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Glyph

A Map for Celeste

Updates

1.2.4 7d
  • Removal invisible troll spike in cold-00
  • Adjustment make watchtower teleport area wider in peace-27
1.2.3 12d Tweak 1.2.2 15d Addition3 BugFix Improvement2 Tweak2 1.2.1 17d BugFix Tweak2 1.2.0 18d Addition2 BugFix2 Improvement Adjustment

Maddie goes on a journey through the mind & memories of one that are not her own.

Hi thanks for playing this map! this was created by BeefyUncle (beefyuncle#9018 on discord)

If you'd like to listen to the soundtrack for this mod, find it here:
https://soundcloud.com/lushboy-studios/sets/glyph

MAP INFO
---------
Maddie goes on a journey through the mind & memories of one that are not her own.  An impressionistic map that should be suitably challenging for advanced players of Celeste.

100+ rooms
30+ berries
1 Crystal Heart...?
Lots of ~~~secrets~~~ and some (arguably egregious) esoteric shit if you're into that
30+ minutes of original music & SFX
lotsa custom codez
(currently no golden berry unfortunately)

Difficulty: Around or perhaps slightly more difficult than Farewell. Some berries are more difficult than Farewell. If you can beat the C-Sides and Farewell you should be able to get through this.

Tech required: Wallbounces, wavedashing, hypers, etc. Nothing that you haven't had to do in Farewell or the C-sides. Neutrals are disabled. No advanced tech beyond that of the C-Side & Farewell is required for full completion

Dependencies:
Frost Helper (https://gamebanana.com/gamefiles/9201)
Extended Variants Mode (https://gamebanana.com/gamefiles/9486)

DISCLAIMERS
------------

- Neutrals are force disabled via extended variants. I did this because I think they sort of ruin gameplay for this map specifically. Which is ironic because my first map (Sibs tower) is basically neturals, the map. I recognize that this Is controversial, especially for very experienced players. But all I can ask is that you approach the map with an open mind!
- Debug mode will probably break things, use at your own peril
- Photosensetive mode enabled might make the transitions between rooms a little funky looking but that's okay. I recommend keeping photosensitivity mode disabled if you do not require the feature and it is safe for you to do so.
- Playing Sib's Crane beforehand might help contextualize some of the content in this map. Though it is not at all required (and this map is far more polished anyways).
- Yes, if it isn't obvious already, i love fez and hyper light drifter, and i draw a lot of inspiration from those games and music.

SPECIAL THANKS
---------------

+ 0x0ade, for not only creating everest and being the reason why im doing this at all, but for giving me the ok to re-appropriate the teleporter code they used in Celsius. Go play it, its an amazing mod!! Support them here: https://www.patreon.com/0x0ade/posts
+ CANADIAN, for being unbelievably helpful with feedback and suggestions in playtesting. Really just an incredible amount of help, THANK YOU.
+ max480, for extended variants and generally being one of the most helpful and optimistic contributors to the celeste modding community.
+ jatheplayer for frost helper, which I used here for custom spinner colors and lightning color changes.
+ Cruor, mastermind behind Ahorn, for making modding for this game so enjoyable
+ Vexatos as well for the aforementioned reason
+ Natalie for guiding me on fixing the strawberry duplication issue

SFX CREDITS
------------

Desert wind sound (used in Other Worlds chapter), thanks to Proxima4 https://freesound.org/people/Proxima4/sounds/104320/

Rustling Winds (used in Sib's legacy chapter) thanks to FunWithSound https://freesound.org/people/FunWithSound/sounds/381381/

Hawk Sounds (used in Sib's legacy chapter) thanks to reidedo https://freesound.org/people/reidedo/sounds/344445/

Birds Singing in the Morning (used in School of the Flower chapter) thanks to Alexander http://www.orangefreesounds.com/birds-singing-in-the-morning/

------

thanks have fun playing this, this was super fun to make!
im receptive to feedback if its actionable so do give me a shout if you find bugs or have any issues!
reach out to me on discord if you'd like (beefyuncle#9018 on discord)
or email at lushboystudios@gmail.com
or check out this super amateur 2d platformer i made two years ago called luna https://store.steampowered.com/app/666810/Luna/
if you want to use this music for anything please ask first!

cheers xoxo

Requirements

Dependencies and prerequisites required to use this Map

Files

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  • Madeline avatar
    Madeline Joined 20d ago
    Offline
    access_time 5d
    Probably the best custom level made for Celeste yet.

    Positives:
    - Great visuals
    - New fun mechanics
    - Good level design
    - Great music

    Negatives:
    - No story/dialogue
    - The riddle is bordering on professional cryptography (but is optional)

    All in all, amazing level and I'm hoping to see more maps from this guy!
    • Thanks x 1
    Bananite
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  • RedSponge avatar
    RedSponge Joined 9d ago
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    access_time 9d
    This map was really awesome! I played through it and the thing that crossed my mind the most was 'wow this is really well made! Like, original Celeste like well made'. The map's been a blast and the mechanics were great. Thank you for making this!
    • Thanks x 1
    Bananite
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  • MasterMario97 avatar
    MasterMario97 Joined 9d ago
    Offline
    access_time 9d
    I played this map enough to warrant a visit to the psychiatric ward and took me this long to give it a heart.

    This was quite a beefy map.
    • Thanks x 1
    Bananite
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  • laxfire avatar
    laxfire Joined 12d ago
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    access_time 12d edit 12d
    First of all, i have never played a celeste custom map before. I saw tgh running it and I decided I'd give it a try. And i'm really glad i did. This map is outstanding, the musics are amazing, the platforming is really fun.

    Excellent work !

    Edit:  Btw, I made an account just to comment because this map is awesome !
    • Thanks x 1
    Bananite
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  • access_time 17d
    Level design is great, on par with original game. Really enjoying playing through the levels (atm completed about 1/3  of the map).
    • Thanks x 1
    Bananite
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  • maildrop avatar
    maildrop Joined 10mo ago
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    access_time 27d
    The only way I can describe this is just... complete. It feels so well thought-out and is fantastically executed. The puzzles are a well-made bonus instead of a crutch, the music is atmospheric and peaceful, and the gameplay, while difficult, rarely feel unfair. A hearty round of applause for you, good sir.
    • Thanks x 1
    • Agree x 1
    That one guy from that thing.
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  • Clantis avatar
    Clantis Joined 1y ago
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    317 points Ranked 50963rd
    access_time 27d edit 27d
    No mod has the right to be this good.

    Edit: in the room when you enter memories, plz make that double dash crystal regenerate, it causes a softlock if you use a dash after collecting it.
    • Thanks x 1
    Bananite
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  • Tortoise avatar
    Tortoise Joined 5mo ago
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    access_time 27d
    I'm really enjoying this map so far. 
    Wonderful gameplay, map design, decoration and music.
    Every room has been fun, and nothing has felt unfairly difficult.
    There is just the right amount of exploring.
    And as a code breaker, the secret language thing is amazing, and one of my favorite parts so far. I'm not sure what the directions mean exactly, but it's exciting to see nonetheless.
    Very inspiring map!
    • Thanks x 1
    Bananite
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  • CloverCube avatar
    CloverCube username pic Joined 1y ago
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    96 points Ranked 45954th
    7 medals 1 rare
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    access_time 29d
    Honestly i came to this comments section to comment something nice but uh. Just read the comments below this. They explain it perfectly. amazing job!
    • Thanks x 1
    The Loving Clover
    URL to post:
  • access_time 29d
    This is absolutely incredible! I legit just made a game banana account, just so I could comment this.

    I've played many mods for the game - and this is by far the best one. Beautiful aesthetics and music, and unique mechanics.
    If you haven't played this map, do it now.
    • Thanks x 1
    Bananite
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Credits

Key Authors
beefyuncle
beefyuncle Joined 8mo ago
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Playtesters
canadianclimber
canadianclimber Joined 8mo ago
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playtester
Special Thanks
0x0ade
0x0ade Joined 2y ago
Celeste Manager
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allowing me to re-appropriate the teleportation code found in the Celeste mod Celsius
max480
max480 Joined 10mo ago
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for extended variants / amazing support on the celeste discord
JaThePlayer
JaThePlayer Joined 1y ago
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for frost helper
Cruor
Cruor Joined 2y ago
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853 points Ranked 42140th
for ahorn & other modding related assists, we wouldn't be doin this without y'all
Vexatos
Vexatos Joined 2y ago
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108 points Ranked 68541st
for the above as well
Natalie
guidance in fixing strawberry issue
SFX Credits
Proxima4
Desert wind sound (used in Other Worlds chapter) linked in description
FunWithSound
Rustling Winds (used in Sib's legacy chapter) linked in description
reidedo
Hawk Sounds (used in Sib's legacy chapter) linked in description
Alexander
Birds Singing in the Morning (used in School of the Flower chapter) linked in description

Submitter

beefyuncle avatar
beefyuncle Joined 8mo ago
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beefyuncle
Creator
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The music for this mod is licensed under a  Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

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Version
1.2.4

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