GO: Nuke

A Map for Counter-Strike 1.6

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Updates

Update #3b (Final)
  • Fixed gaps between crates/tanks in outside and A site area.
  • Added some details
  • Removed wall on fences in CT Spawn
  • Replaced ground texture (nukegrnd's texture by The Professional)
  • Reduced light_environment brightness
  • Removed AC box in T Spawn
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Update #3a
  • Overhaul Replaced Silo in CTSpawn with world brush to help block VIS
  • Optimization Optimized version (Note: MID area's FPS cannot be resolved by me due to openness of space)
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14d

CSGO Nuke Remake for CS 1.6

GO: Nuke (Bomb/Defuse) - by Meowth

Original creators:

- Jo Bieg (original author)
- Valve Corporation
- Turtle Rock Studios
- Hidden Path Entertainment

Special thanks (Bug reports):
- papaschlange
- TheBlackTuna
- ThePrince2231206

Nukegrnd texture replacement:
- The Professional

Modified skybox author:
- mp_plains by "The Mighty Pete"

Counter-Terrorists: Prevent Terrorists from bombing the nuclear reactor. The reactor can be targeted from above and below. Team members must defuse any bombs that threaten targeted areas.

Terrorists: The Terrorist carrying the C4 must destroy the nuclear missile.

Other Notes: There are 2 bomb targets in the mission.

Important info: Navigation mesh is still in development so expect some bots to go crazy in some areas:

  • Sometimes stuck when trying to go down using Crawlspace in A ( Ladder problem in mesh, still don't know how to fix it. )
  • Bots can't go roofs! ( For now ) because of complications in putting navmesh in a brush entity. Soon will be fixed
  • Bots can't reach some ladders.

If you find bug(s) on this map, just post on my profile and include screenshots if possible.

Download the detail textures here.

Files

Posts

  • 8dEdited 8d
    THePrince2231206 avatar
    THePrince2231206 username pic Joined 2y ago
    Texturing
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    THePrince2231206 avatar
    THePrince2231206
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    while you fixed most issues, some still remain. ill send more info later today.

    though most importantly, doors should be use only, meaning they should open only when you press the use key and not when you push them, vents shouldnt break on touch, and draw distance still depends at the angle you are looking at for some models
    Texture Specialist avatar
    Mantra
    Texture Specialist
  • 9dEdited 9d
    More perfect now!

    10

    Dark Professional
  • 9d
    CS PRO avatar
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    After testing, looks pretty good and polished, didn't notice any further bugs than what the prince listed down here.. I just have a compliment about the footsteps. In CS:GO, footstep sounds in nuke are so important to locate the player's position. Which isn't present in this remake, is it possible to add the correct footstep elements to the map?
    Still Alive.. avatar
    Mantra
    Still Alive..
  • 10d
    papaschlange avatar
    papaschlange username pic Joined 2y ago
    in straitjacket
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    I've searched for videos of actual CSGO nuke and came across this one:

    It provides good highlights of the most common tricks on the map. You can also get amazed again from how close the original and the remake are :)
    • Epic win x 1
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    Stop water fluoridation
  • 12d
    THePrince2231206 avatar
    THePrince2231206 username pic Joined 2y ago
    Texturing
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    THePrince2231206 avatar
    THePrince2231206
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    alright, i played throughout the map for a while now and these were some of the issues i found
    MEOWTH, PLES FIX!

    IMAGES

    OP spots



    Texture issues



    Clipping Issues




    VIDEOS

    Texture issues



    Draw distance issues


    Clpping issues




    Bomb get stuck


    Misc.


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    Texture Specialist avatar
    Mantra
    Texture Specialist
  • 12d
    Incredible work! Thank you...

    I have some suggestions... map light is very bright. You can decrease it... And ground texture detail is inadequate.

    If you want, you can use my texture for "nukegrnd".

    Wad:
    http://dosya.co/0l9kcwtvniqb/nukegrnd.wad

    Pic:
    https://i.hizliresim.com/vjY714.jpg

    10

    • Interesting x 1
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    Dark Professional
  • 13d
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    next de_dust 2 remake
    • Agree x 1
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  • 13dEdited 13d
    THePrince2231206 avatar
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    Texturing
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    THePrince2231206 avatar
    THePrince2231206
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    finally decided to give it a shot. dunno what these guys sayin' but the map runs at a static 100 fps for me and if i uncap it it runs at 200-300 fps (1440x900) custom config for max details etc. gonna give feedback later. also map's too bright and pls add detail textures. would really look that much better.
    • Agree x 1
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    Texture Specialist avatar
    Mantra
    Texture Specialist
  • 13d
    dungxxx avatar
    dungxxx Joined 13d ago
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    who can help me to install this map? I have problems with models and error
    • Informative x 1
    Bananite
  • 13dEdited 13d
    xZhekill avatar
    xZhekill Joined 10y ago
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    Soap, bsp not support 512x512 or 256x256 textures??? 128x128 used in the 19th century!
    Maps with soapy textures look like pieces of shit.
    • Informative x 1
    • Agree x 1
    Bananite

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Jo Bieg
Original Author
Valve Corporation
Turtle Rock Studios
Hidden Path Entertainment
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Navigation Mesh
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nukegrnd texture replacement

Submitter

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Category

Details

Version
Final

Attributes

Textures
Custom
Development State
Beta
Aesthetic
Default
Size
Medium
Environment
Outdoor
Time of Day
Daytime
Season
Summer
Zone
Industrial

Stats

Posts
82
Views
4,477
Downloads
1,078
Total Downloads
1,078
Date Added
16d
Date Modified
9d
Date Updated
9d

Featurings

  • Best of the Banana Jan 9 2018
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Development Info

Notes
Type in "gl_max_size 768" in the console if some textures look blurry.

If you want to reduce the overall brightness of the map, type "brightness 1" and "gamma 1.8" in the console then restart the level to take effect. Default value: brightness 2 | gamma 3
Work in Progress
GO: Nuke

License

Free to redistribute

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