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Just to clarify: Roll = how far you roll after a spindash or pressing down while running. Bounce = your aerial mobility (how far left or right you can go in the air), I could have named it Air Control but I was trying to use only one word.
I think you should keep sonic's physics the exact same and change others based on sonics. Knuckles jump shouldn't be changed too because he can now access sonic and tails only routes. I would suggest changing how fast the other charters run. Sonic should be the fastest, (But don't change his physics) and Knux, Mighty, and Ray should be slower. Tails could be a little faster than them, but should barely be able to keep up with sonic.
Hey been testing this out, this is specially fun in Encore mode. I've only played through Green Hill and Chemical Plant so I can't give full imput, but my first impressions were Sonic's extra low jump makes jumping over a higher ledge and drop dashing, one of my favourite things to do, is extremely difficult to pull off. Another thing I noticed is characters with high jump, if you push forward with the jump they take off faster than when running which can be a little distracting.
Also what does "bounce" exactly do? determines height from hitting a spring or a badnik?
Why is everyone on game banana so toxic and passive aggressive to each other? You guys are adding mods to a 2D video game that you are most-likely not even making any money for. This mod is good and very unique, which i cant say the same for the meme mods of which there are hundreds of them here. good job on making the characters a little more unique.