Firearms

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SubmissionStatsCategorySubmitter Firearms RC v2.5 20d Firearms icon
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Firearms
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AoM
Rebuild Of Firearms: 1.89 You Can (Not) Finish 9mo 8mo Firearms icon
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schiff.
Marinebots v0.92 (Win32) 3y Firearms icon
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[APG]RoboCop[CL]
Hints & Tips for FA 3.0 4y Firearms icon
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[APG]RoboCop[CL]
MarineBots v0.91 (Linux) 4y Firearms icon
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[APG]RoboCop[CL]
RoboCop's FA 3.0 Sounds v1 4y Firearms icon
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[APG]RoboCop[CL]
Zulmargera87's G3 For Firearms 5y Firearms icon
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Weiss Schnee
Wilson Combat CQB For Firearms 5y Firearms icon
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Weiss Schnee
Ettubrutesbro's SVD 5y Firearms icon
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Weiss Schnee
Darkstorn&Twinke Masta's G36 5y Firearms icon
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Weiss Schnee
Snipa Masta's Famas 5y Firearms icon
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Weiss Schnee
Twinke Masta's Hi-Polygon M4A1 5y Firearms icon
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Weiss Schnee
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Inxide Studio banner Inxide Studio
Lonestar22LT's AK-74M 5y Firearms icon
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Weiss Schnee
Z7 Beretta 93R For Firearms 5y Firearms icon
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Weiss Schnee
Fallschirmjager&Pete3D's G3 5y Firearms icon
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Weiss Schnee
The Spork's Famas G2 5y Firearms icon
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Weiss Schnee
Kimono's Custom M1911 5y Firearms icon
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Weiss Schnee
M870 Marine Magnum 5y Firearms icon
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Weiss Schnee
Twinke Masta&Milo's Bizon 5y Firearms icon
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Weiss Schnee
Vashts1985's Deagle For Firearms 5y Firearms icon
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Weiss Schnee

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Firearms Banner

Firearms is a modification of Valve Software's computer game, Half-Life. It's a realistic modification of the game, that focuses on teamplay with Half-Life gameplay altered to the extreme. New rules, new content, and 30 new weapons. It features multiplay only, and therefore it is only playable online or on a local area network. In order to play Firearms, you need to own a copy of Half-Life. Firearms being developed by the FA team and it's a non-commercial project. We are developing Firearms because we think it's fun. In Firearms you play in teams, or rather armed forces. Every time you join or start a game, you will join one of the two forces being Red or Blue. Each time you choose what weapons and optional items you want, a kevlar vest is required gear though. Each force has an certain amount of reinforcements, which stands by and are thrown into action as a game progresses. When there are no reinforcements left, and all active soldiers have the been killed, the standing team wins the battle. There are lots of different scenarios and mission objectives in Firearms, and the above rules is the basic way it plays on all of them. Each individual soldier is awarded ranks as he gets better and when he helps the team. You can also gain skills as you advances in rank. Bandages can heal your gun shot wounds, but they won't make you gain in health points, so you should be aware of the danger lurking all places, when you and your team moves into enemy territory. Firearms has been around for a long, long time. Development started back in December 1998, while the whole team were all new and had no experience in game development. The first 12 months of its development we used to evolve our own skills. -From softpedia.com

Details

Credits
Hitman, Prowl, Firearms Team
Developer
Eric “Zerk” Smith (FA Leader)
Homepage
www.firearmsmod.com
Publisher
Mod Data Base
Release Date
2003-01-20

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