Hey y’all! So Aero released a Dash the Rabbit mod for SA2! Some of you may have already downloaded the preview version from Modern SA2 (the page you’re looking at now). So to those that already have the preview, delete that mod and cop Aero’s version as it’s the completed initial version of the mod!
The “day one” patch will be releasing in around 2-3 weeks which basically fixes all the minor errors in MSA2 v5’s recent release so y’all might wanna be checking this page again in the next few weeks!
“Why is this an update?” - I hear you ask yourselves, moderators. Dash the Rabbit is an easter egg for MSA2 as well as being its own separate thing. On top of that, there’s some people who won’t know that the preview version is now stale.
Happy 2020 lads and lasses, it sure has been a mad year for SA2 modding hasn't it?! To celebrate the new era we've started and to an end to Modern SA2, here's version 5.0! Here's all the crazy changes down below!
Before you say anything, I know, I need to update the screenshots and images and whatnots! I'll have it sorted this week! Now get reading down below!
Also don't mind me shamelessly plugging my PayPal *ahem* us modders deserve something for our hard work lol
Probably what y'all have been waiting for - CHARACTER SELECT PLUS MOD SUPPORT IS HERE! And now you don't have to bug me about why the new sounds don't play :)
All models (excluding Tikal, Chaos and the chaos) use their Forces models! Sonic uses a mix of Unleashed, Gens and Forces! HD models are a part of CE, textures only has all the new textures for the SA2 character models in case you didn't want the HD models!
AeroIncarnated chose some mad bangers for the stage and character music! There's a sheet linked in the description so you can find out what songs were used!
Aero the lovely angel also happened to not only AI upscale lots of textures, but completely remade them! So now the whole game looks and feels amazing! You should try it out with raytracing shaders ;)
Aero also fixed all the cutscene textures! Enjoy your cutscenes with more HD!
New title screen music!
We added back Live and Learn as the final boss music due to popular demand!
Added tons of new sound effects (SFX) to all the characters!
New SET files! New object layouts for all of Sonic's main stages! Enjoy the new paths I added!
Green Forest and White Jungle now have lots of grass particles!
White Jungle also includes my boy HoppyBoppyBunny's White Jungle layout! I wonder where the trail of rings went? Guess you have to spindash to the spring now lmaoo
Some animation changes here and there
Changed a few voice clips for Sonic so he's less annoying now!
The stretchy bounce attack has been added into the mod! Thanks Jsonic for allowing me to use it!
Darkybenji’s boost code has also been added to MSA2! Thanks Darky for letting me use the code!
To enable these codes, open the mod manager and head over to the “Codes” tab and then scroll down to enable the codes!
And that's about it for v5.0 guys! I summed it all up in nutshells hence why the update log is unusually shorter than you'd expect! This version's too good!
With all this said and typed up, thank you to every single soul who's been here since the beginning of Modern SA2's life! Even if you joined the bandwagon late, thank you for liking our mod too! To those that made videos on our mod, thank you!
2020 is a new era, and with a new era, a new project begins for Sonic Adventure 2! Stay tuned for a blog to be typed up later this month to see how I trigger video game purists in the future!
plz sub to me and Sonic Overtime on YouTube thank you and yeet my PayPal while you're at it UwU xoxo
THANK YOU EVERYONE, AND ENJOY MODERN SA2 V5.0!
there's an easter egg somewhere on this page... can you find it ( ͡° ͜ʖ ͡°) ?
WOOHOO! Modern Animations 2.0 is finally among us! Here's what it includes!
New walk, jogging and running animation cycle for Sonic (resembles the Generations cycle)
All of Sonic's animations have bee slowed down so it doesn't look like he's spassing out!
The jump spin animation is played faster now
Fixed the speed of Rouge's animation so her animation no longer plays faster than her actual speed
As a last note, I can't believe I still have to mention this...
MODERN SA2: CE IS ALL OF THE SEPARATE MOD PACKS IN ONE MOD! SO IF YOU HAVE CE AND HAVE ALL THE OTHER SEPARATE PACKS AND ONLY USE CE, THERE’S NO NEED TO ENABLE ALL OF THEM; JUST ENABLE CE. THANK YOU!
Oh and to those that aren't aware, I update my model mod frequently, so if you haven't updated the Gens/Unleashed model mod within the past week of me typing this, you need to update! I've fixed a lot of issues with the model and some sounds so you better update or I'll call your FBI agent :)
Hey! So I managed to fix the running animation glitches in this update! Unfortunately, Knuckles is still broken :( Here's what's changed!
Just gonna plug my PayPal don't mind me (click on the PayPal icon on the right side of the page pLoX I deserve to get paid for this UwU)
If you're gonna use the Character Select Mod with this mod, watch the first video up top.
Sonic's running and sprinting animation have been fixed
Added an Unleashed like springing animation and springing transition! (Looks slightly different to the Gens anims)
Fixed Sonic's victory animation where his right leg would be floating slightly above the ground
Reduced the amount of stretching in Sonic's hair when running and sprinting slightly
Updated the license usages of this mod. If you're planning to use my assets and are wanting to use this for a trashy mod, please read that. Unless you're planning on making something absolutely amazing, hit me up on Discord #0533 -[DEXTERTY]- or @XxDEXTERITYxX on Twitter. Thank you
That's all folks! ENJOY!
If you wanna know some of the changes to 4.0, please click or tap the update below this!
FOR THE LAST TIME GUYS, MODERN SA2: CE IS ALL OF THE SEPARATE MOD PACKS IN ONE MOD! SO IF YOU HAVE CE AND HAVE ALL THE OTHER SEPARATE PACKS AND ONLY USE CE, THERE’S NO NEED TO ENABLE ALL OF THEM; JUST ENABLE CE. THANK YOU!
Hey guys! You've waited 6 months for this and I can assure you, it was worth it! Just a quick note before we get started > Modern SA2: CE 4.0 has been uploaded to MEGA and you can download it by downloading the archive named "Modern SA2 CE 4.0 LINK"! There's a text file in there with the link, so copy and paste it into your browser's search bar and get downloading the full package!
If you happen to feel the need to donate, now you can! I have a PayPal set up which you can donate to by clicking the PayPal icon on the right side of the page!
NOTE - Okay people. For the last time, the archive called "modern_sa2_ce_40_link.zip" (Modern SA2: CE) is all of those separate mod packs in ONE MOD! I separated CE so you can download what part of the mod you want. E.g. some only want the textures, some only want the sound effects, etc. PLEASE DON'T THINK YOU HAVE TO USE ALL OF THEM TOGETHER IF YOU HAVE CE! IF YOU HAVE CE, JUST USE THAT AND DISABLE ANY OTHER MSA2 MODS IF YOU HAPPENED TO DOWNLOAD ALL OF THE PACKS FOR SOME RANDOM REASON THANK YOU!
And if anyone wants to make a video on this mod or needs support, hit me up on Discord! #0533 -[DEXTERITY]- or tweet me @XxDEXTERITYxX !
Firstly, if you don't have integrated graphics, please download the City Escape for Separate GPUs mod! This fixes transparency issues with trees and a few other objects. Thanks to Speeps for helping me with this!
New title screen and logo for both CE and Textures Only
New menu designs! A cleaner look with transparent textures! And of course, the new '06 menu theme!
New Options menus!
Story Select's font now uses the '06 font for stuff like "EPISODE SELECT"
New Sound Test menu! Cleaned up the boxes and the disc now reflects the background subtly!
New music! Look down below for the the green text!
Some of Omochao's voices have been replaces with '06 hints for Sonic! The Omochao at the rail after you break the boxes in City Escape, the Omochao where invincible is in City Escape, the Omochao before you get the lightspeed addon in Metal Harbour and the Omochao in Final Rush before you reach the first checkpoint have been changed!
Balanced out all sound effects and music! Enjoy the most balanced version of MSA2 at 100% volume!
Sonic's and Shadow's trails now fade in for a smoother look
Removed Sonic's other effect so it's just the trail only when spin dashing, jumping and doing the homing attack
Sonic has new particle effects for charging up a lightspeed dash!
Nearly all particle effects now use the ones found in Sonic the Hedgehog 2006! Most sun flare textures are from GTA V last gen and one is custom made!
New and better textures for all characters!
Sonic and Tails now smile and Shadow has a straight face!
Eggman and Shadow now use their real skin tones! No more whitewashed characters!
Revamped Sonic's, Tails', Shadow's and Eggman's sound effects!
Tails' and Eggman's mech shooting sounds now use the Iron Man repulsor sounds used in the Fortnite: Endgame LTM! Also uses the Iron Man walking sound effect too when moving!
The ring sound effect now mimics how it's heard now in Lost World, Runners and Forces!
Amy now looks amazing with this update!
Added Genrations trick sound effects to the voice clips played when pulling off tricks as Sonic and Shadow!
Revamped some cutscenes (noted down below)
New cop speech during City Escape and Sonic now replies to them sarcastically! A nice little attention to detail!
Added and restored lots of detail to sound effects used in some stages! City Escape, Green Hill, Pyramid Cave, Crazy Gadget, Final Rush, Final Chase, Kart Racing and a few other stages have been revamped!
New high-quality whistle sounds for Sonic and Shadow!
Updated and revamped the following stage textures - City Escape (no longer looks washed out), Metal Harbour, Green Hill and all the space stages!
Added new dialogue for all battles between Sonic and Shadow! Jungle battle and their battle in space!
Fixed the issue where Sonic gets cut off when saying "I'll use your technique! Chaos control!"
The Finalhazard Boss fight has been revamped entirely (almost)! This fight now includes lots of voice clips from the Solaris Boss Fight from '06 and a few other voice lines from Unleashed! The sound effects in this fight sound very immersive, and to top it all off, there's a new HD space background, a 2K Earth texture with a new glow and an intense soundtrack to go with it! This is probably one of the best changes and it even has accompanying substitles to go with it too!
All the space stages now have new HD skybox and 2K Earth textures!
New one-up and item icons! The new item icons follow Sonic and the Black Knight's ring item design very closely! And the one-up icons are a combination of the SatBK ring items and the Unleashed one-up golden outline gradient!
Added Sonic '06 trick text! (The textures saying "GOOD!" "GREAT!" "RADICAL!" "TRIPLE!" etc
Removed the Fornite poster in Radical Highway and replaced it with a Chaotic Detective Agency poster!
Rail grinding now sounds even closer to the sound effects heard in the modern games
Essentially, there a now no more leftovers from Sonic Adventure Generations 2 (excluding Eggman's Mech textures)!
Thanks to Shadowth117 and MainMemory, animation changes are now possible! What's changed - Sonic Unleashed opening GGI cutscene running animation (causes an issue with Knuckles' stomach to disappear), Generations boosting animation for sprinting, Gens hurdle animation for jumping, Gens rolling animation for the jump ball, Gens springing, spring transition and falling animation, Sonic and Shadow twirl when lightspeed dashing like in Unleashed, braking and somersalt 1 animation now uses the Gens sliding animation, modern rail grinding animations and fixed Shadow's hand postions when skating at max speed!
Because of Sonic's and Shadow's new standing animations, they're now a bit taller too! This reduces the "overly rounded" look of the models (torso area)! This also applies to walking, running, sprinting, jumping, falling and sliding animations!
Thanks to Speeps, speed characters now slide when doing the somersault! The DLL also allows your momentum to be maintained when someraulting when running! This version of her mod is unique, as Sonic's homing attack voices are now randomised!
There's tons of changes I've made but there's too much that's changed! In the CE zip file, there's a full change log available to read!
6 months but it sure was worth it! I'm glad to be able to finally release this to everyone! A huge thanks to all my beta testers and thank you for managing to wait patiently for this update and for being hyped about this!
The next update is releasing within 10 months as I'm taking a massive break from modding! With that said, I hope you'll all enjoy this version of MSA2! Play through the story as soon as your MSA2: CE download is complete and make sure to download all the dependencies as it'll crash without No Battle and you won't get the intended look wihtout all of Speeps' mods!
I can't thank y'all enough guys! Over 3,000 downloads and over 30k views! 3.0 is the most successful version! With a whopping total of 1808 downloads! I hope we can break that record for this update!
Literally the best mod for SA2
Dependencies and prerequisites required to use this Game file