Together with this contest we hope to give you a chance to get your texturing skills added to the official mod as well as helping support to PVKII to continue to grow and improve.
Don't forget that 5 is the minimum and a major rework of the maps textures would be looked upon more favourably by the judges. Textures can also include material skins for prop models inside the map, but nothing that involves game wide models such as chests, ammo, etc.
To request a copy of the vmf, you need to fill out >>>this form<<<. When filling out that form and downloading the vmf you must agree to the terms and conditions detailed at the top of the form.
Don't forget that the modification is free to download on Steam! http://store.steampowered.com/app/17570/
All textures will first go through a judging stage by the GameBanana team. From the entrants we will pass a shortlist of the best entries to several judges from the PVKII team who will pick the winners.
The judges will include Jahhur, the original map creator, Ubermann, their go to mapping extraordinaire, and Gaz, the creator of their most polished, classic maps island and pinegrove.
- This is meant to be a texture rework and so you shouldn't be changing gameplay elements in the map.
- You must include at least 5 new textures/elements in your submission. 5 is the minimum and a major rework of the maps textures would be looked upon more favourably by the judges
- The map is made for the Booty Game Mode
- The material resolution max is 2048x2048
- Textures can also include material skins for prop models inside the map, but nothing that involves game wide models such as chests, ammo, etc.
- The map has some decent touched up hl2 textures that could be for influence and ideally replaced
- map was creatively made by jahhur (and others) is well optimized (thanks to uberman), and is mostly brushwork giving content creators plenty of surfaces to work with
- It is a great map that deserves some more attention as it can sometimes be forgotten
#Information on the map
Forgotten takes you to a long lost empire hidden within enduring, hidden mountains. The overgrown foliage and un-sustained architecture hint that this place has been abandoned for quite some time. Each team spawns in their own area of this lost civilization and has only one interest - to capture and hold as much treasure as possible. All three teams start each round with 1 chest; there are 3 additional chests scattered throughout the map. Each team must hold as many chests as possible until their counter reaches zero.
Created by Jahhur, edited by blade, and optimized by Ubermann, bt_forgotten has gone through all but one necessary transformation. Now is your opportunity to contribute and publish your work into an established, free Steam mod quicker than you thought possible. On the journey to become 100% stand alone we hope to give our maps what they truly deserve. May you be the one to sculpt the true beauty and detail potential of this gem of a map? Will you leave your mark on this world so your contribution will never be forgotten?
Want to read more about this map, you can find more information here http://wiki.pvkii.com/index.php?title=Forgotten
Here are some photos of the dry, tranquil bt_forgotton to... whet your appetite!
###Setting up for PVK 3.1
###Additional supporting information for working with Source SDK 2013 Multiplayer
> **Posted by Anonymous Chinchilla**
> Do we have to implement the textures ourselves or simply make them and let the dev team place them around the map?
We would like to see the textures implemented in the map :)
ALL SUBMISSIONS MUST CONTAIN 5 OR MORE USABLE TEXTURE/ELEMENT FILES SUITABLE FOR USE IN THE PVKII MAP FORGOTTEN.
ENTRIES MUST BE SUBMITTED TO THE RELEVANT CATEGORY BEFORE THE DEADLINE SPECIFIED (SEE ABOVE). - LATE ENTRIES WILL BE PENALIZED OR MAY NOT COUNT AT ALL.
THE SUBMISSION CAN USE PRE-EXISTING ASSETS SUCH AS BASE / STOCK IMAGES, HOWEVER IT SHOULD BE A NEW RELEASE MADE FOR THIS COMPETITION AND MUST NOT HAVE BEEN PREVIOUSLY AVAILABLE FOR PUBLIC DOWNLOAD. (RESUBMITTING OLD WORK WILL NOT COUNT AND WILL LEAD TO YOUR DISQUALIFICATION!)
IT IS IMPORTANT TO RESPECT OTHER ARTISTS WORK, IF YOUR ENTRY USES CONTENT THAT IS NOT YOUR OWN, OR IS BASED ON SOMEONE ELSES WORK, YOU MUST HAVE PERMISSION FROM THE ORIGINAL ARTIST / COPYRIGHT HOLDER.
MULTIPLE ENTRIES ARE PERMITTED, HOWEVER QUALITY IS BETTER THAN QUANTITY. MULTIPLE ITEMS THAT BELONG TO THE SAME ‘SET’ WILL BE JUDGED TOGETHER AS A SINGLE ENTRY. EACH ENTRANT MAY ONLY WIN A MAXIMUM OF ONE (1) PRIZE.
TEAM BASED ENTRIES ARE ALLOWED AND ACTIVELY ENCOURAGED, HOWEVER THE ENTRANTS WILL HAVE TO AGREE HOW TO SPLIT ANY PRIZES AWARDED.
TO ENSURE FAIR JUDGING THE UPLOADED FILE MAY NOT BE MODIFIED IN THE PERIOD BETWEEN THE DEADLINE AND WINNER ANNOUNCEMENT. IF YOU WISH TO PUBLISH A CHANGE OR BUG FIX PLEASE DO SO AS A NEW SUBMISSION. NOTE: CHANGES TO THE SUBMISSION PROFILE (E.G CHANGING DESCRIPTIONS, NOTES OR SCREENSHOTS) ARE PERMITTED DURING THE JUDGING PHASE, PROVIDED THE DOWNLOAD FILE IS NOT MODIFIED.
YOU ARE FREE TO UPLOAD YOUR ENTRY TO ANY OTHER WEBSITE OR DISTRIBUTION SERVICE YOU LIKE, PROVIDED THAT THE FILE REMAINS FREE TO DOWNLOAD / USE WITHOUT REGISTRATION OR SUBSCRIPTION, AND YOU STATE THAT THE ITEM WAS CREATED FOR “THE GAMEBANANA TEXTURE PACK COMPETITION”.
JUDGES CANNOT ENTER OR ASSIST ENTRANTS.
UPON ENTERING THE CONTEST YOU AGREE ON RECEIVING YOUR CASH PRIZE VIA PAYPAL OR AS THE EQUIVALENT IN STEAM GAMES