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S_ource

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11,536 Ranked 516th 21 points behind Krycek
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  • Teh Snake avatar
    Teh Snake username pic Joined 13y ago
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    586 Studios Flag Affiliation: 586 Studios
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    Teh Snake avatar
    Teh Snake
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    Me hates default crossbow
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    Bruh
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  • Teh Snake avatar
    Teh Snake username pic Joined 13y ago
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    Teh Snake avatar
    Teh Snake
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    Something for HL2 may be. some original looking concept
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  • Teh Snake avatar
    Teh Snake username pic Joined 13y ago
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    Teh Snake avatar
    Teh Snake
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    Nooooo. No more knifes !
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  • Teh Snake avatar
    Teh Snake username pic Joined 13y ago
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    Teh Snake avatar
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    Hmm...whats the model ?
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  • CptFalcon avatar
    CptFalcon Joined 13y ago
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    access_time 10y
    Oh oh oh that totally makes sense now. Well, when I used your skin I used a different GIGN skin for the kick than the one I use on the player. I did that because I like my player skin but the leg texture by itself is kind of boring, so I found a skin doesn't really fit with my other guys but did have some pretty cool looking legs, so in that case I was glad I could choose a separate skin. HOWEVER, what I really think would be best is to have the VMT use one of the player skins, but give us the choice of which of our player skins to use (ie. GIGN or SAS, etc.) so that way I can choose the player I have with the best legs for it. Hmm, if Team Fortress can have skins that change from RED and BLU team, can CSS do the same with CT and Terrorist? That would be bad-fucking-ass to have two different legs depending on which team you're on. it's gotta be VMT stuff right?
    Formerly PhatMan avatar
    Mantra
    Formerly PhatMan
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  • CptFalcon avatar
    CptFalcon Joined 13y ago
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    access_time 10y
    I'm not quite sure what you meant. New direction? Do you mean you're taking it in a new direction? All I was saying was that it's great that it uses a default skin instead of some skin you made, because that means anyone who wants to can use their own custom skins which is great.
    Formerly PhatMan avatar
    Mantra
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  • CptFalcon avatar
    CptFalcon Joined 13y ago
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    access_time 10y
    Awesome! I'll add you to my watchlist but I'm not sure how well it works so make sure to let me know! One thing I really liked about your kick was that it uses a default CT model. That leaves it open for skins so that I can choose any of the GIGN skins for your knife. You should make sure to make a point of that on the submission because I guarantee it's flexibility like that that really gets downloads.
    Formerly PhatMan avatar
    Mantra
    Formerly PhatMan
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  • CptFalcon avatar
    CptFalcon Joined 13y ago
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    access_time 10y
    Hey man. Believe it or not I actually use your kicking replacement for the knife in CSS. Just kicking ass is such a relief from all the usual knifing. But I have noticed a problem... I don't think the "hitwall" sound effect works; isn't when compiling you pick which animations or whatever use which sounds, maybe you forgot that one? tl;dr I pretty sure the wall-hitting knife sound is broken, and it's such an awesome skin that maybe you could go back to it... Or if you're feeling pretty stretched for ideas, may I suggest releasing kick version 2? some complimentary hand animations would be nice, right now your kick has no idle or anything... Cheers
    Formerly PhatMan avatar
    Mantra
    Formerly PhatMan
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  • theharribokid avatar
    theharribokid Joined 10y ago
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    Hey, that NES pistol you were making (http://www.fpsbanana.com/wips/34995) what game were you making it for and you ever gunna continue with it?
    Sitestaff at TF2Maps.net
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  • Logan Dougall avatar
    Logan Dougall username pic Joined 14y ago
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    Logan Dougall
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    Good Evening, I'm just going around to everyone that's currently in the Skinning Department for Megamod to see who's still interested in working on the mod or if they've moved onto other things. You can let me know if you'd like to continue working on content for the mod either in my profile or on the studio page itself. You can see an updated list of projects here where you can sign yourself up for completing certain aspects of them (Model, Texture, Animations etc) if you wish to continue working with us. Those that don't respond by tomorrow night or let me know they don't have the time to work on the mod will be removed from the studio so that others may join. You are more than welcome to re-join the mod at a later date if you so choose. Thanks, Lost,
    Structural Designer / Dad :)
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