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Team Fortress 2 > Maps > Deathrun dr_underworld_final
A Map for Team Fortress 2
Map Parent Submitter Stats
Adjusted and added more lights in the pit.
Changed stun to full stop on 'exploding Merasmus' trap.
Reduced number of demomen back to just one in the second trap.
Added cubemaps. No more purple textures on startup.
Removed halloween event entity.
Minor fixes and optimization for some brush entities.
Final Version (Version 4)
Fixed screeching and tearing sounds from the skeletons. For real this time.
Removed changelog room. It was no longer necessary. Additional Notes
Version 3 Fix 2
Final version (now including assets and previous map versions as an optional download). Please report any and all problems with the map (such as it crashing the game or visual bugs). Feedback is greatly appreciated.
If for whatever reason you want to play the beta version, get it here: https://gamebanana.com/maps/198096 (it's challenging but outdated). Potential Issues: - The surrounding fog will not change from the view of the spectators when cycling though camera positions. - Ichthyosaur eyes may for unknown reasons look purple. I have no clue how to fix it. Features: - 17 traps (one of these is automatic). - A Motivator (in the form of toxic gas). - Sp00ky! Scary! Skeletons! - 8 endings for runners to choose from. - Freerun/Kill Yourself function for the activator. - Eastereggs, secrets and references.
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