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GO: Dust II

A Map for Counter-Strike 1.6

Updates

Final Final 12mo
  • Removal Removed ball interaction. Reverted back to static prop
  • BugFix Fixed null texture on B
Ball Update:

So the pushable ball isn't really a good idea. I tested it on different versions of  CS and the result varies.
Final 12mo Improvement2 BugFix2 Addition 1.2d 12mo Adjustment3 1.2c 12mo BugFix 1.2b 12mo BugFix4 Adjustment

CS:GO Dust II Map for CS 1.6 Clients

"Dust II", also known by its filename de_dust2, is a video game map featured in the first-person shooter series Counter-Strike. Dust II is the successor to "Dust", another Counter-Strike map, and was developed by David Johnston prior to the official release of the original Counter-Strike game. It was designed with the aims of simplicity and balance, based on its symmetrical design and two points, for which the two teams must fight over for control.

The map was first released in March 2001 for the original Counter-Strike game and is present in all games in the series. Apart from graphical updates, it underwent minimal changes after its initial release, before receiving a major revision in Counter-Strike: Global Offensive in October 2017. The map has been popular with players since its initial release, and both its original and revised design in Global Offensive have been positively received by players and mapmakers. -Wikipedia

Features:
  • Direct map layout port from the original game
  • Complete map overhaul based on CS:GO
  • Almost every faces are textured based on map details on CS:GO
  • 32 adjusted spawn points to prevent "killed by worldspawn" scenario.
  • A few scrolling clouds?
  • Optimized for CS 1.6

Instruction:
  • Extract the downloaded .zip file to and copy the contents into your "cstrike/czero" directory.

Tips:
  • Set the "gl_max_size" convar to "768" to enjoy full texture resolution. You can type in "gl_max_size 768" directly into the game console before starting a match or add the command into your "autoexec.cfg" file located inside your cstrike folder.
  • If the map is too bright/too dark, you may set the "gamma" to "3" and "brightness" to "2" then restart the game. It is the default setting in CS 1.6.
  • Just don't die easily in game :P

Addition:
If you want custom footsteps sound, append these lines of text in "materials.txt" located in "cstrike/sound/".
// CSG_DUST2
D dust_sand_02
D brick_blend_05
D brick_blend_08
D brick_blend_09
D brick_blend_10
D bsiteb_spray
W tspwn_crt01
W tspwn_crt02
W tspawn_crt03
W tspwn_crt04
W c1_dr
W ceil_wood
W crate01_ft
W crate01_lf
W crate01_tp
W crate02_ft
W crate02_lf
W crate02_tp
W crate03_ft
W crate03_lf
W crate03_tp
W crate04_01
W crate04_02
W crate04_03
W crate04_04
W crate04_05
W crate05_bk
W crate05_ft
W crate05_lf
W crate05_rt
W crate05_tp
M door_frame
M dumpsterft
M dumpsterrt
M gate_02
W gate_tc2
W gate_tc2_frame
W gate_tc_frmtp
W gate_tocarve
M metal_trim_01
Y sb_glass_01
W siteb1_crate01
W siteb1_crate03
W siteb_crate01
W siteb_crate02
W siteb_crate03
W siteb_crate04
W siteb_crate05
W siteb_crate06
W siteb_crate07
W siteb_crate08
W trim_03
M truckbk
M truckft
M trucklf
M truckrr
M trucktp
W wdpllt
W wood

FAQ:
Why is the map size a bit large? ~25mb.
- It is because I individually textured almost every face of the map for better fps in exchange of fairly larger bsp file size.

Why are some models not correctly lit?
- Engine limitation. Model entities are only sampled once. The lighting is based on the single root bone.

Why is navigation file not added on the map?
I'm lazy... and I find it hard to name every place correctly.


For the best experience with bots, download the navigation file by Tigre11ify here:

If you found a bug in this map, please post a comment here with a detailed explanation (include screenshots) to help me fix it.

This is the final version of the map. If you found a minor bug, just treat it as an undiscovered feature. :)

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  • Nocturnal avatar
    Nocturnal Joined 16d ago
    Offline
    access_time 10d
    when i playing this map, usually this map give me like a fps drop when playing. and btw great map you made guys
    • Thanks x 1
    Bananite
    URL to post:
  • AgentIHD avatar
    AgentIHD Joined 4mo ago
    Offline
    access_time 4mo
    what wad files that are used in this map?
    is it possible to replace its wads into an HD one(like cs_dust.wad replace with an HD wad of cs dust.wad) so the textures like the floors in T spawn wont look like blurry?
    Bananite
    URL to post:
  • LoodyGawra avatar
    LoodyGawra Joined 7mo ago
    Offline
    access_time 7mo
    Amazing job guys, its really interesting how people still care about 1.6 which is great, but it would be really cool if someone ports this map to CSS. I have no clue how to decompile recompile maps or anything, tried using hammer, couldnt even set it up xD. Any chance of you guys porting it, just asking :)
    Bananite
    URL to post:
  • access_time 9mo edit 9mo
    Will You Make Detail Textures?
    Also Add Ambient Sound (Birds, Wind,Etc..) The Map Looks Like It Has No Life(No Hate)
    Bananite
    URL to post:
  • SlipperyVox avatar
    SlipperyVox Joined 1y ago
    Offline
    777 points Ranked 42724th
    access_time 10mo
    What's a cszero directory?! 
    The cs:1.6 mobile guy
    URL to post:
  • access_time 10mo
    Can You Make The Map More Colorful And Add Ambient Sounds?
    Bananite
    URL to post:
  • rockz27 avatar
    rockz27 Joined 5y ago
    Offline
    access_time 11mo
    Are there going to be HD-textures released anytime soon ?
    Bananite
    URL to post:
  • Anonymous
    access_time 11mo
    There is a somewhat major bug on the stairs in tunnel

    I was recording a joke video and got stuck there
    https://youtu.be/SUWn7J4LO6E
    At 2:09 is when this happens

    URL to post:
  • Alfa1337 avatar
    Alfa1337 Joined 13y ago
    REDEMPT Manager WANTED! Manager
    Boogie
    20,524 points Ranked 264th
    39 medals 4 legendary 11 rare
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    access_time 11mo
    The 'Not Open', the sky is not open. Throwing smoke will result in the sky catching the smoke. In CSGO, it's possible to throw smoke over this, thus landing near the sniper spot facing A door.

    'Not Aligned', not possible to see the recess part of middle.

    I believe that some of the floor ramps can be smooth.
     avatar
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  • Mark Tven avatar
    Mark Tven Joined 5y ago
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    1,623 points Ranked 21732nd
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    Mark Tven UnreaLaws Flag
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    access_time 11mo
    Fix the wood... choose other texture... it's somehow not a good suit for the map.
    Whatever avatar
    Mantra
    Whatever
    URL to post:

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Credits

Key Authors
m3owth_47 avatar CS:GO Ports Flag
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Mapper, Texturer, Sound port
Original Authors
David Johnston
Father of Dust II
Hidden Path Entertainment
Valve Corporation
Contributors
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Map testing, Mercedes car optimization, Ball model
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Map testing/Preview
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Development Info

Notes
Known minor bug: Disappearing tower trim on Site A when near crates.
Work in Progress
GO: Dust2 (WiP)

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Details

Version
Final

Attributes

Size
Medium
Time of Day
Daytime
Environment
Outdoor
Aesthetic
Default
Development State
Beta
Textures
Custom

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