Please take a look at the feedback section in koth_rainbow_b6. I've responded to your "helpful" response, and would appreciate it if you would revise your rating, or at least read what i wrote on the class balance before pointing me to a tutorial.
Please take a look at the feedback section in koth_rainbow_b6. I would appreciate if you would review the post I have made detailing my response to your assessment, and possibly consider revising your assessment. Thank you for your feedback, and I hope to hear a response from you soon!
I did also think to do that, you know the flashing cp arrows? or just a model/light that changes colour or something. ill see what happens. maybe 2 versions but im not sure if the water can be made to look nice and still have it rise. i havnt found a way to make it rise without making it func_water_analog therefore it doesnt use all the shaders, making it look shit.
Unfortunately theres no "use" button in TF2 so i was left with having to shoot the button. Also tf2 lacks a point_camera entity therefore i tried to set up a screen watching the water but it didnt work.
The version im currently working on doesnt have rising water but i put the water in the sewers up so people can get into the base anyway, simplifying it a lot, and unless people request the return of the rising water i dont think it will feature in the final version.
If you have an opinion of the rising water staying or going id like to hear it.