There are a few things to note:
- A turn amount higher than 50 will cause the "Remaining Turns" counter during the game to display a completely incorrect number. This is only visual and it will start working properly once the amount of remaining turns has dropped below 51.
- A turn amount of 0 functions similarly to a turn amount of 1, except that it will cause various glitches during the game, such as breaking most of the player UI and having any battle triggered override the final battle with a combination of their rules.
- A negative turn amount functions very similarly to a turn amount of 0, with most of the same glitchiness.