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Hyrule Rebalance v7.2

A Mod for The Legend of Zelda: Breath of the Wild (WiiU)

Updates

Minor update: HyRe 7.2 (May 25) 4d
  • Adjustment Various changes; see below
• Cursed skulls are now vulnerable to arrows.

• Golden enemies have their weak point + susceptibility to elemental damage brought back.

• Bowstrings are quicker/slower to pull depending on the bow's power level:
  • Bows with 20 power are unchanged;
  • Bows with 10 power draw twice as fast, Boko Bow (5 power) draws four times as fast;
  • Bows with 40 power and higher draw half as fast;
  • The multishot attribute counts as x2 power, even on triple shot bows.

• Enemies stay lit for a shorter time, to allow fire arrow damage to register properly when used in quick succession. Same for shock arrows and electricity stunning.

• Fixed a slight climate discrepancy where the lower parts of Hebra had temperate weather during the day – they are now cold.

• Slowed down naked swimming (though it is still quite fast).

• Reverted Champion abilities' cooldown time/uses.

• As requested, brought back the Nintendo Switch Shirt console logo dyes (and actually made icons for them this time.
Minor update: HyRe v7.2 17d Tweak BugFix Hyrule Rebalance v7.2 2mo Addition Tweak2 Improvement BugFix Removal2 Hyrule Rebalance v7.1 3mo Improvement2 Addition2 Tweak Hyrule Rebalance v7 4mo Addition2 Improvement Adjustment2
Hyrule Rebalance aims to fix BotW's fundamentally unbalanced elements – to tone down its broken mechanics and improve alternatives – in an effort to expand the player's strategy.

 —FAQ—

Q: Does this work on Wii U console?
A: Yes. It has some quirks due to the sheer size of the mod (and due to the console modding tools' limitations). I've provided a graphicpack file because it's easy to do with BCML, but be aware that the game may be subject to random crashing after lengthy play sessions.

Q: Will this become available on Switch someday?
A: I hope so, though I will not be working on it myself, since I own the Wii U version only.

Q: What BCML priority should I give this mod?
A: It seems HyRe has the best compatibility with other mods when it's set to the lowest priority.
Q: Does this work with Crafting Project? Linkle Mod? Survival of the Wild?
A1: Yes, although Crafting Project is intended to be used without Beedle's weapon inventory.
A2: Yes, but as with any mod that changes Link's appearance, using the Dyes module will break the armour.
A3: Yes – keep HyRe at a lower priority.

Q: Does this work on normal mode or master mode?
A: Yes.
Q: Do I have to start a new game for this mod to work?
A: No, you can pick it up anytime you want.
Q: Will I lose anything from uninstalling this mod?
A: New armour upgrades will not carry over to your regular file – Thunder Helm is not reobtainable in the base game. I have no knowledge of any other lasting effect.

Q: Why don't I get extra stamina from eating roasted food?
A: Unfortunately, roasted food does not work well with stamina recovery items – the items will, however, fully replenish your stamina wheel.

Q: Why is my armour completely red?
A: Do not use the dye module if you're modifying Link's appearance with another mod. It also happens to me when I give the Dyes module a lower priority than the Main module.
Q: Why is it that some armour doesn't become equipped sometimes?
A: The cause is unknown to me, but to avoid this, try undressing and putting the piece one at a time. If the issue persists, try saving and reloading.
Q: Is it normal that some armour have glitched graphics/shadows?
A: This issue should be fixed now. If you see anything of the sort, please report it.

Q: Is there a more detailed list of changes out there?
A: Yes, I've released a spreadsheet that lists several of the numeric changes. You may find it here. If you spot inconsistencies between the spreadsheet and the game, I invite you to report them to me.

 —SUMMARY OF MODIFICATIONS—

  1. Rebalanced armour rating, price and upgrade requirements – armour rating AND enemy strength are function of how much health the player is expected to have, making difficulty more even throughout the whole game;
  2. Rebalanced enemy and wildlife strength, health and drops – an enemy with 80HP is expected to drop 10 rupees' worth in materials and weapons. An enemy with 800HP should drop 100 rupees' worth;
  3. Rebalanced material price and attributes – these stats are function of how common the materials are on the overworld. If there are 600 specimens, it sells for 2 rupees. If there are 300 specimens, it sells for 4 rupees. Potency is shown in the item description;
  4. Rebalanced weapon attributes and price – all weapons of a "family" have equal total damage. Attack power and durability are simplified to the nearest multiplier of 5 to make them easier to understand. Base durability is shown in the item description;
  5. All shields deal damage when bashing;
  6. Removed Long Throw and Shield Guard Up effects – added the unused Shield Surf Up effect;
  7. Stronger enemy variants do not suffer stagger from standard attacks;
  8. Chuchus split in two when slain, and Stals become cursed floating skulls when defeated;
  9. Every armour in the game is fully upgradeable;
  10. Roasted materials now grant short but powerful special effects;
  11. Swim faster, climb in rain more reliably;
  12. Chain attack finishers and charged attacks deal more damage;
  13. Pots, barrels and crates contain random collectibles;
  14. Bugs are bigger, to make them easier to spot;
  15. The Old Man on the Great Plateau can give fairies. Some NPCs have altered rewards, inns are cheaper and give more extra hearts, and travelling merchants' inventories are more plentiful;
  16. Enemy weapons and Traveler/Soldier/Knight/Royal weapons no longer rank up as you progress through the game, which prevents some weapons from becoming completely inaccessible;
  17. Low-level status effects are stronger, and some effects (Guardian Resist, Shock Resist, Climb Speed Up) are stronger overall;
  18. Critters and fish were redistributed in each area to ensure none is underrepresented;
  19. Beedle carries weapons – his inventory changes depending on the location (OPTIONAL);
  20. Every armour in the game is dyeable, with the exception of jewelry (OPTIONAL);
  21. Stamina regenerates slower and some actions cost more stamina (gliding, claymore spin) and some cost less (sprinting, charged attacks) (OPTIONAL);
  22. Flurry Rush only lets you hit 1-2 times, and the activation window is tighter (OPTIONAL);
  23. Climates are more varied and temperature damage is replaced with increased stamina cost (OPTIONAL);
  24. Remote bombs no longer deal damage to prevent general over-reliance and propel things more easily (OPTIONAL).

—INSTALLING—

You must use BCML to download the .bnp files (full rebalance and modules). A graphicpack file setup is also available for Wii U console users, although it is not modular. BCML also allows for an easier process and maximum compatibility with other mods, so I strongly recommend using it.

Report issues and feel free to ask for more detailed explanations on how the mod handles balance. Thank you for giving the rebalance a try!

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  • Zefyron avatar
    Zefyron Joined 2d ago
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    access_time 2d
    After playing a while with the new update, I'd like to note that the bow change is a little problematic. Finding and using stronger bows feels like a downgrade over the weaker ones that can fire faster. I might be a good idea to tweak this change or make it modular.
    Bananite
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  • Zefyron avatar
    Zefyron Joined 2d ago
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    access_time 2d edit 2d
    I have discovered a bug where,in hebra mountains, the body temperature remains cold even when having 2/2 cold resistance from either armor or food. Confirmed by disabling the mod and going there again in which case temperature was working correctly.
    Edit: noticed by equipping/unequipped snow armor that the second piece lowers temperature by half of what it's supposed to
    • Helpful x 1
    Bananite
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  • access_time 2d
    There's a way you can make the Switch dyes from a single color again, or make the default dye the Wii U one? Personally I don't like the -contrast with each other- colors, and always felt that's weird that the shirt is from Switch in Wii U (I know that was publicity but still); I've tried to make them by myself but I didn't manage to get them working in game, thank you!
    Bananite
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  • RAFC21 avatar
    RAFC21 Joined 7d ago
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    access_time 4d
    There is a glitch vs Thunderblight Ganon. He isn't really attached to the Divine Beast so sometimes he'll just zoom backwards out the window and not come back.
    Bananite
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  • Shiea avatar
    Shiea Joined 12d ago
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    access_time 4d
    Thanks for the update, but I'm curious what some of these mean, "The multishot attribute counts as x2 power, even on triple shot bows." Does this mean that triple shot arrows now only fire 2? or that their over all power is decreased? Also Reverted Champion abilities' cooldown time/uses. What were they before and what are they now?

    Also did you tweak the amiibo drops? I notice that they don't line up with what the many guides say they drop and I don't see any list anywhere.
    Bananite
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  • Killing Edg3 avatar
    Killing Edg3 Joined 5d ago
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    access_time 4d
    Thank you for your work, time  and for the update. I have read that you don't plan to add any features to this but man with a dismantling weapons / crafting feature or the option to sell weapons this would be the all time, ultimate, most have, best mod out there. Anyway I appreciate your work and contribution to the game. 

    Bananite
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  • access_time 4d
    I was actually working on icons for the console logos on Switch Shirt by myself!!! But well, never mind, and I didn't manage to get them working in game, thank you so much!!
    Bananite
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  • Gotiko avatar
    Gotiko Joined 5d ago
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    access_time 5d
    Can you please make a mod just for the bugs size, a separate mod just for the insects size?
    Bananite
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  • Atoku avatar
    Atoku Joined 6d ago
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    access_time 6d
    Modular are not working. I already try to change the priority order on BCML... Don't know where it's coming from.
    Bananite
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  • RAFC21 avatar
    RAFC21 Joined 7d ago
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    access_time 7d edit 7d
    How do I turn off the optional settings? I'm using BCML and Cemu 1.19.0d
    Bananite
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