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About two years ago, when I finally released Annie: Episode 1, it somehow got the attention of PC Gamer. It probably had to do with the fact that there were 12 years between the start and release of the first episode.
While it is true that the project started 12 years ago, I didn't spend all those years working on the project. The original Annie project underwent many changes and new directions and at some point, after a multi-year hiatus, I basically started from scratch. I later used the original levels for a side project called City of Sin.
While I'm glad that PC Gamer put Annie in the spotlight, I can honestly say some people were disappointed because they were under the impression that I actually spent 12 years on development. They were obviously expecting more than 4 maps. Thankfully, most of the reviews were positive but I think it definitely wouldn't harm to do some fact checks or contact the author before putting articles online.
All in all, I'm glad and thankful one of my projects got featured on a major gaming site and it sure did its part in increasing the fanbase. Just wanted to write a small article about it because I think it's funny how a misinterpretation can actually have a very positive effect sometimes. Check out the PC Gamer article here: Doom 2 mod Annie launches after 12 years in development