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ka_risingsun

A Map for Counter-Strike 1.6

Updates

Missing files 11d
  • BugFix Added 4 missing sounds, which I forgot to include in the archive :(

The second version of the first map in Japanese style, which has a number of advantages.


The map has a symmetrical structure plan, as is accepted for Knife Arena mode.

In the center of the map there is an area that restores the player's health, where fireflies with a blue glow are located. 
In addition to restoring health, the player will have the opportunity to get to the top of the central roof thanks to the magic Push.
Sakura branches have animation of movement in the wind, and falling petals from the tree gradually settle on the ground(realize, unfortunately, not as i would like). 
Japanese fireflies dilute the illumination of the red and blue tones of the map, corresponding to the colors of the team.

Maximum values of polygons:
1) on the lower level not exceed 1100 wpoly and 14,000 epoly;
2) on the second floor 1500 wpoly and 15 500 epoly;
3) on the top of corner roofs 1750 wpoly 15 500 epoly.

Recommended settings:
r_detailtextures 1 — HD textures;
gl_fog 1 — Enable fog;
cl_weather 1 — A little snow.
brightness 1.0
gamma 2.5

Files

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  • CS PRO avatar
    CS PRO username pic Joined 6y ago
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    access_time 10d
    This map. Is just dope, really I can't find anything negative in it. The style and aesthetics are great and very well done. The lighting effects are fantastic and the details put into are well fitting. All of that and my craptop potato ran it very well so you've done an outstanding job in optimization while keeping the map good looking. My only complain is the cliffside texture. It looks quite LQ compared to the rest of the map. But if it's for optimization reasons I'm all ok with it :D


    This map is officially Ochapproved! ;)

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    Mantra
    Stay Wholesome!
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    access_time 10d
    Surprisingly detailed enough for a GoldSrc game, definitively a stunning job. Good work.
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    access_time 11d
    Definitely one of the best looking maps ever created, great job!
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    Againts the grain
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    access_time 11d
    Wow, my cs just running Unreal Engine 4 system when I played this map!
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    Bananite
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    access_time 11d edit 11d
    my question is that if i make a map with over 20.000 e_poly.its bad right?and plz tell me how did you make that model of the backround.what programme did you use?
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    access_time 11d
    I´ve been waiting this since you uploaded the wip.
    A marvelous map, just wow.
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    access_time 11d
    [RU] Высший пилотаж;)
    [EN] Masterpeace;)
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    Perfectionist
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    It still amaze me the level of detail you can achieve for this game. Outstanding piece of work!
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    access_time 12d
    Good visuals and I like the volumetric sunlight and falling leaves. For the skybox, spinning wind turbines and swaying trees would be a nice addition.

    The branch movement feels too robotic. I feel like the map is just too pink compared to the sun and sky. Not sure if the chinese lanterns emit light, but if they do then it's barely noticeable. I think they should be way brighter to contrast with the bright pink. Green lanterns would be nice too.
    • Agree x 1
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Credits

Key Authors
Chakki Skrip
Chakki Skrip Joined 3y ago
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Map/Models
Special Thanks
DartSerafim
DSTools – A set of graphical tools for mapping.
Psycrow
Consultation and assistance on Blender.
Nikosemen and ZombieSource
For the metod additive for texture not in the qc file model, but in the entity cycler_sprite for the bright parts of model.
[Epic Games] Unreal Tournament 3
Textures & Monkey Statue model. Sounds amb_cricket_groop02, amb_cricket01, amb_insects01, rs_plat.
[Lukewarm Media] Primal Carnage
Sounds amb_strongwind, amb_wind, texture water.
[Team17] Worms ultimate Mayhem
Sounds rs_gong, rs_hallelujah

Submitter

Chakki Skrip avatar
Chakki Skrip Joined 3y ago
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Chakki Skrip
Creator
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Development Info

Game

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Category

Sub-category
Arena icon Arena
Super-category
Combat/Skill icon Combat/Skill

License

Details

Version
2.0

Attributes

Textures
Custom
Development State
Beta
Size
Medium
Environment
Outdoor
Season
Fall
Time of Day
Morning
Climate
Fog
Biome
Forest
Terrain
Mountain

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