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Modern SA2: Complete Edition

A Mod for Sonic Adventure 2

Updates

AERO’S DASH THE RABBIT IS HERE! 5mo
  • - Hey y’all! So Aero released a Dash the Rabbit mod for SA2! Some of you may have already downloaded the preview version from Modern SA2 (the page you’re looking at now). So to those that already have the preview, delete that mod and cop Aero’s version as it’s the completed initial version of the mod!
  • - The “day one” patch will be releasing in around 2-3 weeks which basically fixes all the minor errors in MSA2 v5’s recent release so y’all might wanna be checking this page again in the next few weeks!
  • - “Why is this an update?” - I hear you ask yourselves, moderators. Dash the Rabbit is an easter egg for MSA2 as well as being its own separate thing. On top of that, there’s some people who won’t know that the preview version is now stale.
HAPPY NEW DECADE GUYS! MSA2 V5.0 IS HEREEEEE!!! 5mo Addition14 Improvement2 CHEERS LOVE, THE CAVALRY'S HERE! 7mo Addition4 Improvement MSA2: CE & Modern Animations 1.1 refinement 8mo Improvement5 Suggestion Addition2 Feature MODERN SA2 4.0 IS HERE! 8mo Optimization Addition32 Improvement5 Removal Overhaul

Literally the best mod for SA2

WELCOME THE THE NEXT LEVEL of Sonic Adventure 2 modding. 

Modern Sonic Adventure 2: Cinematic Edition includes all-new content, including new in-game voice clips, sound effects, music and textures. Music from Detroit: Become Human, Spider-Man PS4, Shadow the Hedgehog, Sonic Unleashed, Sonic Generations, Sonic Forces, Doctor Who, and other sources have been implemented into the game!

This mod has been torn apart so you can pick and choose what part of the mod you desire! 

Isn't that convenient?

Before downloading this mod, please download the following mods as MSA2 depends on them and without them you won't get the intended look and it'll crash without No Battle!

>https://gamebanana.com/guis/34355 - HD GUI

>https://gamebanana.com/guis/34471 - Menu Overhaul

>https://gamebanana.com/guis/33707 - No Battle

>https://gamebanana.com/gamefiles/9780 - Cutscene Revamp

>https://gamebanana.com/gamefiles/9820 - No Model Tinting

2P sound changes included WITH CHARACTER SELECT PLUS SUPPORT! ABOUT FRIGGIN' TIME!

If you’re using MSA2 CE, and you want the boost function, go into the “codes” tab of the mod manager and enable it!

I also have a PayPal too! Feel free to smash that donate button whenever you want xoxo
With that outta the way, enjoy!

Voice Changes
-------------------------
Essentially, it's entire 4Kids cast, excluding Tails, as I found his 4Kids voice to be highly cartoony.
So in this mod, Tails uses his current voice (Colleen)
--------------------------------------------------------------------------------------------------
Stage Edits for SETs (object layouts)
------------------------------------------------------
City Escape
Metal Harbour
Green Forest
Pyramid Cave
Final Rush
White Jungle
------------------------
Every stage has been fully revamped!
----------------------------------------------------------------
Music Changes

Aero made a sheet for all the new bangers used in v.5.0! https://docs.google.com/spreadsheets/d/1f5p4Jd8YWlbJFJCfq5AuO_GYGShnRXwSVlw0EYZJn-s/edit#gid=0
------------------------
Stage BGM
-------------------

Sonic's Stages
City Escape 1 & 3 - Escape from the City (Sonic Generations)
Metal Harbour - That's the Way I Like It (S.A.M.E remix)
Green Forest - Metal Cover by ToxicxEternity
Pyramid Cave - Keys the Ruin (S.A.M.E remix)
Crazy Gadget - Crazy Gadget (Mario & Sonic at the Olympic Games 2012)
Final Rush - Metal Cover by ToxicxEternity and RichaadEB

Shadow's Stages

Radical Highway - Radical Highway Act 1 (Sonic Generations 3DS)
White Jungle - Eggman's Facility (remix) (Sonic Forces)
Sky Rail - Mr. Unsmiley (S.A.M.E remix)
Final Chase - Dark Gang instrumental (Final Chase Remix) by IIEz2

Knuckles' Stages

Wild Canyon - OC ReMix #1134: Sonic Adventure 2 'Knuckles' Unknown from M.C.' [Unknown from M.E.] by José Felix
Pumpkin Hill - King of Pumpkin Hill (Pumpkin Hill Remix) by IIEz2 
Aquatic Mine - Drip Jockey (Aquatic Mine Remix) by IIEz2
Death Chamber - Deeper (Death Chamber) (Lime Flavored Optimo Remix)
Meteor Herd - Hero Squad (Meteor Herd Remix) by IIEz2

Rouge's Stages

Dry Lagoon - https://gamebanana.com/sounds/43396
Egg Quarters - ~Jazz:Rouge~ Lovely Gate 3 (Egg Quarters) - BOMIX.
Security Hall - ~Jazz:Rouge~ I'm A Spy (Security Hall) - BOMIX.
Mad Space - ~Jazz:Rouge~ 34ºN, 12ºE (Mad Space) - BOMIX.

Tails' Stages

Prison Lane - [Sonic Remastered] Ocean Base Act 1 - Sonic Advance 3
Mission Street - Sonic Advance - Secret Base Zone Act 1
Hidden Base - Sonic Advance 2 Remix (Egg Utopia)
Eternal Engine - Sonic Advance 3 - Cyber Track [teckworks cover]

Eggman's Stages

Iron Gate - Dark Arsenal - Team Sonic Racing [OST]
Sand Ocean - Sonic Advance Egg Rocket Zone Theme - Metal Cover || ToxicxEternity
Lost Colony - End Credits (Journey Underwater RMX) - Sonic vs Darkness OST
Weapons Bed - OC ReMix #2066: Sonic & Knuckles 'Chromium Asphyxiation' [Death Egg Zone: Act 1] by Level 99
Cosmic Wall - 1-06 Hedgehog Elimination Engine [DusK]

Final Story

Cannon's Core 1 - Gemerl's Gemination Extra Boss from Sonic Advance 3
Cannon's Core 2 - Doomsday Zone / Big Arms (Sonic 3 & Knuckles) - GaMetal Remix
Cannon's Core 3 - Network Terminal (Outside) (Sonic Forces)
Cannon's Core 4 - Network Terminal (Inside) (Sonic Forces)
---------------------------------------------------------------------------------------------
Events
-------------------------------------------------------------
Event 2 - The Interrogation (edited) (Detroit: Become Human)
Event 3 - Throw Away the Key (Doctor Who S8)
Event 4 (Sonic v. Shadow, Hero Story) - an edited version of Hello Hello (Doctor Who S8)
Event 5 (Hero Story ending scene) - Nothing Can Contain Us (Sonic Forces)
Event 6 - We're Still Going to Kill You (Doctor Who S8)
Event 7 - The One in a Thousand (Doctor Who S9)
Event 8 - I Trust You (Detroit: Become Human)
Event 9 - A Sacrifice To Save You (Efisio Cross) https://www.youtube.com/watch?v=F5htNrRN7uA&index=... - for Shadow and Maria Cutscenes
Event 10 (Madness - Before they go all Super Saiyan) - Sun of Despair (Sonic Forces)
Event 11 (going super) - It Doesn't Matter x Live and Learn intro (Sonic and the Black Knight)
Event 12 (Chaos Control - Last Story Ending scene) - Valor and Wonder (Sonic Forces)
Event 13 (Last Story ending/credits) - I Am Markus (Detroit) and Spider-Man (Spider-Man PS4)
------------------------------------------------------
Multiplayer Stages BGM
--------------------------------------
Downtown Race - Blue Coast Zone Act 3 (Sonic Rivals 2)
City Escape - City Escape Act 2 (Sonic Generations)
Grind Race - Arsenal Pyramid 1 (Sonic Forces)
Metal Harbour - That's The Way I Like It... For Metal Harbour (Sonic Adventure Music Experience)
Radical Highway - Radical Highway Act 1 (Sonic Generations 3DS)
White Jungle - Eggman's Facility (Sonic Forces - OST version) 
Kart Racing - Daytona USA Circuit Edition Music - The King of Speed (Part 1)
-------------------------------------------------------------------------------------------------
Menu BGM
------------------
Title - Live and Learn intro with some sfx to let you know MSA2 is active
Menu select - System - Select Game Mode (Team Sonic Racing)
Story Select - Green Light Ride before the vocals kick in loop (TSR)
Stage Select - Green Light Ride (Instrumental Chorus) (TSR)
Options - System - Main Menu /(TSR)
2P Battle Select - Battle Menu (Sonic and the Black Knight)
Tutorial - Tips (TSR)
--------------------------------------------------------------------------------------------------
Jingles
-------------
Invincible - Invincible (Sonic Generations) now with added sound effects
Speed Up - Fist Bump for Null Space EDIT (Sonic Forces) now with a bit more bass
Timer (Drowning) - Drowning (Sonic Colours)
Continue/Game Over - Will You Continue (Sonic Generations) + Continue (Sonic Runners)
---------------------------------------------------------------------------------------------------
Boss Battles
--------------------
Boss GUN Mobile - Boss: Blue Falcon (Shadow the Hedgehog)
Boss 2 Egg Golem - vs. Dark Gaia (Sonic Unleashed)
Boss 2A  King Boom Boo - Battle with Death Queen (Sonic Forces)
Boss 3 - Tails vs. Eggman - Now (Detroit: Become Human)
Boss 4 - Shut up Faker! [AmpRen Forces Mix] - Sonic Forces Shadow Boss Theme [Fanmade]
Boss 5 (Sonic v. Shadow 2) - Super Smash Bros Ultimate Concept Theme - Sonic Adventure 2 - For Story (Shadow's Revolt Remix)
Biolizard - Supporting Me (Sonic Forces, Episode Shadow DLC)
Finalhazard now uses the vanilla SA2 music due to popular demand!
----------------------------------------------------------------------------------
Character Themes
---------------------------
Sonic - It Doesn't Matter 2.014K remix
For all other character themes, open Aero's credit sheet to see what songs are used!

Requirements

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  • Dr.Sonicbotnik avatar
    Dr.Sonicbotnik Joined 19d ago
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    why is the download so big?
    Bananite
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  • Takenwyatt avatar
    Takenwyatt Joined 9mo ago
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    can this go with the HD models pack V8?
    Bananite
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  • TheMasterSwordMaster avatar
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    access_time 5d edit 5d
    what folders / files do i need to delete if i wanted to remove the new sound effects and music?
    Edit: After a little trial and error i believe its the ADX folder for the music and the MLT folder for the sound effects... am i correct? is there anything else important in there or other files that have sfx?
    The Master Sword Master
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  • Toku the Wolf avatar
    Toku the Wolf Joined 14d ago
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    I think this mod amazing and I love it to bits, I was just wondering if there was a way to remove the new shield textures and the new animations. Sorry if I'm at all being a tad dumb.
    Bananite
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  • hankosanko avatar
    hankosanko Joined 27d ago
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    im having problems installing mod loader. there was nothing that will make it install, apart from when you save and play
    Bananite
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  • amarelo avatar
    amarelo Joined 1mo ago
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    Hey, I just wanted to know if after I install all this and enjoy it if its easy and possible to reverto to the original game if I feel like it?
    Bananite
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  • Bkans avatar
    Bkans Joined 2mo ago
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    Rouge's nose is invisible in some cutscenes and the planet earth has a weird pink border on it. Btw is there any way to restore the character models?
    Bananite
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  • Spidergrear avatar
    Spidergrear Joined 2mo ago
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    this is a good mod :D but is there a way to use cutscene characters in gameplay?


    An Internet Person
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  • SenseiUsagi avatar
    SenseiUsagi Joined 1mo ago
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    Why did you uploaded on MEGA? MEGA is like the worst site to upload stuff. I downloaded it and then my PC crashed. :(
    Bananite
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  • roxas2099 avatar
    roxas2099 Joined 4y ago
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    access_time 1mo
    could there please be a new "animations only" part of this modpack?
    Bananite
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-[DEXTERITY]- avatar
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Creator of Modern SA2, polisher of SAG 2!
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Co-creator of Modern SA2 and an overall amazing individual! He's basically worked wonders for tons of stages and music and thank God he made these changes!
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Created and modeled our little easter egg for Modern SA2 v5.0 and a dank memelord!
Sonic Overtime
For making our mods a home on his channel, for hype generating, for testing out the mod and for being an amazing friend!
Original Authors
Sonic Modernations
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Allowed me to use his HD Eggman texture for this mod. I now know how Eggman’s textures work*
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Sent me the extracted files from event_e_adx.afs! Voice changes wouldn't be possible on this mod without him! Show him some love people :D
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AKA- LastBreath on Discord. Helped me colour correct Sonic's textures and helped me a l o t with his suggestions! *ahem* brow bumps for the characters
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Also helped me with the same things LastBreath did!
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Helped me understand SFX editing for SA2! And for allowing me to use his Original GHZ SFX mod!
Special Thanks To...
You!
For downloading/viewing or reviewing this mod! Thank you so much guys! Your suggestions really help shape the future of this mod!
MSZ Corp.
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For requesting and helping me to implement Unleashed music.
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Allowed me to incorporate the Sound Fix mod into Modern SA2!
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The reason why I was able to make animation changes!
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Also the reason why I was able to put animations in SA2!
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For some anti-aliasing fixes for menus, testing and for creating a unique version of the Fast Somersault mod!
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For some images of his renders for the story mode textures and the options menu textures!
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For allowing me to use his boost code!
Everyone who's helped
Seriously, if it wasn't for any of these guys who helped me, this mod wouldn't be able to push SA2 beyond its limits. A massive thank you to all!
Shoutout to my Beta Testers! (DISCORD)
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Development Info

Notes
Textures

Adobe Photoshop
Adobe Illustrator
Google - for materials and inspiration
(For a minority of textures) The Textures Resource - www.textures-resource.com

Music

YouTube to MP3 converter (320 kbps) - listenvid.com
Goldwave - For converting it into WAV 16 bit and 32 bit PCM audio files
Audacity - For mixing some tracks (like the start of the original Metal Harbour and implementing that into the modern version)
ADX Converter
ADX Player

Sound Effects

The Sound Resource - www.sounds-resource.com
YouTube (as some SFX and voices weren't on that website^)

And of course, my brain.

Game

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License

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 4.0 Unported License.

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