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I recently started trying my hand at Awakening modding and stumbled across your tutorial for adding custom sprites (thanks for making that!)
However, I tried the same method to edit the texture files for the character models, but haven't had much luck. You may be aware of the issue, but Awakening's texture files are in .t format - FEAT can unpack these just fine, but trying to repack the folder seems to put it into .bch format instead. I tried to compress this and put it into the game with Paragon, but it just made the game crash.
I was just wondering, is this something you've tried yourself and were you able to figure out a workaround? Any help would be appreciated!