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ze_fe8_sacred_stones

A Map for Counter-Strike: Global Offensive

Updates

v2 Upcoming changes 1mo
  • Addition d
Quick reminder:
The current version v1_10 may have some stuff that I did that can be considered plain stupid therefore the upcoming v2 with proper fixes and overhauls will come soon. In the meantime, feel free to skip stages if anything is considered as "too hard"
Reminder: v1_10 Stripper 3mo Addition v1_10 The Last Balancing Update 3mo Addition v1_9 Stripper 4mo Addition v1_9 4mo Addition
Map by iXi,
This is my first attempt at making a map for the gamemode. It took me 5-6 months from not knowing what hammer editor is to this map. I hope you all enjoy this adventure. Map is based on the story of Fire Emblem: The Sacred Stones. 

The map contains:
1. Five unique stages + warm up...
2. Three Human items + 1 assist item
3. 3 fun and challenging bosses, I hope :wink: :wink: 

Note:
-I've included entwatch already as well (not embedded)
- I've also decided to add in a stripper mainly for servers that don't read story in English. Instead they get the boring defense timer

Admin Room:
setpos 7546.161133 -12948.755859 -14.919189;

Special Thanks:
Smexy, tilgep, SoliloquyDW, Devil, Demon, Luffaren, LzYoRHa, MarshyMellow, Jelman, Vector, WxYz, QQQQQ, and many more for putting up with my map test.

- urucy for gayness testing

Files

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  • Sausage Clicker avatar
    Sausage Clicker Joined 2y ago
    Offline
    201 points Ranked 58,726th
    6mo 6mo
    This new map by IXI explores Fire Emblem and sprouts 5 lvls of interesting gameplay. Despite this being his first map, this was really fun to play and learn. If the bugs can be ironed out, and teams can learn the map more, I can certainly see this becoming a favourite of the server.

    Level one reminded me of the aesthetics of rizo (lvl 2) and provided a wide-open area for players to defend, while level two combined tunnels with brightly lit crystals to guide two paths. Lvl three, albeit now removed, was a sewer based escape, while lvl four provided castlevaina (lvl 3) vibes with the town stead.

    The boss fight, lvl 5 however, was where I had the most enjoyment, (if im completely honest). A new boss arena, with attacks that aren't necessarily hard, such as wind, darkness, electro, dragon faces (just avoid them) but the intervals between the attacks reduce up as the boss fight progresses. This did lead to some unwinnable combinations, like swords and electro, but it didn't take the enjoyment out of coming back and trying it again. Hence the reason we spent 9-12 rounds on it.

    Maybe it was just the atmosphere of zeddys, maybe it was the map itself, but I certainly felt entertained and encouraged playing IXI's first map, It does have some needed fixes, and balancing will continue to take time, however I can't help but think of this map fondly. 

    Thanks for making an enjoyable map!

    (this is my youtube channel for bugs and glitches in need of fixing, here is a video of this map so you can see what needs to be fixed in action!)

    ---> youtu.be/zEJtbuzeGjg

    • Thanks x 1
    Bananite
    URL to post:

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Credits

Key Author
=iXi=
=iXi= Joined 1y ago
Offline
419 points Ranked 48,859th
Mapper
Special Thanks
Luffaren avatar
Luffaren username pic Joined 11y ago
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27,972 points Ranked 185th
27 medals 3 legendary 6 rare
  • 1st Place - Twisted Reality Mapping Contest Medal icon
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  • Returned 5000 times Medal icon
  • 3rd Place - Winter Worlds Mapping Contest Medal icon
  • 6 years a member Medal icon
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VScript

Submitter

=iXi= avatar
=iXi= Joined 1y ago
Offline
419 points Ranked 48,859th
=iXi=
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Game

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Category

Sub-category
Zombie Escape icon Zombie Escape
Super-category
Zombie Maps icon Zombie Maps

License

Details

Version
v1_10

Attributes

Textures
Custom
Development State
Beta
Size
Huge
Environment

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