Ever since the game transitioned over to using the SteamPipe setup, the old of way of installing mods has become obsolete and now only creates problems. You now have to place mods in the custom folder (Steam\Steamapps\common\Counter-Strike Source\cstrike\custom) in order for them to work. If the mods are provided as a .VPK file, you simply need to place them in the aforementioned directory.
If the mods are provided as .ZIP/.RAR files, however, then you need to create a new subfolder within the custom folder (example: Steam\Steamapps\common\Counter-Strike Source\cstrike\custom\my_custom_mod) and place the contents of the mod in that folder.
Depending on how the mod is set up (i.e., neatly organized and everything being where it would be normally for the old setup, or loosely thrown into the archive), you may have to create the file/folder structure manually in order to have unorganized mods work properly. Remember, the mods have to emulate the old directory properly (meaning that if you were to use something that only replaces the texture of default content, such as the arms for this example, you'd have to make the necessary folders to place your new arms texture in). If you don't place the content in the correct locations, you'll end up not having the mods work or having serious bugs.
Do you think you could add Waluigi to the character roster? If you would, this would officially become my favorite custom character modpack. Not a Waluigi skin, but one of the mods with a full fledged custom moveset, like this one- https://gamebanana.com/gamefiles/4800 thanks in advance
Hey everyone, it's been a while so I figured I should drop an update.
With the announcement of Ultimate, I had some mixed feelings. Sm4sh Remix at its core was a modest mod. We wanted to improve Sm4sh, make it more fun and balanced while the game and characters retained their identity. Ultimate seems like it gives people everything we wanted to accomplish and more, so I don't feel motivated to work on it anymore. At the same time, we got a lot of work done on this mod, which is why I still want to see it through. Just... don't expect anything else soon.