DR_Bank

A Map for Team Fortress 2

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Updates

Version V8a Update
  • Fixed the code system.
  • Fixed some missing sounds.
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6mo
Version 8 Update
  • Fixed missing particle effects.
  • Re-made the code displays to use ToggleTexture brushes instead of multiple func_brush's per digit, saving a lot of entities.
  • Fixed an issue where red players could get stuck in the 2nd trap.
  • Reversed the 2nd staller door so now it opens inward instead of outward, but slowed it's speed by 30% to compensate.
  • Re-textured the main Vault doors.
  • Re-made all of the custom textures and decals.
  • Minor optimizations.
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7mo

A bank themed Deathrun map where red have to steal *something* from the vault and get out alive!



Introducing DR_Bank!

This is a bank themed, TF2 Deathrun map where red team have to break in, steal the item deep in the inner vault and get back out alive. Blue team must use the traps defend the bank from the red invaders!

FEATURES

  • 18 triggerable traps with 5 additional automatic traps
  • Themed player motivator, deployed after 2 minutes of the first door breaking.
  • Idle blue players are killed after 30 seconds of round start if they have not moved from spawn.
  • Idle red players are killed once the first door has been broken.
  • Anti-Rushing systems to prevent rushers from getting too far ahead of blue.
  • Upon beating the course, red players have 30 seconds to pick between 3 win options: "Humiliation" which has 9 possible humiliating scenarios, "Mini Game" a luck based game, and "Street-fight" a 1v1 Battle to the death!
  • Should red NOT pick one within 30 seconds the map will force a red win.
  • Full 32 player support
  • A single trial effect
  • Hidden bonus
  • Blue Hint system that allows Death to see the kill area for some traps.
  • Dynamically adjusting door (that sounded better in my head). The lobby door that triggers the alarm changes its HP based on the number of red players alive when the round starts.
  • Easy mode! If there are less than 6 red players at the start of a round, some traps are disabled!

NOTE: This map was built for using the Deathrun plugin, but support has been added for servers running using the VSH or FF2 plugins. Please use a low HP boss if you wish to use use this map on a VSH/FF2 based server! An alternate download for the VSH version of the map has been included here: https://dl.dropboxusercontent.com/u/8368863/vsh_dr_bank_v7.bsp.bz2

3rd PARTY ASSETS


Translations

The following players helped translate the custom menu splash and I'd like to thank all of them for doing so for me!

  • Dutch by "The T" (STEAM_0:1:48757396)
  • Finnish by "J.P." (STEAM_0:0:18514518)
  • German by "[=.=] Nymph" (STEAM_0:0:32460194)
  • Italian by "DDS" (STEAM_0:1:39071607)
  • Norwegian by "NSX Gaming The Sorcerer" (STEAM_0:1:42961205)
  • Polish by "Kenji Kusanagi" (STEAM_0:1:24569432)
  • Romanian by "DatGmann" (STEAM_0:0:35408589)
  • Russian by "Nue The Kitsune" (STEAM_0:1:29411695)
  • Spanish by "Tomato Kat" (STEAM_0:1:13414551)
  • Swedish by "Styrbjörn" (STEAM_0:0:31757193)

Files

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Posts

  • 1mo
    Can you please update this map to update the afk timer?

     I'm very annoyed by the afk timer where you always gets killed in the beginning less than a minute.

    Can you update the afk timer to make it appear after 2 minutes? it seems like this map is very unbalanced to those experiencing lag in this map.
    Bananite
  • 6mo
    **Ignore this, Map was Updated!**

    After testing, The Key Pad in the Vault Room does not work. We got a code that started with 4, Everyone pressed 4 and all died. You really need to fix this issue, Not sure if any other numbers do i
    http://www.frothandtransit.com
  • 10mo
    mysterioan avatar
    mysterioan Offline
    Member Joined 4y
    Posted by [GmT]Werewolf

    Posted by myst-erious

    um the server crashes from reaching max entities (2048) when the server is > 20 players. does not happen with other maps. possible to fix?
    DR_Bank_V7 is under the edict limit, so it may be that the server running the map is using a lot of plugins that add to the edict count. Things such as trails, player models or particle effects will add to the edict count.

    Try temporarily removing any plugins which add features like these and re run the map.

    I'm not saying the map itself isn't the cause, just that its much more likely that other stuff is taking up the rest of the edict count, which may be easier to remove than me updating the map.

    Finally, could I have the server IP so I can see for myself what the general setup of the server is like. It could just be that the server has too much extra stuff on it.
    i don't have any player models, trails or particle effects except it runs vsh with the tf2's skeleton model.

    209.58.164.62:27000
    Developer
  • 10mo
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    Posted by myst-erious

    um the server crashes from reaching max entities (2048) when the server is > 20 players. does not happen with other maps. possible to fix?
    DR_Bank_V7 is under the edict limit, so it may be that the server running the map is using a lot of plugins that add to the edict count. Things such as trails, player models or particle effects will add to the edict count.

    Try temporarily removing any plugins which add features like these and re run the map.

    I'm not saying the map itself isn't the cause, just that its much more likely that other stuff is taking up the rest of the edict count, which may be easier to remove than me updating the map.

    Finally, could I have the server IP so I can see for myself what the general setup of the server is like. It could just be that the server has too much extra stuff on it.
    The Werewolf
  • 10mo
    mysterioan avatar
    mysterioan Offline
    Member Joined 4y
    um the server crashes from reaching max entities (2048) when the server is > 20 players. does not happen with other maps. possible to fix?
    Developer
  • 1y
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    [GmT]Werewolf GmodTech Mappers Flag
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    Posted by misterG33

    This is a big problem:
    Thanks for the bug report, it should be fixed in V7.
    Posted by AgentApple50

    The TF2 update on April 26th updated the one man army, so now the motivators hair is missing-textured. Not that big of a deal tho.
    Yeah I've tried to fix that but it didn't work. I've had to swap model for V7, which does not work as well.Also for some reason I didn't get a message from Gamebanana about this message.
    The Werewolf
  • 1y
    misterG33 avatar
    misterG33 Offline
    Member Joined 2y
    125 points Ranked 24764th
    This is a big problem:
    Bananite
  • 1y
    AgentApple50 avatar
    Member Joined 2y
    844 points Ranked 5600th
    The TF2 update on April 26th updated the one man army, so now the motivators hair is missing-textured. Not that big of a deal tho.
    Deathrun God
  • 2y
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    [GmT]Werewolf GmodTech Mappers Flag
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    Updated to Version 5.

    • Fixed an exploit where red players could hide in a corner to avoid Gaben.
    • Fixed the 'no entry' decal on the one way door (in the lobby)
    • Added an output to override the health of both players inside the fighting area. This will force both players to have 150hp, regardless of class or items held.
    • Swapped some func_detail filing cabinets with a custom prop.
    • Further sealed up the barrels trap, preventing anyone from triggering the barrels dropping early.
    • Updated the blue running path with a scrolling texture.
    • Re-textured the basement hallways and DOND rooms.
    • Fixed parts of the main entrance doors sometimes moving independently of their parent parts.
    • Made the end game countdown timer more visible.
    • Minor optimization.
    The Werewolf
  • 2y
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    Posted by AgentApple50

    The corner right next to the red button. If you crouch in it, you do not die.


    Wow I can't believe that never got noticed before. OK, a V6 is in the works, though given that it's Christmas time don't expect it too soon because I'm a bit busy IRL right now.
    The Werewolf

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Credits

Main Authors
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Design, Build, Testing,
worMatty
worMatty Offline
Member Joined 4y
Optimization + Feedback
Special Thanks
111112oo avatar
111112oo avatar Offline
Member Joined 5y
520 points Ranked 8606th
Feedback toward VSH/FF2 adaption
Snaggle
Testing.
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Ozotuh Offline
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Member Joined 5y
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Testing changes to V2
GmodTech Servers
Hosting the map for testing.

Submitter

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Category

Details

Version
8a

Attributes

Miscellaneous
Players
32
Development State
Final/Stable
Size
Large
Environment
Indoor
Structure
Bank
Time of Day
Nighttime

Stats

Posts
50
Views
21,970
Downloads
5,602
Total Downloads
5,602
Date Added
3y
Date Modified
6mo
Date Updated
6mo

Scores

73 bScore
8.6 Rating
7.7 Critic

11 voters

2 critics

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Development Info

Notes

Software used

License

You are free to:

  • Share - copy and redistribute the material in any medium or format. The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

  • Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • Non-Commercial — You may not use the material for commercial purposes.
  • No-Derivatives — If you remix, transform, or build upon the material, you may not distribute the modified material.

IF YOU FEEL THE NEED TO EDIT THE MAP:

Please message me first! Leave feedback on this post, PM me directly on Steam or email me (found on my Steam profile), but do NOT edit the map to 'fix' something. Tell me the problem so that I can fix the issue myself and post that fix here for others to download.

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