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More Controllers Support for RtDL - A Concept for Kirby's Return to Dream Land.

What if Kirby's RtDL had more controllers supported?

One of the things most people wonder, is "why Kirby's Return to Dream Land has Wiimote only support, yet Kirby's Dream Collection has multiple controllers?"

Well, i decided to come up with a theoretical control schemes for Kirby's RtDL. Something to clear up, is that i never played Dream Collection with a GameCube/Classic Controller, so even if there is a control scheme already done for those, i wanted to make something of my own, based on my experience with the DS control scheme. With that said, let's move on:


WiiMote + Nunchuck




A Button/C Button = Jump, Confirm (A only, Menu only)
B Button = Attack, Back (Menu only)
Z Button/A+B = Shield
Nunchuck Analog Stick = Movement (KTD/KPR analog movement)
+ Button = Pause
- Button = Helper Cancel
1/2 = Eject Current Ability

The most significant change is the fact that Attack is located in the back of the Wiimote. Some may argue that Z or C could be better option for it, but i personally think that this could make easier to execute the Team Attack while piggybacking.


Nintendo GameCube Controller



A Button = Jump, Confirm (Menu only)
B Button = Attack, Back (Menu only)
D-Pad = Movement (Traditional Wiimote Movement)
Analog Stick = Analog Movement (Also used for Motion Control Minigames)
L/R Button = Shield
Z Button = Helper Cancel
Pause/Options = Pause (DUH)
Y/X = Eject Ability

Again, haven't played with the GameCube controller ever, but this is the closest a perfect movement could be for the game, if ported correctly said controller. Also added some functions for the minigames.


Wii Classic Controller / Classic Controller Pro





Classic Controller:

a Button = Jump, Confirm (Menu only)
b/y Button = Attack, Back (b only, Menu only)
D-Pad = Traditional Movement
Left Analog Stick = Analog/Motion Control movement
L/R = Shield
- Button (held) = Helper Cancel
+ Button = Pause
x Button = Eject Ability

Classic Controller Pro:

a/x Button = Jump, Confirm (a only, Menu only)
b/y Button = Attack, Back (b only, Menu only)
D-Pad = Traditional Movement
Left Analog Stick = Analog/Motion Control movement
L/R = Shield
ZL+ZR (held) = Helper Cancel
+ Button = Pause
- Button = Eject Ability

I think this one is self-explainatory. Only new thing added, is the use of ZR+ZL to cancel the multiplayer option, which sounds good to me if you ask me.


That's all for now, and i think this could be implemented in game, but we haven't reached that part in modding yet.