ze_crazykart_b4

A Map for Counter-Strike: Global Offensive

Updates

MapParentSubmitterStats
  • added chat command: !kartcolor R G B (available to VIP+top3 players on scoreboard) type R G B between 0-255
  • Added a sprite-trail to the top player by scoreboard
  • Set low zombie HP (100hp) when their kart gets destroyed (so humans can easily kill them to gain extra score)
  • Removed the env_explosion damage caused by the karts exploding, as it may cause issues if it kills humans
  • The item-overlay will not constantly tick for players, should indicate better which item you have
  • Prevented possible cheat-exploit in stage 5
  • Optimized the kart tickrate/collision when broken
  • Made sure that the karts cannot trigger itemboxes or world-spawned stars when broken
  • Made the kart-positioning randomized when teleporting into a stage (to prevent doorhugging instead of voting)
  • Added 5 more seconds to the "pick your kart" timer
  • Reworked the player registry system completely, this should most definitely not bug players out from karts/laps/checkpoints
  • Added some extra safety to the registry system as well, better safe than sorry
  • Added more time to game_text renders (from 300 secs to 600)
  • Tweaked the red shell to target with greater sight, works better in slopes now
  • Tweaked the green+red shells to spawn at a fixed angle (to prevent funky behaviour)
  • Added my ugly face
  • Fixed kart health not rendering properly
  • Tweaked the TakeDamage function, now there's a chance that you can get flung off your kart by enough damage+RNG (allowing people to steal your kart)
  • Fixed issues where all karts could break completely when using the panic item
  • Cleaned up/prevented weapons better
  • Fixed bug where player could stay parented to kart in very rare situations
  • Fixed issue where you could rightclick (play boing sound) in spawn
  • Nerfed star damage from 50 to 40 (kart HP during race is 100)
  • Nerfed bomb damage from 40 to 35
  • Improved bomb angle/speed/time to make it hit targets in front easier, it was easy to blow yourself up previously
  • Added a fullbright-skin for the karts
  • Improved the star, now it makes your kart flash in fullbright for better effect
  • Made the oil puddles slow you down slightly more (from 0.20 to 0.24)
  • Increased the explosion-radius from the artillery+kartbreak explosions (from 128 unit diameter to 192)
  • Fixed issue where you could get flung off your kart even if you are invincible by ghost/star
  • Tweaked star royale mode so all karts only have 10HP (star hit will in other words insta-break your kart for a faster round)
  • Tweaked battle mode so all karts only have 50HP (for a faster/more intense round)
  • Made stars more rare in all stages except battle+star royale (the stars that spawn out in the world)
  • Reworked the item chances heavily, OP/all-affecting items are more rare now
  • Reworked the item chances separately for battle mode only to favor attack-based types (for more intensity/action/faster round)
  • Reworked stage 3 completely without displacements in the driving-areas to prevent heavy lag (looks uglier, but it should solve the lag)
  • Reworked stage 4 slightly to remove displacements you were driving on to prevent possible lag
  • Made the beeping sound less loud
  • Made the boing sound less loud
  • Made the spinout sound less loud
  • Tweaked the round-end detection to deal out score to remaining players in their karts (IF the round were to end early once in a blue moon)
  • Fixed issue where battle+star royale mode didn't place/score you properly when the kart got destroyed
  • Tweaked the kart spawn-rate from 0.10 to 0.40 seconds, should be easier on servers (especially as it might catch up on lag from the previous round)
  • Updated the patron/VIP list
  • Added Enviolinador as VIP (for help with the green shell bounce/vector logic + general vscript help)
  • Added Snowy as VIP (for helping with a bunch of testing to find out about a crash reason)
  • Added Syoudous as VIP (for helping out with various things in general, including the lag)
  • Added Kaemon as VIP (can't forget the slacker)
  • Added Dillinger as VIP (toke it up bro)

This version was pushed out somewhat fast towards the end just to get the main fixes out there

Once everything seems to be playing out alright the goal will be to add more stages/content
For example, something that starts with "Rainbow" and ends with "road"
;)

B4 10d

A 64-player crazy race awaits you

ZE_CRAZYKART 
by Luffaren (STEAM_1:1:22521282)
A map made from scratch in ~1 week

Thanks to Enviolinador for helping out with the green shell bounce/vector logic!

The map contains:
> 64 driveable karts that explode after taking too much damage.
> 17 kart-based items.
> 7 unique stages to play.
> 3 gamemodes (race, battle and star royale).
> a scoring system which rewards certain actions (and punishes cheating).
> a dynamic scoreboard for the top-15 players.
> a voting system where the top scoreboard players gets extra influence.
> randomized world-spawn for mushrooms and stars.
> a dynamic kart-speed system that stacks properly with certain events.


============
While playing, you can get in/out of karts by pressing E on the steering wheel.
If you're outside the spawn + your kart, you can be hurt/infected by other players.
If you kill/infect another player you get extra score.

CONTROLS:
WASD = drive.
Left mouse = use item (or honk if none held).
Right mouse = makes the kart jump slightly.
============

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  • Z-RAY-Z avatar
    Z-RAY-Z Joined 9y ago
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    3,035 points Ranked 1738th
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    • 1 year a member Medal icon
    20d
    After play on this map in MG server with other players for time about 30 mins, i can tell with my poor english:
    Server setup:
            OS - CentOs 7
            Tickrate - 102.4
            Last version SM and MM.
    Pros:
    1. Fun
    2. Unique, you can't find other similar maps for CS:GO
    3. Cool technical part - dynamic scoreboard, kart's health show, LAP counter, kart's "weapon" display.
    Cons:
    1. Sometimes, you can't get to a kart. Rejoing to server didn't solve this. Can high tickrate break this?
    2. Too much low time to get in karts.
    3. Players which didn't get in or lose karts get bored.
    4. I think, you was made this map for 64 slot servers, but on servers with 10-20 players maps looks abandooned and empty.
    5. Built-in !VIP menu overlaps with VIP plugins for Source Mod - there are plugins already have !vip command.
    Suggestions:
    1. Can you tell which things should i made for propertly hosting this map in MG server? Example: strip all weapons, set tickrate to 64, etc.
    2. I want ask to you you made a MG version - players which lose cart=die, etc.
    3. Add more time to get in kart.
    4. I didn't tell bout fixing bugs because i know, some of this you can't fix due to shitty CS:GO engine.
    In the end i suggest you to port you other cool MG maps, which you made for CS:S to CS:GO. There maps are really cool, CS:GO have massive player and server base - i think people should see good maps which was left and forgotten...
    P.S. I write this because MG part of CS:GO is stagnated too much, many mappers was left CS:GO and any Maps section flooded by similar "course" and "multigame" maps without any of new ideas.

    8

    <3 Angel Beats! avatar
    Mantra
    <3 Angel Beats!
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  • Z-RAY-Z avatar
    Z-RAY-Z Joined 9y ago
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    3,035 points Ranked 1738th
    8 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    21d
    Great job!

    Can you make a version for MG servers, please?

    8

    • Agree x 1
    <3 Angel Beats! avatar
    Mantra
    <3 Angel Beats!
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  • Raphi avatar
    Raphi Joined 7y ago
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    12,968 points Ranked 373rd
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    • Returned 5000 times Medal icon
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    • Submitted 20 Maps Medal icon
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    • Mapper of the Month, January 2015 Medal icon
    • Winter Worlds Mapping Contest Entrant Medal icon
    23d
    That's lit
    Each time you surprise us Luffaren :P

    9

    Strange map, you said ?
    URL to post:

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Credits

Key Authors
Luffaren avatar
Luffaren username pic Joined 9y ago
Offline
17,971 points Ranked 252nd
24 medals 1 legendary 6 rare
  • 1st Place - Twisted Reality Mapping Contest Medal icon
  • 3rd Place - Winter Worlds Mapping Contest Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Reached 50 subscribers Medal icon
Map creator
Special Thanks
Enviolinador
Enviolinador Joined 9y ago
Offline
5,245 points Ranked 1003rd
21 medals 1 legendary 3 rare
  • 1st Place - Halloween 2015 Mapping Contest Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
Green shell bouncing/vector logic

Submitter

Luffaren avatar
Luffaren username pic Joined 9y ago
Offline
17,971 points Ranked 252nd
24 medals 1 legendary 6 rare
  • 1st Place - Twisted Reality Mapping Contest Medal icon
  • 3rd Place - Winter Worlds Mapping Contest Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Reached 50 subscribers Medal icon

Luffaren avatar
Luffaren

Creator
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Development Info

Notes
Blender for the kart+item models
GIMP and ms-paint for the textures
Audacity for tweaking sounds/songs
Hammer editor for the map itself

Future version is planned with some more content
Hopefully this version shouldn't have too many issues
Last version (B2) was unofficial and playable, though with some issues
A lot of improvements/tweaks have been done for this version since (B3)

Have fun

Game

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Category

Sub-category
Zombie Escape icon
Zombie Escape
Super-category
Zombie Maps icon
Zombie Maps

License

Details

Version
B4

Attributes

Textures
Custom
Development State
Beta
Size
Huge
Aesthetic
Cartoon
Environment

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  • 195 DLs
  • 1.5k Views
  • 4 Posts
  • 25dSubmitted
  • 10dModified
  • 10dUpdated

Scores

79 bScore
9 Rating

3 voters

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