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[CS:GO Mod] Blog!

A Blog Post for Counter-Strike: Source

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[CS:GO Mod Update 1] WAIWO? (What Am I Working On) 5d
  • - Here's what I am currently working on / the progress I've made so far!


As of right now, I'm currently re-porting all of the skins, newest and old. This is what I have so far. (Every skin for the following weapons has been ported currently, but not converted for CS:S yet.
3.50GB of textures.

What this basically means:

I'm literally going from 1024x1024 texture size to 2048x2048 for all weapon textures. Expect at least 5-10GB of space to be used up by this mod when it's done and released.

The official [CS:GO Mod] Blog!

This is the official [CS:GO Mod] Blog!
This is where I'll be making future updates on the upcoming [CS:GO Mod] packs!

What am I currently working on?

Currently I am working on the [CS:GO Mod] Sport Gloves mod set to now release before 2020! (If time allows, I should be able to get this out before Christmas)  

Images on my progress will be posted eventually, but as of right now, I'm actually re-porting all of the skins from CS:GO to my mod base to compensate for my updates on the shaders I made for the skins. This might have the mod pushed back to a late January release, but should allow the most "complete" version of the mod to come abroad.  

I will also be making use of every other glove in the game, and I might just be adding ONE sleeve onto the entirety of the mod base. This is a choice I MIGHT make, so that being said it'll be a sleeve that I choose that'll be on every mod release from this point forward. No changes will be made to the sleeves, just only using one of the sleeves for the rest of the mods. Now this is in the event that I do move forward with adding sleeves. If you don't want the sleeves, then you'll have to make the changes internally yourself.  

If you have any questions, ask away! 

Join the official [CS:GO Mod] Discord Server!
OFFICIAL INVITE LINKS
https://www.discord.me/csgomod
https://discord.gg/ywv4jnP

Future updates will be made to this blog as time moves on...
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