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deanamx Joined 3y ago
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deanamx
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Subscribed to by TheEagle. +25 8d
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March 30, 2015 03:50:58 AM
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Posts

  • 16d
    Hello! I wanted to thank you for all your work. I really would like to know how you do it to adapt them to Counter Strike 1.6, I managed to extract the models of the Counter Strike Nexon Zombies but I did not edit the animations and add textures to the hands. Then I just have to trust you and soon to upload the version for CS 1.6. I repeat, thank you very much and I hope you continue doing this work for a long time. Greetings from Argentina.
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    Bananite
  • 5moEdited 5mo
    Lil AmiBa avatar
    Lil AmiBa username pic Joined 6mo ago
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    Lil AmiBa
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    Hey Dean, are you going to update de_silo_cz in a near future? You said that you will update it. Also if you do, can you please make the terrain look more "rocky"? It looks really flat (especially the walls from CT & T Spawn). Also maybe the removal of the glowing bombsites

    Oh and that slice of land that breaks everytime at the beggining of the rounds? It looks really odd. That's all.

    Have a number nine, fam!
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    Mantra
    Dank .NAV Call-Outer
  • 5mo
    NekroMancer avatar
    NekroMancer username pic Joined 2y ago
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    Just wanted to ask, how do you record at 60 fps??
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    Mantra
    + Field Medic +
  • 6moEdited 6mo
    emocx avatar
    emocx username pic Joined 1y ago
    might be dead
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    Thank you so much for accepting my buddy request c:
    Wish you have a good day/night!

    ohh! I really need to ask you about this, how did you create all these weapon VGUI? It's all look good! my way to take screenshot will result in not a very good vgui. Is there any special/extra tools to make a good weapon VGUI?

    Thank you in advance!
    emocx / 27 / Male / Malaysian avatar
    Mantra
    emocx / 27 / Male / Malaysian
  • 6mo
    Caeusthellv avatar
    Caeusthellv username pic Joined 1y ago
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    hey, its just a useless question
    how far the strike nar file in korean CSO? (what what aplhabeth before strike word)

    i'm just curious tho
    XD XD XD
  • 10mo
    NekroMancer avatar
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    Hi deanamx,
    If it's not problem, can you give the Avalanche from CS:O with all the original anims?
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    Mantra
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  • 11mo
    schiff. avatar
    schiff. username pic Joined 8y ago
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    hi deanamx, can you share .rmf files from your maps?
    one man army.
  • 11mo
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    tuanpingas Joined 11mo ago
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    Posted by Ring-A-Ding Rampage

    Just a request - all CSO skins that you have ported might be having sprite files. Can you please submit a  sprite pack for those skins?

    I can generate the sprite text files so that the sprite icons are mapped to the skins correctly but I will need the sprite files for that.
    I can send them to you. Just tell me which weapons' sprites you want so that I can PM you.
    Bananite
  • 12mo
    Ring-A-Ding Rampage avatar
    Ring-A-Ding Rampage username pic Joined 7y ago
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    Home > Members > Akshit Saklani
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    Ring-A-Ding Rampage avatar
    Ring-A-Ding Rampage
    (づ。◕‿‿◕。)づ
    Just a request - all CSO skins that you have ported might be having sprite files. Can you please submit a  sprite pack for those skins?

    I can generate the sprite text files so that the sprite icons are mapped to the skins correctly but I will need the sprite files for that.
    Sleep is for the weak. avatar
    Mantra
    Sleep is for the weak.
  • 1y
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    Cybermax Joined 10y ago
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    Posted by Cd5ssmffan

    Posted by The Royalist

    snip
    'Venice' is a common word. And it's not uncommon to see two maps made by different people with the same name. This causes consistency errors and confusion. However, if they actually were made by the same person...
    Posted by deanamx

    Posted by Cd5ssmffan

    snip

    Actually, I don't use any external wad files when compiling. I don't know why it is there and I don't have the resources to check.
    You have external .wad files configured in hammer. Go to your hammer configurations. If you compile the map with the .wad file configured, people will need the .wad to play the map, even if you didn't use it.

    deanam is not the author of the map, but he can make and upload screenshots of this map, to avoid confusion in the future.

    Also, It can be added the nickname of authors to the map title to avoid confusion.  cs_venice by Adam Atomic and DB4D

    Also, It can be given links in the description to the texture needed for this map.
    jos.wad as_tundra.wad
    Case is closed.

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