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japan v2

A Map for Team Fortress 2

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Change the tf2's mapcycle and try a new type of backgound with japan !

This is the new version of Japan. I really like this map, i have work very very hard ( more than 200 hours ) on this one, and feebacks for the first version was good but some ppl want to see japan more finished, i've totally recreate it => I have fixed some problems, enlarge some control points, nerf the snipers and make the map more playable. I wish this version will be better than the latest, so i always need your feedbacks for enriching it , have fun :D About the size : It's a copy/past of granary ( 51 sec as HWG from cp 1 to cp 5 on japan , and 1 min 5 sec from cp 1 to cp 5 ^^ ).

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  • BlackyNoir avatar
    BlackyNoir Joined 12y ago
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    171 points Ranked 58012th
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    access_time 11y
    Pros: From the first version : less sniping alley, more room for pyros, better first and central point, more visual aide to locate oneself. Cons: The visual aide is from vanilla TF2, and doesn't integrate well into the Japan-style. The walls between points now remove altogether the ability to rocket jump them, it was a good thing in the first version. The anti-sniper went a little too far Improvements: - please please please remove the white/blue(red) tile on the ground of CP 2&4. Visual aide was needed, but this is ugly. - the arrows and RED or BLU signs could be replaced by something a little more discreet and more Japan-like. The arrows a the light shadow of a oni pointing toward a direction, the signs by the color of the rock floor by example, or some red or blue lightly colored props. Notes: Still a _very_ nice work, but I think you went too far on the points given on the first version.
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  • ATEAM_Noodles avatar
    ATEAM_Noodles Joined 11y ago
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    access_time 11y
    Pros: Fantastic lighting and details... even better than v1! Cons: none that I am aware of... Improvements: I do kind of miss the underground passages from v1... Notes: Every time this map loads when our server is full, I always hear several "Wow! Awesome map!" comments... Great job!!
    Hooah!
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  • ZincCPEU avatar
    ZincCPEU Joined 11y ago
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    access_time 11y
    Good map just got better. Glad the snipers are no longer as powerful.
    Bananite
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  • Noise avatar
    Noise Joined 12y ago
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    265 points Ranked 51914th
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    access_time 11y
    Pros: Get lighting, forward spawn points, nice layout with enough routes. All classes work well. Very nicely done. Cons: None Improvements: None Notes: This is one of the best lighted maps I've ever seen.
    Apeeling Member avatar
    Mantra
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  • crazychicken avatar
    crazychicken Joined 14y ago
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    access_time 11y
    I think you went too far in nerfing the snipers, the 2 corridors will be too easily controlled by sgs and demomen Now it plays like a standard sprayfest map, theres no battle for middle cp anymore as its impossible to retake it. making v1 look nicer with a better tunnel system would have been better imo You could have left the sniper rape provided there was another way to get to middle cp
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    Mantra
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*PaX.be*
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NeOPaX avatar
NeOPaX Joined 11y ago
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NeOPaX
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Development Info

Notes
Hammer, imagination, google, pencil , sheet of paper ( again ^^ ) and feebacks :p

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2.0

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