Distress Signal

An Unfinished Mod for Half-Life 2: Episode Two

This is a unfinished hl2 ep2 "campaign" of mine that I decided not to finish, because of gameplay-related issues. Visually this map is pleasing (apart from some unfinished parts). This whole campaign started as a way for me to learn proper displacement methods.. This is for studying and educational purposes. Now of course if you want to play the "finished" ones just launch distress_signal.bsp and it'll take you through 2 of the maps. distress_signal_0 and distress_signal_3 are unfinished and raw. Contains .vmf's and .bsp's

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  • ALIEN31[ITA] avatar
    ALIEN31[ITA] Joined 3y ago
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    can you add a mine? with carts? xD
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    3y
    Valve tier
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    3y
    The setup and ambiance in 0 is fantastic right from the get go. Wakeup sequence certainly tells a story. The first strider battle was surprising with the wall blowing out, but he was very clunky given the geometry in the space -- physics fun with the telephone poles and launching the car a few hundred yards :P He needs more of a courtyard to work in I think. Still I very much like the premise of the _0 map moreso than the main bsp even though it's incredibly short.
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    ÜberStylers {...} ~/clubs/1947
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    Downloading EP2 to test this out ;)
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    3y
    Thanks everyone for the nice comments! Sorry to let some of you down for not finishing it. Releasing these files is better than leaving them to dust in my hard drive tho :P
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    3y
    Crap...poison zombie ;-;
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    3y
    Great work. Would be nice to see it in css.

    10

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    Bananite
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    3y
    Yea, really sad it isn't completed. I was waiting for it since your WIP.
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    3y
    Looks really good !! Too bad you didn't finish it...
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Authors
Hannu Korvala (Emnu)
Mapping

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Emnu avatar
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Emnu

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Other/Misc
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Maps

License

Attribution-NonCommercial-NoDerivatives 4.0 International

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Alpha

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  • 518 Downloads
  • 3,928 Views
  • 9 Posts
  • 3y Submitted

Scores

90 bScore
9.7 Rating

3 voters

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