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Unique Character Physics

A Mod for Sonic Mania

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Updates

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Version 2.0 7mo
  • - Fixed the blastoff jump issue with Ray and Tails
Version 1.5 8mo Adjustment
Remember Mario 2? I did that to Sonic Mania. Sonic is better on the ground, Ray is better in the air, Knuckles is well rounded, you get the idea.

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  • Agrera avatar
    Agrera Joined 7mo ago
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    access_time 24d
    wait
    Sonic is Toad
    Tails is Luigi
    Knuckles is Mario
    Mighty is uhhhhh
    Ray is uhhhhh
    Recolor Man avatar
    Mantra
    Recolor Man
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  • JammerFox avatar
    JammerFox Joined 2y ago
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    Game Fox Flag Affiliation: Game Fox
    178 points Ranked 57653rd
    access_time 6mo
    Neat idea on paper but I need to remember that this is a sonic game and makes the characters just not fun and satisfying 
    • Disagree x 3
    • Dumb x 1
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    • wtf x 1
    • Agree x 1
    the funny avatar
    Mantra
    the funny
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  • Marshoman avatar
    Marshoman Joined 8mo ago
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    480 points Ranked 45862nd
    access_time 7mo
    Just to clarify: Roll = how far you roll after a spindash or pressing down while running. Bounce = your aerial mobility (how far left or right you can go in the air), I could have named it Air Control but I was trying to use only one word.
    Bananite
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  • Joe_Weigman_Pro avatar
    Joe_Weigman_Pro Joined 2y ago
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    access_time 8mo
    I think you should keep sonic's physics the exact same and change others based on sonics. Knuckles jump shouldn't be changed too because he can now access sonic and tails only routes. I would suggest changing how fast the other charters run. Sonic should be the fastest, (But don't change his physics) and Knux, Mighty, and Ray should be slower. Tails could be a little faster than them, but should barely be able to keep up with sonic.
    • Interesting x 1
    More than the average Joe
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  • Kugawattan avatar
    Kugawattan Joined 2y ago
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    access_time 8mo
    Hey been testing this out, this is specially fun in Encore mode. I've only played through Green Hill and Chemical Plant so I can't give full imput, but my first impressions were Sonic's extra low jump makes jumping over a higher ledge and drop dashing, one of my favourite things to do, is extremely difficult to pull off. Another thing I noticed is characters with high jump, if you push forward with the jump they take off faster than when running which can be a little distracting.

    Also what does "bounce" exactly do? determines height from hitting a spring or a badnik?
    • Helpful x 1
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    I need music to work
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  • Ashhhhhhhh avatar
    Ashhhhhhhh Joined 9mo ago
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    286 points Ranked 51230th
    access_time 8mo
    Why is everyone on game banana so toxic and passive aggressive to each other?  You guys are adding mods to a 2D video game that you are most-likely not even making any money for. This mod is good and very unique, which i cant say the same for the meme mods of which there are hundreds of them here.  good job on making the characters a little more unique. 
    • Win x 1
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    Bananite
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  • Marshoman avatar
    Marshoman Joined 8mo ago
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    480 points Ranked 45862nd
    access_time 8mo edit 8mo
    I changed the picture. Knuckles stats are all 3.
    Bananite
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  • NaluigiRocks avatar
    NaluigiRocks Joined 2y ago
    oof
    723 points Ranked 42667th
    access_time 8mo
    Nice stolen Deviantart image you got there.
    • Agree x 1
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    The random Luigi fan dude
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  • Magolor? Marx Team Flag
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    Marx Team
    access_time 8mo
    You mean, remember Doki Doki Panic? The game that was reskinned into Mario 2:Mario Madness or Super Mario 2 USA.
    https://www.mariowiki.com/Yume_K%C5%8Dj%C5%8D:_Doki_Doki_Panic
    • Dumb x 2
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    • Interesting x 2
    • Disagree x 1
    • Agree x 1
    • Win x 1
    • wtf x 1
    duh
    URL to post:

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Marshoman
Marshoman Joined 8mo ago
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480 points Ranked 45862nd
Cool Guy

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Marshoman Joined 8mo ago
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Marshoman
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