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Hey, is there an easy way to add the QOL elements outside of the randomizer? (Modified character physics, level layouts modified when playing as a different character type, ability to grab vines as non-speed characters, ability to grab pulleys as mechless Tails/Eggman, other things that prevent crashes etc.)
I'd love to be able to have those additions while using things like MainMemory's character select mod and Air Chomp's City Escape Bug Fix mod, but they don't quite work when the randomizer mod is active, and setting the characters to replace Before in the rando mod config just doesn't cut it. I've been tinkering with some mod files I have to get all of them working with each other, but just can't seem to figure this one out.
"Included in these assets is a file called "event_adx.afs". [Must be on github] This file contains all the voice lines from Sonic Adventure 2 Battle, Sonic Adventure DX, and Sonic Heroes This is completely OPTIONAL to use, but there are several new settings that require you to use it.
***Notes*** We aren't fully sure why this is only functioning on Japanese and apologize for the hassle of setting it up."
The English file is event_adx_e.afs. event_adx.afs is the Japanese file. Hope this fixes this issue for you.
Hey, could you release a version of this mod where the characters aren't random? I think it would be pretty cool to have the character of your choosing beat any possible level (since you made very level beatable with every character), or even have 1 character beat the entire level (with MainMemory's character select mod, you can choose any character before loading the stage). Thank you for your time.