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GBDerpy

GBDerpy avatar
GBDerpy username pic Joined 4y ago
Offline
927 points Ranked 41779th
11 medals 1 rare
  • Returned 1000 times Medal icon
  • One month a member Medal icon
  • Returned 100 times Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon

GBDerpy avatar
GBDerpy
Big Boi Creator
  • #1499375 ID Number
  • July 8, 2016 Join Date

Online Status

Status
Offline
Last Seen
15hr @ Home > Members > GBDerpy

Bio

Gender
Male
Favorite Game
Team Fortress 2
Country
Straya
Favorite TF2 Class
Soldier
Probs my fav map of my own
vsh_starboard_rc2

Contact Info

STEAM
Derp-e

PC Specs

  • No PC specs set!

Software Kit

  • No software kit set!

Communities

  • No communities set!

Gaming Devices

  • No gaming devices set!

Buddies

Medals

  • 4 years a member
    Normal Medal
    4 years a member
  • Returned 1000 times
    Rare Medal
    Returned 1000 times
  • Submission featured
    Normal Medal
    Submission featured
  • Reached 1,000 Points
    Normal Medal
    Reached 1,000 Points
  • Received thanks 5 times
    Normal Medal
    Received thanks 5 times
  • Submitted 5 Maps
    Normal Medal
    Submitted 5 Maps
  • 2 years a member
    Normal Medal
    2 years a member
  • 1 year a member
    Normal Medal
    1 year a member
  • 6 months a member
    Normal Medal
    6 months a member
  • Returned 100 times
    Normal Medal
    Returned 100 times
  • One month a member
    Normal Medal
    One month a member

Points

927 Ranked 41778th Dropped 1 ranks overnight
SubmissionStatsCategorySubmitter Taunt Replacement: Soldier Stamp V2 access_time 2y refresh 1mo Team Fortress 2 icon Chopstick Knife access_time 4mo Team Fortress 2 icon Sushi Knife access_time 4mo Team Fortress 2 icon vsh_portside_rc1 access_time 9mo Team Fortress 2 icon
Game
Team Fortress 2
Section
Maps
vsh_barnyard_b2 access_time 3y refresh 9mo Team Fortress 2 icon
Game
Team Fortress 2
Section
Maps
vsh_starboard_rc2 access_time 1y refresh 1y Team Fortress 2 icon
Game
Team Fortress 2
Section
Maps
Motherboard access_time 1y Team Fortress 2 icon
Game
Team Fortress 2
Section
Maps
Excuse me wtf access_time 2y Team Fortress 2 icon vsh_market_b4 access_time 3y refresh 2y Team Fortress 2 icon
Game
Team Fortress 2
Section
Maps
vsh_house_halloween_v1 access_time 4y Team Fortress 2 icon
Game
Team Fortress 2
Section
Maps

Messages

  • FlipFTW avatar
    FlipFTW Joined 5y ago
    ded
    391 points Ranked 48831st
    access_time 3y
    Made a (long) video with my opinions regarding your newest map, you can check it out on the comments of barnyard's page.

    Glad to see you're still active, keep up the good work, and once again, thanks for contributing to VSH and the TF2 community!
    Vi Veri Veniversum Vivus Vici
    URL to post:
  • FlipFTW avatar
    FlipFTW Joined 5y ago
    ded
    391 points Ranked 48831st
    access_time 4y
    Hey GBDerpy, just wanted to leave a post saying if you updated your map at all, i'd be willing to download it and give a few thoughts, hit me up here or on steam (profile picture is the same)

    Thanks for contributing to VSH and the TF2 community!
    Vi Veri Veniversum Vivus Vici
    URL to post:
  • FlipFTW avatar
    FlipFTW Joined 5y ago
    ded
    391 points Ranked 48831st
    access_time 4y
    Sure i'd love to take a look at it (I actually did but didn't use my awful paint skills to post for ideas)

    This week I'm a little busy but when I find the time (this weekend?) I'll make a paint post full of suggestions, if you are interested in modifying the map before then: some quick pointers

    Secret areas are fine, but keep in mind newer players playing the boss might not know map secrets, resulting in long rounds that require regulars to direct hale to combat, which some servers don't even allow.

    Good sight lines and positioning are key to making a map "feel" good, merc's need a "killbox" where they want hale to sit and can pour on damage from a relatively safe position.

    layers accessible to all classes are awesome... ok fine some paint work since i had an idea



    besides that, make sure hallways are wide, mercs generally avoid indoors, and tbh i cant see them wanting to enter the house too much unless you make it huge with a lot of open space...
    on that note you can make the map larger, the house might feel large already, but for VSH you gotta think big, I would also bring the wall out and add more props, mercs love climbing on things. Think lumberyard, on that map for VSH most people spend time outdoors, but there is incentive to go indoors to cross quickly, usually across the middle.

    urg you got me going, im cutting myself off, I'll do my best to thoroughly go through it by next week

    link if too small https://gyazo.com/07bb66e8d31071040dee029d697cbc9a
    Vi Veri Veniversum Vivus Vici
    URL to post: