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About : Age of Chivalry - Mods & Resources by the AoC Modding Community.

Blurb

Table of Content


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  • Age of Chivalry is a total conversion for Half-Life 2 currently being developed by Team Chivalry.  We are a close group of friends who are dedicated to creating a fun story driven multiplayer experience set in a fantasy world in the medieval ages.  We are creating a fast paced and fun first person melee combat system that will take the player to a new level of immersion.  The players will be able to take part in sieges, town raids and open war in a story driven game.  Our goal is to let the players write the history of the game as the teams battle it out over a sequence of user controlled map cycles depending on the victor.  We want to take the overall experience to a new level of fun.
     

Features

  • Multiplayer combat set in the Middle Ages with a highly detailed world and unique style of gameplay being developed by our team called “Story Driven Multiplayer.”  We will feature a unique first person melee combat system and a wide array of weapons, armor.  Terrains of all kinds will be explored in Age of Chivalry including snow covered mountains, rolling hills, deep rich forests and many more.  Music and sound will play a huge role in hopes of taking the battles to a new level of movie-like realism and excitement.

Gameplay

  • Age of Chivalry will feature several types of gameplay including the following:

    1. Story Driven Multiplayer – Our unique way of allowing the players to continue writing the story depending on the outcome of the battles.  You can siege the shore and push them back into the deep forests of their lands.  If your strength is great enough you may write history and destroy their lands and lay siege to their town’s castle to completely destroy your enemy through a sequence of map cycles leading you through the epic storyline.

    2. Last Team Standing – Choose from several open war maps or town raids and battle it out until the last man of either team is standing.  You only get one life so use it wisely to lead your team to victory!

    3. Last Man Standing – complete chaos: kill everything in sight, even the peasants and farm animals if you wish!

    4. Team Deathmatch – The most basic way to play the game by picking any map from the storyline and battle it out for kill score.

     

Classes

  • We will serve u with preset classes that is worked out by the team, for best use of weapons and armour combined and to be able to make the game as balanced as possible.

    1. Archer
    3. Footmen
    5. Knight
     
  • Archer, Footmen and Knight is the base set of classes for the 2 teams, for each class there will be 3 main weaponchoices that will make each class very unique in the matter of movement and damage etc. Even armour will differer for the separate main weaponchoices. So each team do have 9 very different classes to choose from.
     

Weapons

  • Dagger
  • Throwing Daggers
  • Longsword
  • Shortsword
  • Bastard Sword
  • Two handed Great Sword
  • Hand Axe
  • Battle Axe
  • Halberd
  • Buckler Shield
  • Medium Shield
  • Kite Shield
  • Longbow
  • Arbalest
  • Crossbow
  • Caltrop
  • Foxtrap
     
  • Siege Engines of all sorts, Catapults, Trebuchet, Batteringram and more.....
     
  • Above list is not gonna reflect the ready game, this is a list of weapons the team would like to see ingame. Some may go away and some may be added along the road.

F.A.Q.

  • When will Age of Chivalry be released?
    - When we think we have enough content to make the gameplay justice.
     
  • Will there be a singleplayer version?
    - Currently there is no plans for a singleplayer version, but if the game is a success who knows!
     
  • Is there gonna be a monthly fee to play?
    - No Age of Chivalry is a totally free modification for the game Half-Life 2. So in order to play the game you need Half-Life 2 installed. At least the first version of the game will be totally free. If the game gets very popular we may have to get paid in some way to be able to support the game in a longer time.
     
  • What type of computer will i need to run the game?
    - Any PC that can run Half-Life 2 will be able to run Age of Chivalry, although to play the game with all visual effects on the computer would have to be equiped with a high standard graphics card.
     
  • I would like to help out in making this game, who do i contact?
    - Send us an email on [email protected] or use the email form on the contact page.
     
  • Will there be massive battles like in the medieval ages?
    - No, you will not see thousands of players fighting at the same time, but there will be thousands of deaths during a game as players die rather easy and spawn again fast. How many different players at the same time on a server is really up to the person running the server. But our maps will be designed to play with 16 vs. 16 players or less. A server running a 64 player server will see the maps really crowded. Source engine supports up to 250 players on a single server, but that is not likely to be seen. Age of Chivalry is a game designed around a smaller amount of players on the team working together to achieve the goals.
     
  • Is there gonna be monsters that you can kill?
    - No there will be no monsters, but there will be non-player-characters also known as NPC´s. They will come in the form of Humans and Animals, and you will be able to interact with them in different ways.
     
  • What views will i be able to play in?
    - Only First person view is available to the player. We do not want thirdperson view as that destroys the immersion of playing.
     
  • Voiceovers, voice taunting?
    - There will be a voice communication system where you can use a menu to say things including taunts.
     
  • Horses?
    - Although we would like to inlcude horses, its not easily done in a multiplayer game. This is a feature we have saved for last, but we do at some point wanna include it so we can have first person tournaments.
     
  • Will the game have bots?
    - We have no plans on including playable bots, but we do have bots already working ingame for testing purpose. So its possible to add bots, but we do not intend to make them fullblown opponents.
     
  • Will AoC feature HDR lightning, Bloom or other effects?
    - as the mod is based on Valves Halflife 2 Deathmatch code, and that has not been updated with the HDR effects. It is not included at this point, if the HL2DM sourcecode is updated with it, we will most likely feature it. We have a Bloom shader working ingame, and its very easy to use it if players wants to use that while playing for a higher experience. Its not clear at this point if Bloom will be a standard shader that we deliever the game with or if it will stay a feature players can turn on. We are also experimenting with alot of other shaders, alot of theese will be used for damage effects and other visual stuff.
     
  • Will i be able to make usermaps for AoC?
    - Yes we will release the game with a set of tutorials on howto use all the new entitys, also including at least one of the created maps in its mapsource format.
     
  • Usermade Campaigns? Can i create my own story?
    - Any server operator will be able to create their own campaigns by setting up new maps in the campaign config. So it will be very easy for a server to add in usermade maps or just make a tw

Credits

The 18 member strong team and the roles they play:


Drakir

Real name: Rikard Lindgren
Age: 37
Role within team: Co-Founder, Leveldesign and Web-Design.
Personal info:
Mapping is and has been my hobby since Doom came out about 10 years ago. I still love every minute of it and its getting more fun every year as new engines arrive.
 

Chasingthesun_jeff

Real name: Jeff Simmons
Age: 24
Role within team: Co-Founder, Music Composer, Vocal Artist
Personal info: I am a Contract orchestral composer for games and media "Chasing the sun Productions"
I have a huge love for games and the old ages of the sword!  I am a martial  artist as well trained the art of Ninjutsu and expert in use of the sword.
 

Longshanks

Real name: Scott Chipman
Age: 23
Role within team: Co-Founder, Lead Coding, 2D Art and Leveldesign
Personal info:
Been modding games since Doom, have always loved creating new art for games and
will continue to do so in the future.

 

Justin_Paplus

Real name: Yan Le Gall
Age: 35
Role within team: 3D Models, Skins and Animation

Personal info
:
I'm Working in the game industry! I always dreamed to work on a fantasy title but it never happened, so that's why im here now Smiley
 

Marquis

Real name: Mark Haly
Age: 39
Role within team: 3D Modeling and Skins
Personal info: If I had a pound for each of the unfinished half life mods I've worked on, I'd have
5 pounds...
 

Wiz

Real name: Alexandr Kurilin
Age: 20
Role within team: Coding, Gamedesign
Personal info: Double degree student of computer science and mathematics at university of Illinois U-C, aspiring game developer / designer.
 

Neil Blade

Real name: Richard Yang
Age: 19
Role within team: Concept Art, 3D Modeling and Animations
Personal info: from Australia, in to anything that has armour on it.
 

Vladak

 

Real name: Vladimir Krupa
Age: 24
Role within team: Leveldesign
Personal info:
Student of civil engineering and architecture. Interested in medieval. Some of my  friends do about historical fencing so I look forward to medieval batles on PC.
 

Spartan

 

Real name: James Mayes
Age: 18
Role within team: Leveldesign
Personal info: Student, artist, and writer. Hey what can I say? I love video games.
 

TaldtheDead

Real name: Rory May
Age: 24
Role within team: Animator
Personal info: Just graduated college (Media Arts and Animation) work in a Blacksmith shop
 

Gnolfo

Real name: Matt
Age: 24
Role within team: Coding
Personal info: Programmer
 

Rasulis

Real name: Sean Maddox
Age: 21
Role within team: Writer
Personal info:
Working part time to pay for my full time schooling. I'm currently working on a bachelors in english with an emphasis in creative writing. Game, music, and writing fanatic. Prefer FPS and RTS games. Some influences: Lewis Carroll, Joseph Conrad, Orson Card, Hunter S. Thompson, Chuck Palahniuk, and others.

 

MercX

Real name: Nathan Spence
Age: 16
Role within team: Leveldesign
Personal info:
Geek, mapper, gamer, Karate kid, and musician. My path lies in game design, with AoC as a sharp and shiny start!
 

Roland

Real name: Roland Berez
Age: ?
Role within team: Sound-FX
Personal info:
Enjoy the silence... or i havent done any personal info yet...
 

oNEO

Real name: Evan Zly
Age: 19
Role within team: Leveldesign
Personal info:
Ask Me~
 

Cerin

Real name: Shelby Smith
Age: 16
Role within team: Programmer
Personal info:
II'm a big fan of games and quite good at them. I also play guitar and I'm a fan of heavy metal.
 

LostChocolateLab

Real name: Damian Kastbauer
Age: ?
Role within team: Sound FX Wizard
Personal info: Raised on a steady stream of noise and ready give a little back. Inactive due to full time work as a game sounddesigner.
 

Screwball

Real name: John Doe
Age: Untold
Role within team: 3D Modeling, Texturing
Personal info: Inactive modeller
 

Testing Team
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Spacepirate
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Faithkill
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Tristen
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Zarax
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geX
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DataSreamN
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Atelophobia
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Former Contributors
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Jadams : : Skins & Textures

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PS_Mouse : : Leveldesigner

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Ingolifs : : Writer & Ideas

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Sinistar : : Animator

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Leifiero : : Coder

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Moutix : : Weaponmodeller

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RogueBee : : Coder

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Heretic : : Modelcompiling

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