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A complete visual guide to multiplayer level design - An Article for GameBanana

The basic theories of designing a balanced and fun competitive multiplayer map.

This in depth article will cover all the basic theories of designing a balanced and fun competitive multiplayer map. Posted with permission of Bobby Ross ([BobbyRosss.com](http://bobbyross.com/)).

Quick Links:

1. Terms 2: Strategy 3: Tactics 4: Map Scale 5: Orientation & Navigation (Art) 6: Round vs Reinforcement 7: Map Symmetry 8: Realistic & Arcade Style 9: Supporting Game Design 10: Credits ![image](http://files.gamebanana.com/bitpit/br_1.jpg)

Terms

![image](http://files.gamebanana.com/bitpit/br_2.jpg)
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Strategy

![image](http://files.gamebanana.com/bitpit/br_3.jpg)
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Tactics

![image](http://files.gamebanana.com/bitpit/br_4.jpg) ![image](http://files.gamebanana.com/bitpit/br_4_2.jpg) ![image](http://files.gamebanana.com/bitpit/br_4_3.jpg) ![image](http://files.gamebanana.com/bitpit/br_4_4.jpg)
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Map Scale

![image](http://files.gamebanana.com/bitpit/br_5.jpg)
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Orientation & Navigation (Art)

![image](http://files.gamebanana.com/bitpit/br_6.jpg) ![image](http://files.gamebanana.com/bitpit/br_6_2.jpg) ![image](http://files.gamebanana.com/bitpit/br_6_3.jpg) ![image](http://files.gamebanana.com/bitpit/br_6_4.jpg)
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Round vs Reinforcement

![image](http://files.gamebanana.com/bitpit/br_7.jpg)
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Map Symmetry

![image](http://files.gamebanana.com/bitpit/br_8.jpg)
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Realistic & Arcade Style

![image](http://files.gamebanana.com/bitpit/br_9.jpg)
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Supporting Game Design

![image](http://files.gamebanana.com/bitpit/br_10.jpg)
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Credits

![image](http://files.gamebanana.com/bitpit/br_11.jpg)
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