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Free Camera for ALL levels (slightly buggy)

A Mod for Sonic Adventure 2

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Somewhat buggy, works even when moving, total camera control.

VERY BUGGY IN MANY LEVELS, see bottom of page for known issues, I will try to find better camera files for the more broken levels down the line.

MINI UPDATE: 19th of December 2019 > City Escape has been fixed with an additional mod/file, either download and use as a mod or copy/paste it's gd_PC folder into the main mods gd_PC folder. It makes the camera face forward during the truck section and prevents it breaking at the final stair/rail section HOWEVER does not work without the FreeCamera mod unfortunately. 


At the risk of spamming this games page here's another mod, while tinkering with the level editing guide stumbled upon a very quick and easy way to enable free camera in SA2... by copying in the wrong levels camera data file for each file it disables (almost) all stage locked cameras. In Sand Ocean it does lock for a brief while just after the start and probably a quirk or two in other levels as I used the camera data from Sand Ocean for all other levels and Dry Lagoon for Sand Ocean.

Works for ALL SINGLE PLAYER AND TWO PLAYER LEVELS, NOT BOSSES/CHARACTER BATTLES.

Can rotate camera anywhere (bar very few exceptions, hence slightly buggy) even when moving. It does make more scripted sections more wonky, such as loops (won't spoil how it changes loops but it's kinda cool) and the camera will clip into some objects (start of Metal Harbour, gravity cylinders in Final Chase and no doubt other instances). In short, it's rough - but when the original was also rough it's maybe about even or possibly better (also makes my stage mods more playable).

KNOWN ISSUES:
City Escape: DOES NOT WORK on the last portion, will try to fix if possible, camera stays facing back before the last rail).
Metal Harbour: Gets stuck at the start of the ship. Should be fixed.

Please report any issues and I'll try to manually fix them in time.

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  • OmegaPineapple avatar
    OmegaPineapple Joined 3mo ago
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    Now all we need is the ability to freely look up and down and it's perfect!
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    Mirabelle_ Joined 2mo ago
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    Marry me
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    I did something very similar to this a while back and it almost gave me motion sickness
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    HoppyBoppyBunny Joined 3mo ago
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    This comment will be used to document tested levels and how well the current version works with each:

    SONIC STAGES: ALL stages tested, some work but not all.
    City Escape - works until the final rail/stairs section where the camera then locks facing backwards. However with the optional extra file/mini-mod installed works fine.
    Metal Harbour - should work fine.
    Green Forest - should work fine.
    Pyramid Cave - should work fine.
    Crazy Gadget - works until the first roll-under barrier then gets stuck.
    Final Rush - pretty much unplayable, works as far as I got but really doesn't suit this level.
    Green Hill - works but locks in 1 or 2 places briefly, clips through some surfaces.

    SHADOW STAGES: ALL levels tested and work with some issues.
    Radical Highway - works but makes controls on sloped surfaces very slippery.
    White Jungle - works.
    Sky Rail - works.
    Final Chase - works but clips into gravity cylinders and struggles to keep up.

    TAILS STAGES: ALL levels tested and work with some issues.
    Prison Lane - works but has tendency to get stuck on some surfaces.
    Mission Street - works but occasionally hangs quite far back then snaps into position. 
    Hidden Base - Works rather well, however on pulleys you have to guess where your next targets are sometimes.
    Eternal Engine - Works.

    EGGMAN STAGES:
    Sand Ocean - generally works fine but locks slightly just past the start.

    KNUCKLES STAGES:
    Wild Canyon - works.
    Pumpkin Hill - works.

    ROUGE STAGES:
    Dry Lagoon - works but locks onto the turtle within proximity.
    Boing
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HoppyBoppyBunny
HoppyBoppyBunny Joined 3mo ago
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HoppyBoppyBunny Joined 3mo ago
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