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About : No More Room in Hell
- Mods & Resources by the NMRiH Modding Community.
"No More Room In Hell" Is a Co-Op Zombie Survivor Game, work as a team or die as a team. The mod will pit you and your friends against an unending horde of zombies bent on your destruction and boasts advanced technological features such as: Fully dismemberable bodies with ragdoll physics, an injury based damage system, the ability to barricade windows and doors with map debris or wood boards, highly dynamic environments, and zombie behaviour through a selective spawning system.
Game play
"No More Room in Hell" will have 3 core game play modes, with these modes being Extermination, Escape, & Barricade.
Extermination
The survivors (players) must hunt and eliminate all the zombies infesting the area, incinerating the corpses in a bonfire. There will be two modes of play. The first involves players competing in two teams to see which side can kill, collect, and burn the largest number of zombies. With players using several different means of getting the corpses to the bonfire, such as dragging by hand or using vehicles (i.e. pick-up truck). The second mode involves co-operative teamwork, as the players all work together to destroy every zombie plaguing the area and burn their corpses to remove all traces of the deadly infection. Of course the zombies are more than capable of coming after the players to dine on their flesh... So ask yourself. Are you the hunter or the hunted?
Escape
The survivors (players) have found themselves hounded wherever they go and are now on the run. As the horde of zombies close in on them they desperately seek to escape to safety. Players can either start in the same location or in different locations, depending on the map. Along the way players will need to complete objectives in order to proceed. Reagrdless the survivors will need to team up and move fast to stay one step ahead of the zombies.
Barricade
The survivors (players) find themselves in dire straights as they are pitted against a seemingly endless horde of zombies. A survivor's worst nightmare, they must barricade and defend a location for set duration. When this time has elapsed the survivors will either have succeeded in their goal (win) or be required to complete secondary objectives and/or reach an escape location on the map (i.e. a helicopter evacuation zone). This gameplay mode is not for the lone-wolf player, as it will require a strong co-operative team effort if the players ever hope for any chance of survival.
For More information Visit No More Room In Hell Media Section.
(according to some asshole:)
Co-op, absolutley no Pvp, and there's no changing that. When you turn into one of them, you switch to an NPC.
One of the things that makes this so original is the barricade game mode. You can barricade the houses up with nails and boards and hold of the zeds temporarily.
The HUD will be very out of the way. Ammo is shown when reloading but fades away. Picture of weapon will be shown. And no health bar, your screen will darken and will hear heavy breathing and heartbeats.
You can shove and sprint. Sprint will be based on stamina.
You can commit suicide if you are infected.
There is a "Corpse count" selection on the menu. I hate it when games leave that out.
And nomitating kicks/bans and mutes will be easy to do. Just hold tab and right click on the persons name and pick what you want.
And a list on Melee weapons-
Melee
- Baseball Bat (metal)
- Chainsaw (Hell yes)
- Claw Hammer
- Crowbar
- Fire Axe
- Fire Poker
- Hatchet
- Ice pick
- Ice Axe
- Knives (assorted)
- Lead Pipe
- M9 Bayonet
- Machete
- Meat Cleaver
- Monkey Wrench
- Pick Axe
- Pitchfork
- Screwdriver
- Shovel
- Skinning Knife (hunting knife)
- Sledge Hammer
- Tire Iron
- Tonfa Stick (Police Baton)
- Wood Axe
Weak/Breakable Melee
- 2x4 w/ nails
- Pool Cue
- Wooden Bat
Special Melee
- Gas Can (w/ Matches or lighter)
- Torch
Credits
ADMINISTRATION
United States
Coleman 'Cs42886' Sweeney
Position: Project Manager
Location: Midlothian, VA
United States
Tyler '3p!demiC' Grohoski
Position: Lead Public Relations
Location: Livonia, MI
MUSIC DEPARTMENT
United States
Rich 'Beckett' Douglas
Position: Music Composer
Location: Dallas, TX
VOICE ACTING DEPARTMENT
United States
Tyler '3p!demiC' Grohoski
Position: Lead Voice Actor
Location: Livonia, MI
United States
Chris 'Captain Munky' Adams
Position: Voice Actor
Location: Norman, OK
SOUND DEPARTMENT
Brazil
Hermann 'hermann' Rauth
Position: Lead Lead Audio / Sound Design / Implementation
Location: Curitiba, Brazil
Brazil
Daniel 'daniel' Alves
Position: Audio Programming / Technology Development
Location: Curitiba, Brazil
England
Luke 'luke' Hatton
Position: Sound Design / Implementation
Location: Wales, United Kingdom
England
Wayne 'wayne' Ashby
Position: Sound Design / Implementation
Location: England, United Kingdom
Romania
Dragos 'dragos_b' Bratasanu
Position: Sound Design Apprentice
Location: Bucuresti, Romania
Australia
Kim 'phreak' Burgess
Position: Sound Design Apprentice
Location: Brisbane, Australia
England
Sam 'sam_justice' Justice
Position: Sound Design / Implementation
Location: England, United Kingdom
MODELING DEPARTMENT
United States
'BrigadierWolf'
Position: Lead Modeler / Skinner / Animator
Location: New York, NY
United States
Alex 'Neo God' Hollenbach
Position: Character Modeler
Location: Pennsylvania, USA
United States
Alex 'CyanideCotdPnuts' R.
Position: Character Modeler / Texture Artist
Location: Camarillo, CA
Canada
Matt 'Maxx' Kazan
Position: Model Design Consultant [Rockstar Games]
Location: Markham, ON
MAPPING DEPARTMENT
United States
Jason 'Generalvivi' Mojica
Position: Mapper / Modeler / Texture Artist
Location: Nashville, TN
Germany
Jacob 'darth_brush' Wawer
Position: Mapper / Level Designer
Location: Klettgau-Griessen, Germany
Brazil
Alysson 'Slim Z.' Nehrer
Position: Mapper
Location: Conselheiro Lafaiete, Brazil
CODING DEPARTMENT
United States
Andrew 'ssba' Orner
Position: Lead Programmer
Location: Carlisle, PA
United States
Eddie 'noob cannon lol' Renalie
Position: Programmer
Location: Pasadena, CA
United States
Aditya 'heavyhelmet' Gaddam
Position: Programmer
Location: MD, USA
ยป Contributors
Josiah : Interim Project Leader
Blink : Maps
Nicholas 'Dark' King : Maps
PogoP : Maps
SickJoe : Conceptual Artwork
David 'ReK0' Shearer : Conceptual Artwork & Props
Jabba : Video Teaser [link]
Spajsat : Character Modeler / Skinner
wRy : Models & UVMaps
'vance' Audio & Sound Design
Richard 'Mobius' Waszczuk : Level Design & Website/Forum
Termi : Programmer