GameBanana/CEVO CS:GO Mapping Contest 2014

A Contest for Counter-Strike: Global Offensive

Contest has ended.

GameBanana/CEVO CS:GO Mapping Contest 2014

`The GAMEBANANA/CEVO $1000 CS:GO Competitive Map Making Contest!`

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>"After the runaway success of last year’s competition, we at GameBanana are proud to once again be teaming up with the e-sports industry to deliver brand new, high quality maps for the competitive Counter-Strike gaming scene. Not only are there fantastic cash prizes again, but this contest also allows level designers a unique opportunity for their work to be played and critiqued by some of the world’s best players” - Jon Higgins, VP Marketing & Research

This 3 month competition will challenge level designers to create the next generation of balanced, strategic and fun maps for use in the competitive gaming industry.

Not only do we have a massive $1000 prize fund, with the winner taking away a cool $500, but this contest also gives mappers the unique opportunity to have some of the top players from all around the world use your map!

This is really a chance for mappers to show off their best work to the world! Two maps developed for last year’s contest were even picked up by Valve and included officially as part of the Operation Bravo update!

> "We are extremely excited to announce our second CSGO competitive map making contest in conjunction with GAMEBANANA.com. Partnering with GAMEBANANA is the perfect way to get in touch with the absolute best CSGO mappers in the world. Our previous joint contest in 2013 produced 76 amazing new maps, so we're extremely excited to see the submissions this year." said Chris Pipher, General Manager of the CEVO.com.

Now if you’re familiar with our monthly mapping or skinning competitions then pay attention as the rules are slightly different this time round!

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How it works.
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Individuals or teams of individuals will have 3 months from today until Monday, June 9th, 2014 to create, test and upload their submission, to our specially created sub-section located here.

Submit your maps to: (Counter-Strike: Global Offensive > CEVO Mapping Contest 2014)

After this date, each map will be reviewed by both CEVO and GAMEBANANA staff and the top 10 maps will be selected to proceed to the next stage. With the top three maps splitting the $1,000 cash prize, and winning map being used in the CEVO CS:GO Season 5 preseason!

In the next week, we will be putting out an additional news post with the specific criteria that maps will be judged on and further clarification regarding the second round of judging! So remember to subscribe to us for all the updates!

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Rules
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It is VERY important you read the rules and brief carefully - a full list of rules can be found HERE, however below is a short summary!

- This contest is open to anyone interested in level design, and submissions will be accepted until MIDNIGHT (UTC) on Monday the 9th of June, 2014.
- Map submissions should be original works, developed with this contest in mind.
Using existing ideas, concepts and assets is allowed, however the final submission should be considered a new release.
- Maps can be of any size or theme; however they should be designed with 5vs5 competitive gameplay in mind, factors such as balance and gameplay will be weighted heavily in the judging.

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How to enter?
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To register your interest, simply log in or create an account (FREE), then click the "Enter Contest" button located just underneath the countdown box and prize list.

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You then have until the deadline to create, test and submit your map!

**We can't wait to see what you come up with!

Read the full article at CEVO.com.**

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  • Mini avatar
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    Andre Valera Joined 6y ago
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    Any news on tomorrow morning? ;)
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    The voting phase is over! We're doing one final sweep for any fraudulent or suspect votes and then we will be ready to announce the winners tomorrow morning!
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    VanuDzhan Joined 5y ago
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    In short! What if - the contest was not about wining the prizes. But about making a good map?! And now look at top 10. And at those guys who started ealry! Who cares. Make a good map. Whats the point to yell about rules. Contest is over. Look at your map. Make it better. Make the next one even better. 3 months is enough time to make a good map, better than those at top 10 now, that is if you know how. THE MAIN THING IS. Contest rules WONT change how good map can you make right? The only thing i though was kinda wierd is de_ignite in top 10! Now thats a "boo" to jugdes! But then again. Its their contest. I realy apreciate if they listen at all. Vanu
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    Mcsnoogies Joined 5y ago
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    Why they keep commenting on rule #6 and how ambiguous it is, and not how tulip broke rule 9 very clearly, is beyond me.
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    captain0terror Joined 8y ago
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    4y
    > So... does this mean we can start now for CEVO 2015? Provided we never 'finalise' our project until we upload it within the timeframe of the next contest? After Johnny's explanation, I would infer yes? Any unreleased content seems like it would be fair-game, and/or previously released content with significant changes made?
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    Bobpoblo Joined 9y ago
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    4y
    > **Posted by Jonny-higgins** …if people happen to have unfinished work on their hard drive or scraps of paper, that could be repurposed to fit this contest then that’s fair game. PROVIDED the file they submit is a “new” release (i.e substantially different) and was not available for download in it’s final version prior to the contest announcement. > > Essentially it is just to stop people uploading a map they completed ages ago to the contest, or stop people re-submitting last years submissions. > So to clarify some more, because it is still not clear, what maps can be entered into future contests exactly? Looking again at Hotel Gellert for example, VERSION 25, starting version 1 development in 2011, almost 3 years ago, and it was released multiple times to the public beforehand for testing. By the time it made it to the contest it was on version 25. So it seems if this is acceptable, then I can resubmit the same entry that I have entered into this year’s contest, but next year, as long as I make slight changes and call it version 2. Example, Hotel Gellert was released for the contest on version 25, not version 1-24. So is this what is intended? How “substantially different” does a new release have to be? Looking at the top 10 maps, apparently not that different at all, actually. http://sourcehgt.blogspot.com/search?updated-min=2011-01-01T00:00:00-08:00&updated-max=2012-01-01T00:00:00-08:00&max-results=2 > **Posted by Jonny-higgins** > Essentially it is just to stop people uploading a map they completed ages ago to the contest, or stop people re-submitting last years submissions. It seems you will stop people submitting literally the same exact submissions, but that doesn’t stop people from making slight changes to maps that have been in development for 3 years already, or retexturing existing maps like dust 2 or cplfire/De_Ignite and adding one hallway. Again, what is the goal of these mapping competitions? Allowing people more than 3 months sets the goal to something less competitive, and more focused on quality maps from anytime with very few practical restrictions. Otherwise, 3 months will leave the contest with fewer quality maps, but the contest will actually be competitive at that point for all the entrants. It seems you either open the contest up all the way, with no restrictions (erase all iterations of rule #6), or you can actually enforce rule #6 and allow only new map entries that were started since the announcement of the competition. Your explanation for rule #6 still leaves plenty of room for the exact same issues that were brought up at the end of this year’s contest, that is, preexisting maps that have been in development for a long time being entered into the contest. It seems with what you just said, you have every intention of letting in preexisting maps; again this is confusing with rule #6 and seems to crush the spirit of competition. You have still managed to fail to correctly address the main problem with rule #6, which maps have been released for public download.
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    NoMeerKat Joined 12y ago
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    4y
    I personally thought assets ment Valve textures & props and such, so it was a bit unclear to me what that ment and all and I didn't think the radar overview thing would matter alot for a indoors type of map though, so that's just me. I also didn't know how to make indoor type radar overviews, so I didn't know what to do from there. It's a shame also that my map wasn't even mentioned during the PlayCEVO testing which was a bit disappointing to me personally. I could've easily done the radar overview for the map if I just knew how but since I'm new to the CS:GO mapping scene I can just say that my map was a decent try at least. :P Anyways. I voted for de_empire on CEVO since it seems like a cool map. de_haven is pretty nice aswell but I liked Empire more. :)
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    Along with Jonnys post below which you should go read, I wanted to mention that I have now given feedback to every request that I got for it. If you didn't ask earlier but still want feedback on your map(s), you can send me a pm and I will get around to the new requests.
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    > **Posted by Jonny-higgins** > Hi So... does this mean we can start now for CEVO 2015? Provided we never 'finalise' our project until we upload it within the timeframe of the next contest?
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Schedule

End Date
Jun 9th, 2014
@ 12:00 am UTC

Prizes

1st Place:
$500 cash + Your map used in the CEVO pre-season rotation.
2nd Place:
$350 cash
3rd Place:
$150 cash
1st Place Medal:
Runners Up Medals:
Entrants Medals:

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Rules

  1. The submission must be a playable map for Counter-Strike: Global Offensive.
  2. Entries must be submitted to the category by the deadline.
  3. Multiple entries are allowed, however quality is better than quantity.
  4. Team based entries are allowed, however the entrants will have to agree how to split any prizes awarded.
  5. It is essential to thoroughly test your submission before the deadline as entries cannot be modified during the judging phase, except for changes to the submission profile (changing descriptions, notes or screenshots).
  6. The submission can use pre-existing concepts and assets but should be considered a new release made for this competition and must not have been previously available for public download.
  7. All custom textures, models or code must be contained within the download file or embedded in the .bsp.
  8. Authors are free to share their content on any other websites or services they wish, however the file must remain free to download and play, without requiring membership or payment.
  9. If the submission is distributed on an external website or service, it must clearly state that the submission was created for the "GameBanana/CEVO mapping competition 2014”.
  10. Authors must be able to accept payment via paypal and will be required to fill in a prize claim form prior to payment.
  11. Judges cannot enter or assist entrants.
  12. Entries must clearly state which game mode the level is designed for.

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