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If you rate a submission low, you must provide constructive criticism. If you rate a submission high, you're not required to do so. The reason for this is that a rating below 5/10 can potentially trash the submission. On the other hand, a 10/10 will not hurt the submission in any way. I am merely enforcing the rules.
No problem mate, you deserved the 10!
If I see someone puts a lot of time into his map, especially in a hosties map. Will get a constructive feedback, and at some maps they are negative from me, but maps like yours gets positive feedback.
If you downloaded tribute then please read: I found a bug in a button turning green too early so please download the new version named deathrun_tribute_final. Same link, just updated.
Also, you could tell Jeeves to update from dr_tribute_final to deathrun_tribute_final, I added him on steam but he didn't respond to the request.
Hey, its me shade again :P
I have two small questions about mapping, one more essential than the other so please answer that if u cba with the other one xD
I'm planning to make a button in my surf map that, when pressed, activates the filter_damage_type, disabling fall damage. And, when pressed again, it re-enables the fall damage. The dilemma here is that i cant make it disable the filter_damage_type entity, only enable it :S
And the second is how to make a keypad with 9 digits (i've already made one, but its rather messy, only including the buttons and their outputs, i reckon there is a better way of making them with point entities included).
Hope you can be bothered helping me on this one :P