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Hi MainMemory, I wanted to say thanks for this great mod!
I also had a question about it for you - When the option to disable Rouge's "Pick Nails" upgrade is turned on, it disables not only the pick nails as expected, but also the "heart plate" models from the tops of her boots as well. Was this intentional? The heart plates aren't actually upgrades, they are always present on her model in normal game play. I'm guessing they are separate models because they have transparency in their texture.
I actually think it might be nice to have the option to disable them if you want (her white boots with nothing on them look pretty neat), but if possible, I think it would be better if that was a separate option. According to the SA2 model info page on info.sonicretro.org, it seems like the heart plates and pick nails have different model IDs, so I'd imagine it's possible, but I have no idea what went into making this mod, so maybe it isn't.
Either way, thanks for all the great mods and the hard work you do for this game!
Hey, it seems as though the configuration for Eggman's upgrades isn't working. I made sure to disable all other codes and mods except for this one and configured it to still show his upgrades. I boot up my game and select a file that has all the upgrades, but when I load in as Eggman, his mech is bare as can be. After disabling this mod, his upgrades are visible again. Other than this, the mod works perfectly how I configure it to.
Is there something I can do to fix this on my end, or might the mod need tweaked?