Greetings! You CSO models port it's great! I give you an archive with models that you can add to your old publications. Contents of the archive Cyclone: v_sfpistol.mdl, p_sfpistol.mdl, w_sfpistol.mdl, sprites, sounds. LaserMinigun: p_laserminigun.mdl incorrect texture, p_laserminigun_2.mdl incorrect texture, w_laserminigun.mdl New weapons that you have not yet published. Tornado: p_sflaser.mdl, v_sflaser.mdl black hands textures, w_sflaser.mdl incorrect textures, sounds, sprites. More models you can find here
Hello! I wanted to thank you for all your work. I really would like to know how you do it to adapt them to Counter Strike 1.6, I managed to extract the models of the Counter Strike Nexon Zombies but I did not edit the animations and add textures to the hands. Then I just have to trust you and soon to upload the version for CS 1.6. I repeat, thank you very much and I hope you continue doing this work for a long time. Greetings from Argentina.
Hey Dean, are you going to update de_silo_cz in a near future? You said that you will update it. Also if you do, can you please make the terrain look more "rocky"? It looks really flat (especially the walls from CT & T Spawn). Also maybe the removal of the glowing bombsites
Oh and that slice of land that breaks everytime at the beggining of the rounds? It looks really odd. That's all.
Thank you so much for accepting my buddy request c: Wish you have a good day/night!
ohh! I really need to ask you about this, how did you create all these weapon VGUI? It's all look good! my way to take screenshot will result in not a very good vgui. Is there any special/extra tools to make a good weapon VGUI?