GO: Nuke

A Map for Counter-Strike 1.6

Updates

MapParentSubmitterStats
  • Fixed gaps between crates/tanks in outside and A site area.
  • Added some details
  • Removed wall on fences in CT Spawn
  • Replaced ground texture (nukegrnd's texture by The Professional)
  • Reduced light_environment brightness
  • Removed AC box in T Spawn
Update #3b (Final) 1y
  • Overhaul Replaced Silo in CTSpawn with world brush to help block VIS
  • Optimization Optimized version (Note: MID area's FPS cannot be resolved by me due to openness of space)
Update #3a 1y

CSGO Nuke Remake for CS 1.6

GO: Nuke (Bomb/Defuse) - by Meowth

Original creators:

- Jo Bieg (original author)
- Valve Corporation
- Turtle Rock Studios
- Hidden Path Entertainment

Special thanks (Bug reports):
- papaschlange
- TheBlackTuna
- ThePrince2231206

Nukegrnd texture replacement:
- The Professional

Modified skybox author:
- mp_plains by "The Mighty Pete"

Counter-Terrorists: Prevent Terrorists from bombing the nuclear reactor. The reactor can be targeted from above and below. Team members must defuse any bombs that threaten targeted areas.

Terrorists: The Terrorist carrying the C4 must destroy the nuclear missile.

Other Notes: There are 2 bomb targets in the mission.

Important info: Navigation mesh is still in development so expect some bots to go crazy in some areas:

  • Sometimes stuck when trying to go down using Crawlspace in A ( Ladder problem in mesh, still don't know how to fix it. )
  • Bots can't go roofs! ( For now ) because of complications in putting navmesh in a brush entity. Soon will be fixed
  • Bots can't reach some ladders.

If you find bug(s) on this map, just post on my profile and include screenshots if possible.

Download the detail textures here.
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  • woop avatar
    woop Joined 11mo ago
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    10mo
    Almost perfect. Textures are present from CS:GO, but some map problems are present. Please change the skybox. The skybox must be noon time.
    Bananite
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  • CS PRO avatar
    CS PRO username pic Joined 5y ago
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    wish me luck
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    11mo
    Everytime you recreate a map in 1.6, Valve hugely update or completely recreate their own map xd
    • Agree x 1
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    Mantra
    Still Alive..
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  • workerq1 avatar
    workerq1 Joined 2y ago
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    11mo
    Sooo, how's everyone's opinion about the new Nuke update? 
    Worker at work.
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    Viper1337 username pic Joined 3y ago
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    Viper1337
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    1y 1y
    while you fixed most issues, some still remain. ill send more info later today.

    though most importantly, doors should be use only, meaning they should open only when you press the use key and not when you push them, vents shouldnt break on touch, and draw distance still depends at the angle you are looking at for some models
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  • The Professional avatar
    The Professional Joined 4y ago
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    More perfect now!

    10

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  • CS PRO avatar
    CS PRO username pic Joined 5y ago
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    wish me luck
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    1y
    After testing, looks pretty good and polished, didn't notice any further bugs than what the prince listed down here.. I just have a compliment about the footsteps. In CS:GO, footstep sounds in nuke are so important to locate the player's position. Which isn't present in this remake, is it possible to add the correct footstep elements to the map?
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    Mantra
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  • papaschlange avatar
    papaschlange username pic Joined 3y ago
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    1y
    I've searched for videos of actual CSGO nuke and came across this one:

    It provides good highlights of the most common tricks on the map. You can also get amazed again from how close the original and the remake are :)
    • Epic win x 1
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    Stop water fluoridation
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  • Viper1337 avatar
    Viper1337 username pic Joined 3y ago
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    1y
    alright, i played throughout the map for a while now and these were some of the issues i found
    MEOWTH, PLES FIX!

    IMAGES

    OP spots



    Texture issues



    Clipping Issues




    VIDEOS

    Texture issues



    Draw distance issues


    Clpping issues




    Bomb get stuck


    Misc.


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  • The Professional avatar
    The Professional Joined 4y ago
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    1y
    Incredible work! Thank you...

    I have some suggestions... map light is very bright. You can decrease it... And ground texture detail is inadequate.

    If you want, you can use my texture for "nukegrnd".

    Wad:
    http://dosya.co/0l9kcwtvniqb/nukegrnd.wad

    Pic:
    https://i.hizliresim.com/vjY714.jpg

    10

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    Dark Professional
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    =NIGHT-WOLF= username pic Joined 4y ago
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    next de_dust 2 remake
    • Agree x 1
    • Interesting x 1
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Jo Bieg
Original Author
Valve Corporation
Turtle Rock Studios
Hidden Path Entertainment
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Navigation Mesh
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nukegrnd texture replacement

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Development Info

Notes
Type in "gl_max_size 768" in the console if some textures look blurry.

If you want to reduce the overall brightness of the map, type "brightness 1" and "gamma 1.8" in the console then restart the level to take effect. Default value: brightness 2 | gamma 3
Work in Progress
GO: Nuke

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License

Free to redistribute

Details

Version
Final

Attributes

Textures
Custom
Development State
Beta
Aesthetic
Default
Size
Medium
Environment
Outdoor
Time of Day
Daytime
Season
Summer
Zone
Industrial

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  • Best of the Banana Jan 9 2018
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  • 6.1k DLs
  • 17.0k Views
  • 85 Posts
  • 1ySubmitted
  • 1yModified
  • 1yUpdated

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