csp_ak-colt

A Map for CSPromod

Well, I'm reloading all the popular CS1.6 maps to bring them to life in CSPromod. This time is AIM_AK-COLT (now named CSP_AK-COLT). I tried to keep the environment the same as before. I just changed the skybox (New Mexico cliffs) to a industrial/port style. It has 8inch lightning (2x lightning more detailed then CS:S official maps) and has moving clouds. The weapons are constrained, so it won't lag in every map start. Hope you like it, this is bug free, and there will be no updates.

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  • Dr.iCe avatar
    Dr.iCe username pic Joined 11y ago
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    Dr.iCe avatar
    Dr.iCe
    Level Design Expert
    10y
    Needsm alittle more stuff like decals or something because its abit empty on the walls. but the best ak-colt map ive seen.

    9.8

    Common sense is not so common
  • 007Whitey avatar
    007Whitey Joined 11y ago
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    11y
    Nice..... is very good(sexy) 10/10 for being creative

    10

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    Mantra
    www.kz-random.net
  • BuDz avatar
    BuDz Joined 11y ago
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    11y
    Nice map ill put it on my server right now ip is 8.7.224.52:27015 i recomend you rename it csp_ak-colt_b2 or something because there is already another version out

    10

    Why you trippin'? I aint even  avatar
    Mantra
    Why you trippin'? I aint even
  • nay0r avatar
    nay0r Joined 17y ago
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    11y
    Just to point out u can actually open .map files in hammer 4 theres a drop down when u go to open which allows for .map selection, also the reason valve maps have higher lightmap scales to your is to save on the bsp file, changing it to get better shadows can add ahell of alot of file size to the bsp although in your case its a small map anyway
    Bananite
  • Xblah avatar
    Xblah Joined 12y ago
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    11y
    Posted by drimp Well i played it and it was fun to play on. Nice one! I found some things could have been done to make this map even more pro than it is. 1. The shadows look a bit random on the things going across. To fix this you could use something like block light tool to make a bit of a shadow for the middle bit of them. 2. Use some buildings in a 3d skybox behind the things you already have done. They are both things that could be done. Still i do not know if the people that dont map and dont know about all these things care about some things, that someone would find hard to spot. You know. :) Good map. 10/10
    Well, I improved the maximum the lights. About the 3d skybox, I did not add any buildings because its a industrial spot in the middle of nothing ;)
    http://jeankn.app avatar
    Mantra
    http://jeankn.app
  • drimp avatar
    drimp Joined 12y ago
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    11y
    Well i played it and it was fun to play on. Nice one! I found some things could have been done to make this map even more pro than it is. 1. The shadows look a bit random on the things going across. To fix this you could use something like block light tool to make a bit of a shadow for the middle bit of them. 2. Use some buildings in a 3d skybox behind the things you already have done. They are both things that could be done. Still i do not know if the people that dont map and dont know about all these things care about some things, that someone would find hard to spot. You know. :) Good map. 10/10

    10

    Mapping Imp avatar
    Mantra
    Mapping Imp
  • element13 avatar
    element13 Joined 11y ago
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    11y
    Cool, I have a pretty sweet aim map, but I'll release once the new beta comes out. If it ever does....

    10

    Uhhh....1924?

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Xblah avatar
Xblah Joined 12y ago
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Xblah
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Development Info

Notes
Valve Hammer Editor 4.0: Complete rebuild of aim_ak-colt (CS1.6): Each block of the game was rebuilt. This will prevent that any descompile glich bug the game. Valve Hammer Editor 3.4: Saving .map file to .rmf Hammer 4.0 does not open .map files, so Hammer 3.4 transformed the descompiled map to something that Hammer 4.0 still opens. WinBSP: Saving .bsp file to .map: It was not secure to rebuild a map just looking in-game (size purposes). So I used this to take the sizes to rebuild the map in Hammer.

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Final/Stable

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  • 1,176 Downloads
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  • 7 Posts
  • 11y Submitted

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