CSPromod

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SubmissionStatsCategorySubmitter csp_pool_day 6y
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sIMson
csp_sicily 6y
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szidzse
csp_torn 7y
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szidzse
csp_cbble_beta3 7y
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n3krO
surf_egypt_big 7y
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cryeR
CSPromod BETA 1.08 7y
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cspdev
Studio
csp_morocco 7y 6y
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szidzse
csp_dust_beta2 7y
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sIMson
CSPromod - Requiring Weapon modeller 7y
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Threads
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blackaddR
csp_deaf_b2 7y
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SirK666
csp_aim_deagleharmony_light 8y
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DiAbl0
csp_aim_deagleharmony 8y
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DiAbl0
csp_aim_akcolt_classic 8y
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[aciD]
csp_fy_canyonworld 8y
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[aciD]
csp_aim_temple 8y
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UNREA1
csp_aim_aztec 8y
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n69ky
aim_usp_ak_colt_xmas 8y
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cryeR
Csp_barn_b1 8y
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GrOXoS
csp_aim_headshot 8y
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sIMson
csp_assail_b3 9y
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k1no

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Maps 61
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CSPromod Banner

The primary objective of CS Promod is to further the progress of E-Sports and to improve as much as we can the playing, spectating, and broadcasting of Counter-Strike as a professional sport. We wish to provide a resource for the community, the organizations, and the media to voice their opinions, desires, and ideas about the future of professional Counter-Strike. We strive to present the most competitive, enthralling, and visually satisfying version of Counter-Strike ever, and to satisfy the needs of the players, the organizations, the media, and the industry.

Details

Credits
The CSPromod Development Team Management Alex "chibsquad" Garfield (Project Director) Michael "d0ublethink" Askins (Development Manager) Development Kevin "arQon" Blenkinsopp (Head Programmer) Mack "mizzack" Corl (Senior Programmer) Ben "amogan" Kummer-Hardt (Senior Programmer) Ted "cashed" McIlwain (Level Designer) Ludovic "alba" Slangen (Art Director) Matt "mazzer" Maslen (Animator) Michael "paradox" Malet (Web Developer)
Developer
CSPromod Development Team
Homepage
www.cspromod.com
Publisher
CSPromod
Release Date
2010-01-31

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