Hyrule Rebalance v4.1

A Mod for The Legend of Zelda: Breath of the Wild (WiiU)

Members see zero ads. Signup for free

Updates

Game fileParentSubmitterStats
  • BugFix Various bug fixes
  • Adjustment Rebalanced weapon bonuses
  • Removal Tree and ore files were removed
  • Tweak Flurry Rush reactivated and tweaked

—V4.1 UPDATE—

  • Reactivated Flurry Rush, but made the trigger window tighter and limited how many blows you can pull off. Calamity Ganon and the Kakariko Village shrine should be beatable once again;
  • Rebalanced weapon bonuses to avoid weapons becoming overpowered through bonuses;
  • Guardian weapons now fully ignore Guardians' armour rating, just like Ancient weapons;
  • Shields now have proper physics;
  • The Thunder Helm, Tree Branch, Ancient Shield and Bow, Guardian Shields, and Windcleaver should all work;
  • Reverted the changes to trees and ore deposits.

Hyrule Rebalance v4.1 4d
A mod that aims to fix issues I have with BotW. To name a few, here's some ways the game ANNOYS me:
  • Spears break easily, bows never break, claymores are broken;
  • Max equipment upgrades are broken;
  • Attack Up gear is broken;
  • Hearty recipes are broken;
  • Ore is broken;
  • Flurry Rush is broken;
  • Swimming and climbing in rain is painful to watch;
  • amiibo weapons never spawn;
  • Tingle isn't scary enough.
This is where Hyrule Rebalance comes into play. This mod aims to FIX BotW.

 —SUMMARY OF MODIFICATIONS—

  1. Rebalanced weapons power and durability;
  2. Made all shields deal damage equal to their shield guard stat;
  3. Disabled Long Throw and Shield Guard Up, enabled Shield Surf Up;
  4. Made the MS beam power the same as its melee power;
  5. Rebalanced enemy strength and health;
  6. Rebalanced enemy drops, made amiibo weapons drop much more reliably;
  7. Chuchus split into smaller Chuchus and can drop arrows, Wizzrobes drop arrows too;
  8. Stals become cursed floating heads when defeated, Keese have a small chance of being reborn;
  9. Guardians have much more mobility, waste little time to target, and take 50% damage from weapons that aren't Guardian, Ancient, or the Master Sword;
  10. Wolf Link is much stronger;
  11. Rebalanced armour upgrades' defence rating;
  12. Made EVERY armour in the game fully upgradeable (including DLC);
  13. Redid ALL Great Fairy upgrade requirements to limit grinding and better use the player's resources;
  14. Redistributed armour status effects (Desert Voe, Flamebreaker, Barbarian, amiibo; some DLC);
  15. Made all set bonuses available from the start;
  16. Rebalanced materials' price, healing and special potency according to their RARITY (less healing is more special potency);
  17. Readjusted (mostly increased) monster parts' duration potential for elixirs;
  18. Made complex recipes yield MUCH more health to encourage cooking;
  19. Replaced Fireproof, Hearty, and Enduring status effects on gear and materials;
  20. Turned Faron Woods and Death Mountain climate to regular heat (as Gerudo Desert);
  21. Increased swim speed, made climbing in the rain more viable but less predictable;
  22. Shortened Flurry Rush, decreased sneakstrike damage, removed elemental effectiveness insta-kill;
  23. Made people more scared of Tingle.

—KNOWN QUIRKS of V4.1, in order of priority of fixing—

  • You still catch on fire while aboard Divine Beast Vah Rudania (use the full Flamebreaker armour to get Fireproof);
  • You can avoid heat damage by standing in shade;
  • Master Sword upgrades have more power than intended;
  • Barbarian set currently has no status effect;
  • Loading the game without the mod will make you lose previously non-upgradeable gear.

—V4.1 UPDATE—
  • Reactivated Flurry Rush, but made the trigger window tighter and limited how many blows you can pull off. Calamity Ganon and the Kakariko Village shrine should be beatable once again;
  • Guardian weapons now fully ignore Guardians' armour rating, just like Ancient weapons;
  • Shields now have proper physics;
  • The Thunder Helm, Tree Branch, Ancient Shield and Bow, Guardian Shields, and Windcleaver should all work;
  • Reverted the changes to trees and ore deposits.

Report issues you run into and feel free to ask for more detailed explanations on how the mod handles balance. Thank you for giving the rebalance a try!

Files

1-10 of 15
1
Pages
  • 1
  • 2
Go to page:
  • marchelloo avatar
    marchelloo Joined 8hr ago
    Offline
    8hr 8hr
    Hi, I really like this mod, but I've currently foud one vital bug:

    I cant enter the area around Death mountain, because I'll burn. Fireproof elixiers are removed and there is no way to even get close to the village where I can buy armory. I've testet it with heat resistance's but that didnt work either.

    The second little bug is, that in "Cemu Graficpacks" your mod's name is still on Version .40 - thats no big deal, but it confused me a little 

    Anyway :) good job with this one! I hope you'll be able to fix this fireproof thingy soon. I'd apreciate because I really prefer your rebalance over the Master mode

    Greets
    Bananite
    URL to post:
  • OneZero avatar
    OneZero Joined 13hr ago
    Offline
    13hr
    Noob question but google has yielded no results. I love the changes in armor and weapons but Is there any way to edit individual elements? Like the selling price of some materials or the effects of cooking. 

    Cheers! great mod!
    Bananite
    URL to post:
  • kokakiwi avatar
    kokakiwi Joined 1d ago
    Offline
    1d
    Great Mod. Agree with all the changes made (especially the weapon's damage stats).

    One thing: Qnando's Zelda Mod seems incompatible with Hyrule Rebalance (Both Link's and Zelda's models seem to just fuze together). Do you know why this is happening and if so is there a way to fix this? I'm a newbie to all this so any help would be appreciated.
    Bananite
    URL to post:
  • I really wish I could just pick and choose what features I want out of this. Certain aspects are a bit annoying if I want to add in conflicting mods.  
    Bananite
    URL to post:
  • Cim avatar
    Cim Joined 20d ago
    Offline
    2d 6hr
    Good morning!
    I'm enjoying this so far, thanks for the effort!

    <<View reply for linkle mod compatibility fix>>

    Bug: Royal Guard Cap LVL0 doesn't seem to have it's upgrade parts added in to the requirements. Upgrading at the Great Fairy works but it doesn't consume the LVL0 cap since there are no requirements for upgrading allowing the user to create an infinite amount of LVL1 caps.

    Bug Edit: Bomb arrows don't explode anymore.
    Maybe, Maybe not, Maybe....
    URL to post:
  • HamStar avatar
    HamStar username pic Joined 1y ago
    SADX 2004 Manager
    ☆☆☆
    5,928 points Ranked 1048th
    12 medals 1 legendary 2 rare
    • Became a Ripe Supporter Medal icon
    • Achieved Game Manager clearance Medal icon
    • Returned 1000 times Medal icon
    • One month a member Medal icon
    • Returned 100 times Medal icon
    • Unlocked Treehouse VIP clearance Medal icon
    3d
    The file on the top is considered the "main download", I'd recommend editing your post so the newest version is on top (Edit > Media > Files > click+drag)
    There are no bad Sonic games. avatar
    Mantra
    There are no bad Sonic games.
    URL to post:
  • analingus69 avatar
    analingus69 Joined 1y ago
    Offline
    105 points Ranked 68417th
    4d
    Hey, in the Joloo Nah shrine quest you need to resist heat and then resist the burning climate for the Shrine to appear, you cannot use the Firebreaker armor, usually I use a fireproof elixir, I think it is possible to do it by constantly eating, but it would be better to change it to heat, wouldn't it? What do you think?
    Amazing 4.1 update, thank you so much, now that most of the bugs are gone I can start a play trough of 4.
    Bananite
    URL to post:
  • nixmin avatar
    nixmin Joined 4d ago
    Offline
    4d 4d
    Is there any way I can get this working with Master Mode? I love this mod, but I like Master Modes enemy spawns. The game loads to the title screen, but when I load a master mode save, CEMU crashes.

    Edit: Nevermind, it suddenly started working.
    Bananite
    URL to post:
  • analingus69 avatar
    analingus69 Joined 1y ago
    Offline
    105 points Ranked 68417th
    4d
    What do you think of this idea? Make the jewelry have set bonuses, e.g. The diamond circlet completes the Ancient Set, the Topaz Ear Rings complete the rubber set, etc.
    I think it would give more freedom the have Link looking the way you want.
    Bananite
    URL to post:
  • justrollinc avatar
    justrollinc Joined 11d ago
    Offline
    5d
    Does this mod include prior changes in V3 or are those changes separate? If separate, are the two compatible?
    Bananite
    URL to post:

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Key Authors
Hollo
Hollo Joined 2mo ago
Offline
621 points Ranked 43293rd
Modder, Tester
Special Thanks
Ratmassimo
Ratmassimo Joined 2mo ago
Offline
582 points Ranked 43738th
Original concept
BravelyPeculiar
BravelyPeculiar Joined 9mo ago
Offline
Continued assistance

Submitter

Hollo avatar
Hollo Joined 2mo ago
Offline
621 points Ranked 43293rd
Hollo
Creator
  • Paypal Donate
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

License

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+
  • Best of the Banana
    Featured on Mar 13 2019
  • Best of Yesterday
    Featured on Mar 12 2019
  • Today's Pick
    Featured on Mar 11 2019
  • 1
  • 249
  • 9.6k
  • 33
  • 10d
  • 4d
  • 4d

More Other/Misc Game files

bcp.crwdcntrl.net tracking pixel