the game in a few months, I'll get back at it. It sucks that their update broke the map...
Strelok: I am, I'm just in a galaxy far far away! :)
Thanks for the poke guys. It sucks when you have to take a decision and, because working on this map doesn't generate any revenue, I had to let it sit for now.
Keep it up!!
Love your redship maps (best TF2 maps ever made in my opinion).
Unfortunately it looks like Valve have broken both versions with their recent updates.
In the standard version the bomb doesn't blow up when it reaches the engine and in the directors cut, the bomb doesn't blow up either + it's invisible.
Any chance of a fix update?
I'll understand if you don't want to, i'd be annoyed to if my hard work was undone by a game update :/
One other thing i'd like to add, i know most gamers / people are stupid, too stupid to understand the simplicity of the directors cut objectives but i feel that if you removed the need to shoot the red energy barrier that surrounds the blue bomb, it would make the map a lot better.
It took me a while to achieve the 150 hits, i tried various classes to see if their weapons would be more effective and in the end i just choose to be a heavy and obviously his minigun done the business good, but i can see why this part can be confusing.
I'd think it would be better if the shield came down after breaking the yellow junction boxes instead.
Anyways, thanks for the hard work!
Hey! Just wondered if you are able to do Singleplayer maps for Hl2?
if you can, are you then interessted in joining a Source engine mod? : ) (The name is "No Contact", i can show you some more on steam ^^)