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Disable Upgrade Models

A Mod for Sonic Adventure 2

Updates

v3 2y
  • BugFix Fixed configuration for Shadow and Eggman's upgrades.
This mod allows you to disable the upgrade models from appearing on the characters. The mod can be configured to keep certain models visible.

Files

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  • NoNameUser avatar
    NoNameUser Joined 1y ago
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    access_time 12d
    i was searching for this
    *put a generic message here*
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  • LunaAlex64 avatar
    LunaAlex64 Joined 9mo ago
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    access_time 2mo
    This has been mentioned before, but Rouge's boots are still missing their heart plates when you disable the Pick Nails in the mod.

    Is there any way to fix this? It's bugged me for a long time, as I'm sure it has others.
    Bananite
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  • edk540 avatar
    edk540 Joined 4mo ago
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    access_time 4mo edit 4mo
    Hi MainMemory, I wanted to say thanks for this great mod!

    I also had a question about it for you - When the option to disable Rouge's "Pick Nails" upgrade is turned on, it disables not only the pick nails as expected, but also the "heart plate" models from the tops of her boots as well. Was this intentional? The heart plates aren't actually upgrades, they are always present on her model in normal game play. I'm guessing they are separate models because they have transparency in their texture.

    I actually think it might be nice to have the option to disable them if you want (her white boots with nothing on them look pretty neat), but if possible, I think it would be better if that was a separate option. According to the SA2 model info page on info.sonicretro.org, it seems like the heart plates and pick nails have different model IDs, so I'd imagine it's possible, but I have no idea what went into making this mod, so maybe it isn't.

    Either way, thanks for all the great mods and the hard work you do for this game!
    Bananite
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  • Sonic Savvy avatar
    Sonic Savvy Joined 4mo ago
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    access_time 4mo
    I have a problem when I have this mod of it still has an effect so i can only see the models in the cutscenes which is a problem
    Bananite
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  • ChanTheMan avatar
    ChanTheMan Joined 5mo ago
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    112 points Ranked 67571st
    access_time 4mo
    When do you plan on adding this to regular cutscenes and cutscene revamp
    Bananite
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  • NinjaPotatohead avatar
    NinjaPotatohead Joined 2y ago
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    30 points Ranked 70055th
    access_time 6mo
    Would be pretty awesome if this could also affect in-game cutscenes. 
    Bananite avatar
    Mantra
    Bananite
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  • The Last Werewolf avatar
    The Last Werewolf Joined 2y ago
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    131 points Ranked 64380th
    access_time 2y
    Can you make it where in-game cut scenes (like intro boss fights and in game zone progression cutscenes) be able to handle this mod and (for example SA2 Trial Sonic) please?

     
    Toei Sonic Fan
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  • xPyroPunkx avatar
    xPyroPunkx username pic Joined 2y ago
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    access_time 2y
    Hey, it seems as though the configuration for Eggman's upgrades isn't working. I made sure to disable all other codes and mods except for this one and configured it to still show his upgrades. I boot up my game and select a file that has all the upgrades, but when I load in as Eggman, his mech is bare as can be. After disabling this mod, his upgrades are visible again. Other than this, the mod works perfectly how I configure it to.

    Is there something I can do to fix this on my end, or might the mod need tweaked?
    1337 Buster avatar
    Mantra
    1337 Buster
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Credits

Key Authors
MainMemory
MainMemory Joined 3y ago
Sonic Guru
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17,095 points Ranked 334th
33 medals 5 legendary 8 rare
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MainMemory avatar
MainMemory Joined 3y ago
Sonic Guru
Offline
17,095 points Ranked 334th
33 medals 5 legendary 8 rare
  • Created a Mod Installer Medal icon
  • 30 submissions featured Medal icon
  • Reached 100 subscribers Medal icon
  • 2019 Top Contributor Medal icon
  • Returned 5000 times Medal icon
  • Became a Game Pioneer Medal icon
MainMemory
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