The Autodemo Windy Valley has been upscaled.
The Dreamcast characters are compatible again with the mod. Just place that mod above this one, then you can choose which textures you want to use.
Minor adjustments to some textures (Sonic's elbow with Dreamcast textures among them).
By using a brand new code, now you can choose which character textures you want to use for DX models.
Many textures were reworked for a cleaner look.
Sadly, Dreamcast characters aren't supported natively now. I made a workaround for that, so read the instructions.
By finding the original source for Station Square's sky texture, a brand new texture was made for it.
This is a major overhaul. Everything has be redone by using various ESRGAN models. As always, there's room for improvement. Please let me know if something needs an adjustment.
New recreated textures for every emerald. They look more like actual jewels now.
SADX style water is now upscaled.
Textures that already were on HD GUI 2 were removed.
To make easier the direct download of the mod via Mod Loader, the mod has been split in two parts, requiring two folders from now on. Please erase completely any previous version before downloading this version.
Super Sonic's textures had been redone from scratch, applying the changes to both of his models.
DX Sonic's elbow is no longer blue.
Fixed the orientation of Sonic's and Amy's eyes for their DX models.
The light from the second section of Final Egg now display correctly. Thanks to PkR for his advice.
Recreated intro was removed since it's now in AI HD FMVs.
Dependencies and prerequisites required to use this Game file