CSGO Skill Surf Mapping Contest

A Contest for Counter-Strike: Global Offensive

Until Contest ends.

CSGO Skill Surf Mapping Contest


After our successful CS:GO Jailbreak mapping contest over the summer, we are excited to announce another CS:GO mapping contest to keep you all busy! This time we want your best Skill Surf maps for CS:GO.

Massive thanks to Killzone Gaming who is sponsoring this contest! Your task is to produce a brand new Skill Surf map for CS:GO. The tier of surfing difficulty for your maps should be Tier 1 or 2 only. Both Linear and Stage based maps are allowed. Gameplay will be the priority but aesthetics will still be important as well.

If you have any questions or would like to just chat about the contest, please join our Discord server set up for it.

The entry must include this banner at the start of the map where it is clearly visible to everybody. If you really don't want to use the banner, you can implement the all the logos/text that are on the banner in another way. Just make sure like with a banner it's clearly visible at the start of the map.


  • Gameplay is the priority, the maps should be fun to play on without being impossible to complete. The ramps should be smooth and provide fluid surfing. It should be well balanced and suitable as a Tier 1 or 2 difficulty map.
  • The design is also a notable part of the judging, so make sure to consider the visual aspects when making your entry. Your chosen theme should be interesting and well executed throughout the map
  • We will be looking for originality in both the gameplay and visuals. Your map should stand out from the other entries.
  • The main focus of this contest is the main surf map and not any bonus stages etc and so will be judged based on the main surf map. However extra features may be considered if the scoring is tight between two entries.

The Judges are Hardex, Juxtapo and Tioga060.

To qualify, the submissions must be uploaded to the site and tagged as a contest entry before the DEADLINE! If you don't see the contest listed on the add/edit form of your submission, make sure you have hit "Join" on this contest page first.

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  • JorisCeoen avatar
    JorisCeoen username pic Joined 8y ago
    25,165 points Ranked 182nd
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    Are we supposed to have any settings enabled for optimal gameplay? During testing, I would love to know the overall used commands (like the correct amount of sv_airacceleration, bhop and many other settings).

    That would make testing the map much easier, and we could then set-up a logic_auto to temporarily include those commands upon launching the map. At least it would make life easier I guess.
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    Level Design, Modeler, YouTube
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  • Retarded_irl avatar
    Retarded_irl Joined 2y ago
    739 points Ranked 7015th
    I have a problem with the "must include this banner" rule, not because I don't want to include a banner, but because based on the theme I'm planning for it, this banner would not fit at all.

    Instead I'd like to propose that the map has to include the essence of that banner, meaningly the "powered by Killzone.gg" + logo and "Mapping contest".

    Please consider this, a design is only as good as it's least fitting features, and this banner does not fit a lot of themes.
    • Agree x 3
    • Thanks x 2
    • Win x 1
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End Date
Jan 6th, 2019
@ 11:55 pm UTC


1st Place:
2nd Place:
3rd Place:
4th Place:
5th Place:
1st Place Medal:
Runners Up Medals:
Entrants Medals:


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  1. Every submission must be a playable Skill Surf level for CS:GO!
  2. Entries must be submitted onto the site (GameBanana.com) and tagged as a contest entry before the deadline.
  3. Entries must included the banner shown in the description at the start of the map where it is clearly visible to everybody.
  4. The tier of surfing difficulty for your maps should be Tier 1 and 2 only.
  5. If the entry is uploaded to an external site, it must state that it was created for the CSGO Skill Surf Mapping Contest.
  6. Submitted content must be considered "Original", entries should not be rethemes, version 2's or copies of other surf maps.
  7. The submission can use pre-existing assets such as existing models and textures, but enough work should be done to consider the submission a 'new release' made for this competition. Simply re-uploading a previous piece of work will not count.
  8. Multiple entries are allowed, however quality is better than quantity.
  9. Each entrant may only win a maximum of one (1) prize.
  10. Team based entries are allowed, but the entrants will have to decide and agree on how to split any prizes awarded.
  11. Entries cannot be modified after the deadline except for changes to the submission profile (changing the description, notes or screenshots).
  12. Judges cannot enter or assist entrants.

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