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ze_core_v1f

A Map for Counter-Strike: Global Offensive

Updates

Version 1f 14d
  • BugFix Boss Push/Pull Attacks
  • BugFix Console Message Spam
  • Addition Level Controls
  • Adjustment Level 3 Split Path Timing
  • Adjustment Level 1 Difficulty
  • Adjustment Final Area Explosions
Boss push/pull attacks were reportedly choppy and ended up stronger than they were intended to be. I made a series of changes to try and fix this, but I can give no guarantee that the issue is solved. I also made the pushes/pulls less strong by default so that if the issue is not fixed it will still be mitigated. The pushes/pulls being strong here aren't a major concern since there are other strategies for the team to beat this area.

Fixed an issue where the same message would be spammed a bunch by the console when humans win level 1 or 2.

Added level controls in the admin room behind spawn. This involved changing a lot of entity logic but in my testing everything seems to be functioning as intended.

Made the upper path of the first area for level 3 slightly quicker so the paths can unite at the same time more accurately.

The final doors for level 1 now close at a faster speed to lower the difficulty of the final hold. Also moved a prop elsewhere to create a strong choke that humans can use to their advantage.

Improved the functionality of explosions in the final area.

Thanks to TuPu for informing me about the boss push/pull issues. Also thanks to LzYoRHa for helping me brainstorm potential fixes for the issue and shoutout to Degimon for his support.
Version 1e 30d BugFix Addition Version 1d 1mo Optimization Adjustment Improvement Version 1c 1mo Adjustment Removal Version 1b 1mo Addition Optimization3 Adjustment Improvement
Features:
 - 3 levels of increasing difficulty
 - Multiple varied holds to keep gameplay interesting
 - Admin room located behind spawn with level controls
 - No one-shot lasers. All lasers are semi-optional or use teleportation mechanics like ze_rush_B
 - Boss fight
 - Unique (at least mostly unique) minigame
 - No fall damage

Compiled as HDR only. Full BSP size of 119 MB packed, 75 MB unpacked.

Textures from Real World Textures by TopHATTwaffle.
Thanks to W..., StarSlayer, and LzYoRHa for all their help. Tested on ZEMasters.

Created by: Tsubasa
Discord ID: Tsubasa#8629
Steam Profile

Please contact me (preferably through discord) about any bugs or gameplay issues and I will fix them as soon as I can. I'm generally busy with IRL commitments but I'll try my best :)

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Credits

Original Creator
Tsubasa
Tsubasa Joined 2mo ago
Offline
120 points Ranked 69,034th

Submitter

Tsubasa avatar
Tsubasa Joined 2mo ago
Offline
120 points Ranked 69,034th
Tsubasa
Creator
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Game

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Category

Sub-category
Zombie Escape icon Zombie Escape
Super-category
Zombie Maps icon Zombie Maps

License

Details

Version
1f

Attributes

Textures
Custom
Development State
Final
Aesthetic
Default
Size
Large
Environment
Indoor
Terrain
Volcanic

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  • Today's Pick
    Featured on Dec 8 2020
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  • 14d
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