GO: Dust II

A Map for Counter-Strike 1.6

Updates

Final Final 1d
  • Removal Removed ball interaction. Reverted back to static prop
  • BugFix Fixed null texture on B
Ball Update:

So the pushable ball isn't really a good idea. I tested it on different versions of  CS and the result varies.
Final 2d Improvement2 BugFix2 Addition 1.2d 14d Adjustment3 1.2c 14d BugFix 1.2b 14d BugFix4 Adjustment

CS:GO Dust II Map for CS 1.6 Clients

"Dust II", also known by its filename de_dust2, is a video game map featured in the first-person shooter series Counter-Strike. Dust II is the successor to "Dust", another Counter-Strike map, and was developed by David Johnston prior to the official release of the original Counter-Strike game. It was designed with the aims of simplicity and balance, based on its symmetrical design and two points, for which the two teams must fight over for control.

The map was first released in March 2001 for the original Counter-Strike game and is present in all games in the series. Apart from graphical updates, it underwent minimal changes after its initial release, before receiving a major revision in Counter-Strike: Global Offensive in October 2017. The map has been popular with players since its initial release, and both its original and revised design in Global Offensive have been positively received by players and mapmakers. -Wikipedia

Features:
  • Direct map layout port from the original game
  • Complete map overhaul based on CS:GO
  • Almost every faces are textured based on map details on CS:GO
  • 32 adjusted spawn points to prevent "killed by worldspawn" scenario.
  • A few scrolling clouds?
  • Optimized for CS 1.6

Instruction:
  • Extract the downloaded .zip file to and copy the contents into your "cstrike/czero" directory.

Tips:
  • Set the "gl_max_size" convar to "768" to enjoy full texture resolution. You can type in "gl_max_size 768" directly into the game console before starting a match or add the command into your "autoexec.cfg" file located inside your cstrike folder.
  • If the map is too bright/too dark, you may set the "gamma" to "3" and "brightness" to "2" then restart the game. It is the default setting in CS 1.6.
  • Just don't die easily in game :P

Addition:
If you want custom footsteps sound, append these lines of text in "materials.txt" located in "cstrike/sound/".
// CSG_DUST2
D dust_sand_02
D brick_blend_05
D brick_blend_08
D brick_blend_09
D brick_blend_10
D bsiteb_spray
W tspwn_crt01
W tspwn_crt02
W tspawn_crt03
W tspwn_crt04
W c1_dr
W ceil_wood
W crate01_ft
W crate01_lf
W crate01_tp
W crate02_ft
W crate02_lf
W crate02_tp
W crate03_ft
W crate03_lf
W crate03_tp
W crate04_01
W crate04_02
W crate04_03
W crate04_04
W crate04_05
W crate05_bk
W crate05_ft
W crate05_lf
W crate05_rt
W crate05_tp
M door_frame
M dumpsterft
M dumpsterrt
M gate_02
W gate_tc2
W gate_tc2_frame
W gate_tc_frmtp
W gate_tocarve
M metal_trim_01
Y sb_glass_01
W siteb1_crate01
W siteb1_crate03
W siteb_crate01
W siteb_crate02
W siteb_crate03
W siteb_crate04
W siteb_crate05
W siteb_crate06
W siteb_crate07
W siteb_crate08
W trim_03
M truckbk
M truckft
M trucklf
M truckrr
M trucktp
W wdpllt
W wood

FAQ:
Why is the map size a bit large? ~25mb.
- It is because I individually textured almost every face of the map for better fps in exchange of fairly larger bsp file size.

Why are some models not correctly lit?
- Engine limitation. Model entities are only sampled once. The lighting is based on the single root bone.

Why is navigation file not added on the map?
I'm lazy... and I find it hard to name every place correctly.


For the best experience with bots, download the navigation file by Tigre11ify here:

If you found a bug in this map, please post a comment here with a detailed explanation (include screenshots) to help me fix it.

This is the final version of the map. If you found a minor bug, just treat it as an undiscovered feature. :)

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  • Alfa1337 avatar
    Alfa1337 Joined 12y ago
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    23hr
    The 'Not Open', the sky is not open. Throwing smoke will result in the sky catching the smoke. In CSGO, it's possible to throw smoke over this, thus landing near the sniper spot facing A door.

    'Not Aligned', not possible to see the recess part of middle.

    I believe that some of the floor ramps can be smooth.
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  • Mark Tven avatar
    Mark Tven Joined 4y ago
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    1d
    Fix the wood... choose other texture... it's somehow not a good suit for the map.
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    Mantra
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    Tatu Eugen username pic Joined 11y ago
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    1d
    Congratulations! Good work. ;p
    • Have my babies x 1
    • Cheers x 1
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    Mantra
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  • CbAqvq 191 avatar
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    See you later, my friend.
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    .... . .-.. .-.. ---
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  • Grape13 avatar
    Grape13 Joined 5mo ago
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    2d 2d
    I found an important bug!

    When you jump to the box on CT base,on the CT Mid side,and then you jump through the arc,you can see all the map.

    Fix it quickly!

    Edit:Another Thing.
    One of the boxes on CT mid are very tall and you cant see CT base.
    In CS GO,the box is shorter

    Edit 2:In B Site,you cant jump to the tallest box from B plat.
    In CS GO,you can xd.
    • Thanks x 1
    Bananite
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  • Heey!
    -Pls remove the the ball or change it!,its like a speedhack in competitive!!
    -And you have missed an awning in the corner of Long.Check it out.
    -Also the hitbox of the car in A site its very bad,the bullets collide when i shoot to long
    Sorry for not upload pictures but i cant :(
    Bananite
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  • Tenryuu avatar
    Tenryuu Joined 9y ago
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    2d 2d
    Use func_detail, and work with brush optimization. Any crates, laps and so on. On background buildings/big walls use scaled (2.0) textures. Try to avoid models with high polycount (3k+)
    Light_environment/shade position  really different, than cs:go version. Play with pitch and color. 
    Some textures looks kinda blurry.

    Map very unfinished.
    • Thanks x 1
    怖いか?
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  • I hope you've got this map set up, this is giving ping error consistency, it keeps crashing all the time when I throw the guns on that map.
    Bananite
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  • CS PRO avatar
    CS PRO username pic Joined 5y ago
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    wish me luck
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    7d
    It seems you forgot the most important object on the map. The football in T spawn :P

    Anyway if you still have updates to push, maybe you can include this simple football model I shared several years ago.. You don't have to make an entire update just for that (unless u really want to :3)
    • Interesting x 1
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    • Agree x 1
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    Freimaurer Joined 1y ago
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    11d
    First I was very sceptical, because of the bad r_speeds / performance of other CS:GO-ports. But today I tried it.
    Although the map is very high detail, the performance of the map is excellent! This map really deserves it's high rating!

    Pros:
    -Excellent looking
    -Good performance

    Cons:
    -It's just dust2 :-P
    • Thanks x 1
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Credits

Key Authors
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Mapper, Texturer, Sound port
Original Authors
David Johnston
Father of Dust II
Hidden Path Entertainment
Valve Corporation
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Map testing, Mercedes car optimization, Ball model
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Map testing/Preview
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Development Info

Notes
Known minor bug: Disappearing tower trim on Site A when near crates.
Work in Progress
GO: Dust2 (WiP)

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Category

License

Details

Version
Final

Attributes

Size
Medium
Time of Day
Daytime
Environment
Outdoor
Aesthetic
Default
Development State
Beta
Textures
Custom

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