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BugFix
Made the buttons to both Staller doors 'Touch' and '+use' activated.
Overhaul
Nearly all sounds are now called via a 'SoundScript' for better audio control.
Overhaul
Added 'AddOutput Health 1' overrides to all 'trigger_hurt' brushes where the player should die instantly. All others use 'Doubling with Forgiveness' to counter super high HP players.
Optimization
Disabled physics on all 'trigger_hurt' brushes so that player ragdolls aren't catapulted around the map.
Overhaul
Added randomisation to the Easy mode system. Now the map will randomly select which traps get disabled, rather than it being the same set traps.
Addition
In easy mode, disabled traps will turn green in form to indicate they have been disabled as well as the on screen message.
Addition
Added appropriate Kill icons to some traps.
Optimization
Replaced some props with new versions that have improved LODs.
BugFix
Fixed players being able to trigger the staller buttons from the side with the 'Wrap Assassin'
BugFix
Set the key prop to be invisible until the moment the correct box is found, preventing spectating players from cheating.
Adjustment
Added map-wide 'func_nobuild' and 'func_nogrenades' zones. These both existed in previous versions but only over select areas. Now the whole of the red area is covered.
Addition
Added 'trigger_remove_tf_player_condition' brushes over certain traps
Addition
Added a win trigger to the humiliation chamber. Should death somehow not die to any of the events, Red will still win the game.
Adjustment
Replaced some of the training_annotation's with env_sprite_oriented's.
Addition
Added a 'Dissolve' effect to various traps, which will make player ragdolls dissolve as if hit by a Neon Annihilator.
Adjustment
Altered the teleport to the Keypad. Idling in the booth will now teleport those players to the back of the room. Players who enter the wrong code will now be Dissolved.
Adjustment
Added a particle effect to the code booth for when idle players are removed from it.
Addition
Added an 11th possible humiliation event.
Version 10 Update2y
BugFix4
Optimization3
Addition2
Adjustment5
Improvement5
Removal
BugFix
Hopefully fixed the lag / stuttering issues. This was probably caused by 'Bone Followers' being enabled on the new Gaben prop. All props that do not need 'Bone Followers' have had the setting disabled.
BugFix
Fixed the road in spawn using reflections.
BugFix
Fixed the trigger_hurt brush for the toxic waste humiliation accidentally healing the players faster than it did damage by it repeatedly setting the players health back to 100.
BugFix
Fixed the health packs not spawning when the window out of the lava is broken.
Optimization
Minor optimization, notably adding fade distances on small props such as the light models and door handles.
Optimization
(Trap 12) Nerfed the intensity of the lighting effects used water tank trap as this cause a significant FPS drop even on high end PCs.
Optimization
Compressed various sound files.
Addition
Added func_clip_vphysics clipping over the Staller door buttons.
Adjustment
Fixed players being able to block the both sets of staller doors
Adjustment
Changed some rotating items to use func_rotating.
Adjustment
All trigger_hurt brushes that are meant to instantly kill the player now deal 99999 damage and will force the players health to 1 on contact.
Adjustment
Made sure all doors have a blocking damage of 99999.
Adjustment
(Trap 9 - Toxic Pools) Nerfed the damage output to give quick thinking players a chance to escape.
Improvement
Added a new particle effect to traps 4 (the fan trap) and 11 (vent fan) to visualise air being sucked in.
Improvement
Replaced Blue's glass floor with a better texture that is soundless, less reflective and shows more of the world underneath.
Improvement
(Trap 17 - Barrel) Smoothed out the barrel, and added in a visible source of the trap.
Improvement
Retextured various parts of the map still using HL2 textures.
Improvement
(Trap 14 - Shoop-da-whoop) Updated with a new particle effect.
Addition
Added a 10th possible event in the Humiliation Chamber.
Removal
Removed the HDR lighting, reverting back to LDR lighting. The map didn't use any high contrast lighting that made good use of of the HDR effects. Instead I have given some items higher detailed lightmap scales for better bumpmap shadows.
BugFix
Fixed blue players on VSH servers not dying to the acid in the humiliation chamber (despite being advised to use low HP bosses)
Improvement
Updated the Motivator model to one that uses animations.
BugFix
Fixed a small gap in the world.
BugFix
Fixed a missing texture.
Amendment
Adjusted the display time for various text notifications.
Addition
Added text notifications to the countdown in the minigame and the street to aid Deaf players
BugFix
Fixed one of the 4 vault sentries being on red team.
Improvement
Updated the spawn/exit area.
Optimization
Some minor optimization.
A bank themed Deathrun map where red have to steal *something* from the vault and get out alive!
Introducing DR_Bank!
This is a bank themed, TF2 Deathrun map where red team have to break in, steal the item deep in the inner vault and get back out alive. Blue team must use the traps defend the bank from the red invaders!
FEATURES
18 triggerable traps with 5 additional automatic traps
Themed player motivator, deployed after 2 minutes of the first door breaking.
Idle blue players are killed after 30 seconds of round start if they have not moved from spawn.
Idle red players are killed once the first door has been broken.
Anti-Rushing systems to prevent rushers from getting too far ahead of blue.
Upon beating the course, red players have 30 seconds to pick between 3 win options: "Humiliation" which has 9 possible humiliating scenarios, "Mini Game" a luck based game, and "Street-fight" a 1v1 Battle to the death!
Should red NOT pick one within 30 seconds the map will force a red win.
Full 32 player support
A single trial effect
Hidden bonus
Blue Hint system that allows Death to see the kill area for some traps.
Dynamically adjusting door (that sounded better in my head). The lobby door that triggers the alarm changes its HP based on the number of red players alive when the round starts.
Easy mode! If there are less than 6 red players at the start of a round, some traps are disabled!
NOTE: This map was built for using the Deathrun plugin, but support has been added for servers running using the VSH or FF2 plugins. Please use the 'vsh_dr_' version of the map.
Now that Christmas is over, some missing materials are visible on the trees in spawn. You can fix that by forcing Christmas for the map or removing the props using a Stripper:Source config.
Option 1. Make a map-specific config file for the map in tf/cfg named dr_bank_v12a.cfg containing:
tf_forced_holiday 3
Option 2: A Stripper:Source (MM:S plugin) config:
; When a server is in Halloween or Full Moon mode, the trees in spawn use an autumn skin. ; The skin doesn't seem to have been packed, so we'll remove the outputs of the tf_logic_on_holiday ; so that the trees keep on using the green leaves during these holidays. modify: { match: { "targetname" "tf_logic_on_holiday" "IsHalloween" "tree_leaves,skin,1,0,-1" "IsFullMoon" "tree_leaves,skin,1,0,-1" } delete: { "IsHalloween" "tree_leaves,skin,1,0,-1" "IsFullMoon" "tree_leaves,skin,1,0,-1" } }
After testing, The Key Pad in the Vault Room does not work. We got a code that started with 4, Everyone pressed 4 and all died. You really need to fix this issue, Not sure if any other numbers do i
um the server crashes from reaching max entities (2048) when the server is > 20 players. does not happen with other maps. possible to fix?
DR_Bank_V7 is under the edict limit, so it may be that the server running the map is using a lot of plugins that add to the edict count. Things such as trails, player models or particle effects will add to the edict count.
Try temporarily removing any plugins which add features like these and re run the map.
I'm not saying the map itself isn't the cause, just that its much more likely that other stuff is taking up the rest of the edict count, which may be easier to remove than me updating the map.
Finally, could I have the server IP so I can see for myself what the general setup of the server is like. It could just be that the server has too much extra stuff on it.
i don't have any player models, trails or particle effects except it runs vsh with the tf2's skeleton model.
um the server crashes from reaching max entities (2048) when the server is > 20 players. does not happen with other maps. possible to fix?
DR_Bank_V7 is under the edict limit, so it may be that the server running the map is using a lot of plugins that add to the edict count. Things such as trails, player models or particle effects will add to the edict count.
Try temporarily removing any plugins which add features like these and re run the map.
I'm not saying the map itself isn't the cause, just that its much more likely that other stuff is taking up the rest of the edict count, which may be easier to remove than me updating the map.
Finally, could I have the server IP so I can see for myself what the general setup of the server is like. It could just be that the server has too much extra stuff on it.
The TF2 update on April 26th updated the one man army, so now the motivators hair is missing-textured. Not that big of a deal tho.
Yeah I've tried to fix that but it didn't work. I've had to swap model for V7, which does not work as well.Also for some reason I didn't get a message from Gamebanana about this message.
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Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
Non-Commercial — You may not use the material for commercial purposes.
No-Derivatives — If you remix, transform, or build upon the material, you may not distribute the modified material.
IF YOU FEEL THE NEED TO EDIT THE MAP:
Please message me first! Leave feedback on this post, PM me directly on Steam or email me (found on my Steam profile), but do NOT edit the map to 'fix' something. Tell me the problem so that I can fix the issue myself and post that fix here for others to download.