A Map for Counter-Strike: Global Offensive


  • Fixed issue where the normal volcano ending killed everyone inside
  • Fixed/expanded a few commands
  • Did a whole lot of optimization in order to prevent crashes
  • Added cleanup script to remove all unneeded edicts at round end
  • Slowed down/capped the amount of jar-jar binks sounds being played at the same time
  • Extended the final hold on stage 2 (from 30 secs to 60 secs)
  • Tweaked the item use effects, it should now be more flashy/clear that an item is used
  • Fixed issue/exploit where you could get stuck forever on a quadbike outside the TP area
  • Reduced boss 1 hp (from 2000 to 1800)
  • Reduced boss 2 hp (from 2000 to 1500)
  • Reduced boss 2 attack rate when defending (from 1.50 secs to 2.50 secs)
  • Reduced the volume of the boss pizzas
  • Tweaked the boss pizza roller, there is some working collision that will act as cover during the boss
  • Added Tonetta music for the finale (1/3 chance of it playing)
  • Tweaked item-pickup printout text
  • Tweaked the "Death Pizza Staff" item - zombies HP gets set to 100 instead of 500 AND the freeze is completely removed
  • Tweaked the "Hot Pizza Staff" item - it burns/slows for longer now
  • Tweaked the "Fast Pizza Staff" item - it will now give you lowgrav on top of the fast speed
  • Tweaked the "Rock Pizza Staff" item - it is much bigger now and has more HP (from 2k to 5k HP)
  • Tweaked the cooldowns on all items, they are now individual instead of being at 30 seconds each
  • Added screen text display when you pick up an item, stating the name + cooldown time in seconds
  • Increased megagun cooldown (from 50 to 100 secs)
  • The megagun will slow/freeze zombies for a longer time now (from 5 secs to 10 secs)
  • Added "Bright Pizza" zombie item - shoot 5 flashbangs ahead to blind people
  • Lowered the tickrate of the barrels, also optimized the physics/how it starts
  • Optimized the jar-jar script heavily
  • Reworked the boss so less sounds are spawned/played at the same time
  • Lowered the attack rate of bosses in general, increased damage slightly to compensate for it
  • Removed 1 quadbike to reduce entcount (there's 3 in total now)
  • Removed a bunch of unused code related to the quadbikes
  • Fixed an error in the event script, optimized some things on top of that

Additional Notes
V9 9mo
  • Prevented possible crashes by cleaning the ents/edicts on round end
  • Optimized the barrel npc's
  • Added a secret
  • Fixed particles not showing for the megagun
  • Buffed megagun damage (from 200 to 500)
  • Reworked some commands
  • Added item names, sounds and visual effects on use
  • Tweaked the "Death Pizza" item, it will not cap zombies HP to 500 (except for one who gets 5000hp and gets sent to spawn)
  • Fixed the JarJar skin manager script, it had a bunch of faults
  • Slowed down the JarJar sounds heavily, it should be a bit more lenient now
  • Fixed a few JarJar commands
  • Added one more quadbike (4 in total now)
  • Added a pizza somewhere ;)
  • Tweaked a few TP's to prevent issues
  • Fixed issue where zombies become slow during the normal ending
  • Fixed issue where players could stay outside the boss arena during the bossfight
  • Prevented exploit where humans could delay on the quadbike during the bossfight
  • Buffed the 1st boss HP heavily (from 500 to 2000)
  • Fixed issue where zombies get a headstart towards the humans as the boss dies if unlucky
  • Added screenoverlay+sound indicator for when the zombie defense starts during the bossfight
  • Fixed issue where you'll see a yellow flash for every player getting teleported into the boss arena
  • Entities will now clean up as you enter the boss arena
  • Tweaked some things in stage 2 to make it harder
  • Increased the weak-z-push in the boss arena (from 130 to 140)
  • The 2nd boss will now attack at a slower rate during the zombie defense (from 0.50 secs to 1.50 secs)
  • Fixed issue where the final platform didn't leave
  • Added someone to blame for JarJar ;)

Additional Notes
V8 9mo

It's time to kick ass and eat pizza, and i'm all outta ass


Map by Luffaren (STEAM_0:1:22521282)

The universe was empty, until one day...
Everything started with a dough
Followed with tomatoes
Merged by cheese
Finalized by a set of complex ingredients for the mix we call life

Follow the everyday French man, seeking his inner pizza
Work in the pizza mines of mount guuhl'dur
Meet an old friend
Be aggressive towards your neighbors
Hail pizza


The map includes the following:
- 64 spawns
- Traps
- Secrets
- Multiple path choices
- 4 items
- Lots of pizza
- Shrek
- A volcano
- French people
- More stuff+++


Happy eating!




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Map maker
Mapeadores (community)


Luffaren avatar
Luffaren username pic Joined 9y ago
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  • 9 Posts
  • 1y Submitted
  • 9mo Modified
  • 9mo Updated


87 bScore
9.3 Rating

5 voters

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