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Sonic Forces Green Hill Zone (Classic)

A Map for Sonic Mania

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Sonic Forces you to play Green Hill zone for the fifth time in a row.

I didn't have any REAL inspiration aside from one video that's just a Genesis remix of Lost Valley.
So I essentially combined the aesthetics of the Lost Valley mod (AKA putting extra tiles in the background) and made it the Classic version instead. If enough people want it I'll combine them if I get the mod author's permission. Or even better, I'll make my own.

Please note not EVERYTHING is made by me and I don't claim to own absolutely everything. I've credited everyone I need to and respect every author I borrow from.

This mod took around 24 hours to create and polish.

Edit: Very soon I'll update this mod to have even more effort and polish. Thank you, Axanery.

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  • 8bitwizard avatar
    8bitwizard Joined 2y ago
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    access_time 5d
    What if green hill was confirmed for the next sonic game? That would be awsome!
    Bananite
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  • access_time 6d
    Nice mod
    A big sonic fan
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  • BrahamPorto123 avatar
    BrahamPorto123 Joined 13d ago
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    access_time 6d edit 6d
    Flame the Maniac when you finish this project or if not, you can do Green Hill Zone but Sonic Modern
    Bananite
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  • Axanery avatar
    Axanery Joined 2y ago
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    access_time 6d
    It was mostly fun but it needs a bigger amount of polish.
    - Some tiles don't match up. Dark tiles are used where light should be, the ground tiles don't line up correctly, some are shaded differently than the ones next to it, some ground tiles aren't even placed in the right location (like grass in midair).
    - There is an incredible amount of full-stops that completely stop the player. Sonic levels are smooth, including Forces Green Hill. I had my momentum taken away several times when that should be kept to a minimum.
    - The rotating palette needs to be assigned to the sand. It looks very static without.
    - The foreground doesn't differ from the background. The colors and tiles are the same... but the collision is different. It shouldn't be that way. At the beginning of the level, there were rings on top of background grass tiles, but those tiles had no collision like the rings suggested. I fell into bottomless pits twice because I couldn't tell what was foreground and what was background. Which brings me into my next point...
    - There are way to many bottomless pits. That should be kept to a minimum. This also goes with the lack of momentum I talked about.
    That's about it but there also aren't that many differing paths and they all converge really quick. Overall it could just use more cleanup with what I talked about.
    • Thanks x 1
    • Agree x 1
    By the Mania, for an Encore
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  • Batman Sonic avatar
    Batman Sonic Joined 2y ago
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    access_time 6d
    outstanding
    I'm Batman
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Credits

Creator(s)
Flame the Maniaac
Flame the Maniaac Joined 2y ago
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Made the mod, and some sprites.
SEGA/Sonic Team/Mania Team
Created he game this mod is in.
Borrowed assets
Crazysonicfan110 (Youtube)
Created the Music used in the mod.
Modern
Modern Joined 2y ago
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SomeJazzyModders Flag Affiliation: SomeJazzyModders
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Created some of the Sand Hill assets used. (I love your stuff, man. Never quit.)
Dv2 (Youtube)
Slight inspiration, tileset inspiration.

Submitter

Flame the Maniaac avatar
Flame the Maniaac Joined 2y ago
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Flame the Maniaac
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Details

Version
1.0

Attributes

Biome
Grassland
Textures
Custom
Development State
Stable
Aesthetic
Pixelated
Environment
Outdoor
Time of Day
Daytime

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