DR_Bank

A Map for Team Fortress 2

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Updates

Version 10 Update 1mo
  • BugFix Hopefully fixed the lag / stuttering issues. This was probably caused by 'Bone Followers' being enabled on the new Gaben prop. All props that do not need 'Bone Followers' have had the setting disabled.
  • BugFix Fixed the road in spawn using reflections.
  • BugFix Fixed the trigger_hurt brush for the toxic waste humiliation accidentally healing the players faster than it did damage by it repeatedly setting the players health back to 100.
  • BugFix Fixed the health packs not spawning when the window out of the lava is broken.
  • Optimization Minor optimization, notably adding fade distances on small props such as the light models and door handles.
  • Optimization (Trap 12) Nerfed the intensity of the lighting effects used water tank trap as this cause a significant FPS drop even on high end PCs.
  • Optimization Compressed various sound files.
  • Addition Added func_clip_vphysics clipping over the Staller door buttons.
  • Adjustment Fixed players being able to block the both sets of staller doors
  • Adjustment Changed some rotating items to use func_rotating.
  • Adjustment All trigger_hurt brushes that are meant to instantly kill the player now deal 99999 damage and will force the players health to 1 on contact.
  • Adjustment Made sure all doors have a blocking damage of 99999.
  • Adjustment (Trap 9 - Toxic Pools) Nerfed the damage output to give quick thinking players a chance to escape.
  • Improvement Added a new particle effect to traps 4 (the fan trap) and 11 (vent fan) to visualise air being sucked in.
  • Improvement Replaced Blue's glass floor with a better texture that is soundless, less reflective and shows more of the world underneath.
  • Improvement (Trap 17 - Barrel) Smoothed out the barrel, and added in a visible source of the trap.
  • Improvement Retextured various parts of the map still using HL2 textures.
  • Improvement (Trap 14 - Shoop-da-whoop) Updated with a new particle effect.
  • Addition Added a 10th possible event in the Humiliation Chamber.
  • Removal Removed the HDR lighting, reverting back to LDR lighting. The map didn't use any high contrast lighting that made good use of of the HDR effects. Instead I have given some items higher detailed lightmap scales for better bumpmap shadows.
V9 Update 6mo BugFix4 Improvement2 Amendment Addition Optimization Version V8a Update 2y BugFix2 Version 8 Update 2y Version 7 Update 3y

A bank themed Deathrun map where red have to steal *something* from the vault and get out alive!



Introducing DR_Bank!

This is a bank themed, TF2 Deathrun map where red team have to break in, steal the item deep in the inner vault and get back out alive. Blue team must use the traps defend the bank from the red invaders!

FEATURES

  • 18 triggerable traps with 5 additional automatic traps
  • Themed player motivator, deployed after 2 minutes of the first door breaking.
  • Idle blue players are killed after 30 seconds of round start if they have not moved from spawn.
  • Idle red players are killed once the first door has been broken.
  • Anti-Rushing systems to prevent rushers from getting too far ahead of blue.
  • Upon beating the course, red players have 30 seconds to pick between 3 win options: "Humiliation" which has 9 possible humiliating scenarios, "Mini Game" a luck based game, and "Street-fight" a 1v1 Battle to the death!
  • Should red NOT pick one within 30 seconds the map will force a red win.
  • Full 32 player support
  • A single trial effect
  • Hidden bonus
  • Blue Hint system that allows Death to see the kill area for some traps.
  • Dynamically adjusting door (that sounded better in my head). The lobby door that triggers the alarm changes its HP based on the number of red players alive when the round starts.
  • Easy mode! If there are less than 6 red players at the start of a round, some traps are disabled!

NOTE: This map was built for using the Deathrun plugin, but support has been added for servers running using the VSH or FF2 plugins. Please use the  'vsh_dr_' version of the map.

3rd PARTY ASSETS


Translations

The following players helped translate the custom menu splash and I'd like to thank all of them for doing so for me!

  • Dutch by "The T" (STEAM_0:1:48757396)
  • Finnish by "J.P." (STEAM_0:0:18514518)
  • German by "[=.=] Nymph" (STEAM_0:0:32460194)
  • Italian by "DDS" (STEAM_0:1:39071607)
  • Norwegian by "NSX Gaming The Sorcerer" (STEAM_0:1:42961205)
  • Polish by "Kenji Kusanagi" (STEAM_0:1:24569432)
  • Romanian by "DatGmann" (STEAM_0:0:35408589)
  • Russian by "Nue The Kitsune" (STEAM_0:1:29411695)
  • Spanish by "Tomato Kat" (STEAM_0:1:13414551)
  • Swedish by "Styrbjörn" (STEAM_0:0:31757193)

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  • A Random Person avatar
    A Random Person Joined 2y ago
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    316 points Ranked 49415th
    5d
    When I activate the 2 way trap in the vault and a player chooses the wrong one, they don't instantly die and they can quickly get out.
    Bananite
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  • A Random Person avatar
    A Random Person Joined 2y ago
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    316 points Ranked 49415th
    7mo
    Could you please add animations to gaben, the heavy gaben in older versions of this map had animations but the new model doesn't.
    Bananite
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  • Can you please update this map to update the afk timer?

     I'm very annoyed by the afk timer where you always gets killed in the beginning less than a minute.

    Can you update the afk timer to make it appear after 2 minutes? it seems like this map is very unbalanced to those experiencing lag in this map.
    Bananite
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  • TransitOfVenus avatar
    TransitOfVenus Joined 3y ago
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    155 points Ranked 58928th
    2y
    **Ignore this, Map was Updated!**

    After testing, The Key Pad in the Vault Room does not work. We got a code that started with 4, Everyone pressed 4 and all died. You really need to fix this issue, Not sure if any other numbers do i
    https://tovgaming.com
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  • mysterioan avatar
    mysterioan Joined 5y ago
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    2y
    Posted by [GmT]Werewolf

    Posted by myst-erious

    um the server crashes from reaching max entities (2048) when the server is > 20 players. does not happen with other maps. possible to fix?
    DR_Bank_V7 is under the edict limit, so it may be that the server running the map is using a lot of plugins that add to the edict count. Things such as trails, player models or particle effects will add to the edict count.

    Try temporarily removing any plugins which add features like these and re run the map.

    I'm not saying the map itself isn't the cause, just that its much more likely that other stuff is taking up the rest of the edict count, which may be easier to remove than me updating the map.

    Finally, could I have the server IP so I can see for myself what the general setup of the server is like. It could just be that the server has too much extra stuff on it.
    i don't have any player models, trails or particle effects except it runs vsh with the tf2's skeleton model.

    209.58.164.62:27000
    Developer
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  • [GmT]Werewolf avatar
    [GmT]Werewolf Joined 9y ago
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    2y
    Posted by myst-erious

    um the server crashes from reaching max entities (2048) when the server is > 20 players. does not happen with other maps. possible to fix?
    DR_Bank_V7 is under the edict limit, so it may be that the server running the map is using a lot of plugins that add to the edict count. Things such as trails, player models or particle effects will add to the edict count.

    Try temporarily removing any plugins which add features like these and re run the map.

    I'm not saying the map itself isn't the cause, just that its much more likely that other stuff is taking up the rest of the edict count, which may be easier to remove than me updating the map.

    Finally, could I have the server IP so I can see for myself what the general setup of the server is like. It could just be that the server has too much extra stuff on it.
    URL to post:
  • mysterioan avatar
    mysterioan Joined 5y ago
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    2y
    um the server crashes from reaching max entities (2048) when the server is > 20 players. does not happen with other maps. possible to fix?
    Developer
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  • [GmT]Werewolf avatar
    [GmT]Werewolf Joined 9y ago
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    3y
    Posted by misterG33

    This is a big problem:
    Thanks for the bug report, it should be fixed in V7.
    Posted by AgentApple50

    The TF2 update on April 26th updated the one man army, so now the motivators hair is missing-textured. Not that big of a deal tho.
    Yeah I've tried to fix that but it didn't work. I've had to swap model for V7, which does not work as well.Also for some reason I didn't get a message from Gamebanana about this message.
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  • misterG33 avatar
    misterG33 Joined 4y ago
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    153 points Ranked 59161st
    3y
    This is a big problem:
    Bananite
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  • AgentApple50 avatar
    AgentApple50 Joined 4y ago
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    884 points Ranked 41207th
    3y
    The TF2 update on April 26th updated the one man army, so now the motivators hair is missing-textured. Not that big of a deal tho.
    Deathrun God
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[GmT]Werewolf
[GmT]Werewolf Joined 9y ago
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Design, Build, Testing,
worMatty
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Optimization + Feedback
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Feedback toward VSH/FF2 adaption
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Testing changes to V2
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License

You are free to:

  • Share - copy and redistribute the material in any medium or format. The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

  • Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • Non-Commercial — You may not use the material for commercial purposes.
  • No-Derivatives — If you remix, transform, or build upon the material, you may not distribute the modified material.

IF YOU FEEL THE NEED TO EDIT THE MAP:

Please message me first! Leave feedback on this post, PM me directly on Steam or email me (found on my Steam profile), but do NOT edit the map to 'fix' something. Tell me the problem so that I can fix the issue myself and post that fix here for others to download.

Details

Version
10

Attributes

Size
Medium
Development State
Final
Environment
Indoor
Time of Day
Nighttime
Zone
City
Structure
Bank

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