Seems I'll be here on GB for another year might as well make plans.
The rest of the CSGO Weapons should be finished within the year, although I still don't know how. The ones that are left are probably the hardest to make. I'm also planning making a bunch of tutorials. It's about time I gave back to this community.
I also need some advice from you guys about my other plan:
During my first year here on GB, I've always planned on creating HellStrike Studio. I would get enough traction and experience on this site then work towards improving my mod with anyone willing enough to help. Things didn't turn out as planned and I got sidetracked. And besides, HellStrike was a finished product and that made me content with it.
The recent spark of interest on it however seem to be contagious even to me and I found myself wanting to fix the damn thing. But how? Do I go on and create the studio? If I do, it would be a very small team that I could trust because when it comes to HellStrike I tend to micro manage things and I will not compromise for my vision which could tick off my members.
Another studio for me also presents another problem. With my current setup, it's pretty simple: CSGO stuff for CSGO Ports and non-CSGO stuff for Unreality. I love both studios but what would be left for Unreality if HellStrike comes to life?
If I go solo, I'll need the help of other modders and most of them would probably be favors. Perhaps a "hidden" studio could work, I really don't know.
Whatever happens, the wheel has started to turn. One of the core gameplay plugins of the new HellStrike is almost finished and is currently in working order. If that wheel builds momentum remains to be seen...
Hellstrike is great. I played it before I got to know you personally (you had a link to it in your mantra, as I remember).
About opening a studio for this purpose. It depends on how it will motivate you. If the new studio helps you planning the work and discipline yourself (which I know you like to do :)) then go for it.
If an extra studio will make pressure on you to rush the work and feel obliged to submit something then you might consider coordinating the work via a group PM with the people who want to contribute.
At the end you can always open the Hellstrike studio to release the final mod. By that time it will be also clear whom you will include as studio members based on their past work. The studio will become very useful for releasing updates and maybe some extra content that did not make it into the final release.
I will be happy to see a studio of your name that will give room to your creativity and ideas in any case!