Ar_Winter_Lodge

Might need a better name.

This is my entry for the GameBanana Winter Wonderland mapping contest.

I'm currently just at planning / blocking out stage of development, but I'll be sure to update this WiP page like I usually do when some more interesting stuff comes about.

I also tried out using a mood board to try and get some ideas flowing, I think it worked rather well.

Update 1 | 21/11/12

  • Blocked out the garages
  • Added detail under the balcony
  • Messed around with point_devshot_camera for way too long. They just don't bloody work properly.

Update 2 | 25/11/12

  • Added stairs inside house
  • Textured a load of stuff
  • Continued to block out house
  • Added some doors to main house
  • Added snow to roof
  • Added fireplace + temp lighting indoors
  • Tidied up the displacements a bit more

Mini Update | 26/11/12

Oh blimey, a frontpage feature, I feel so special :D

Update 3 | 28/11/12

  • Added some rims around the windows
  • Fixed up the down stairs doors (they were clipping into the wall)
  • Added some snow precipitation

I can some more of the updates being done like this, tiny things being added every few days when I find a window a time to get some work done. I should hopefully be able to pick up the workflow after the 12th (extended work deadline).

Update 4 | 29/11/12

  • Tided up blending on some of the displacements and added modulated blending to the rooves for a much better transition between textures (thanks to Planub for the suggestion)
  • Added sofas, xmas tree and gifts to living space
  • Added logs, fire and lighting to fireplace
  • Tided up a bunch of textures
  • Changed placeholder car props in garage to better ones

I should really get to a playable state before anything else...

Update 5 | 3/12/12

  • Still haven't got to a playable state, I'm a a terrible person
  • Added smoke to chimney (I'll polish it up at some point)
  • Textured ceiling
  • Added ceiling wood beams
  • Properly textured side of roof
  • Added some new windows
  • Slightly edited placeholder lighting
  • Logs + fire added to other fireplace

Update 6 | 4/12/12

  • GOT TO A PLAYABLE STATE. 'bout damn time.
  • Made the bedrooms on either side of the building
  • Moved the Christmas tree and sofas to adjacent room, also added some other details in there
  • Added dinner table and chairs to the room where the tree used to be
  • Made some stairs for the bedrooms
  • Remade the windows for the bedrooms
  • Added ceiling beams
  • Added proper lighting sources to wood beams
  • Added some mounds of snow outside to use as cover
  • DID SOME DARN PLAYTESTIN'

I also found out that so far (using RescueTime), this project has taken me around 12 hours. Not bad progress I'd say...

ADDITIONALLY, since I've got this sucker into a playable state now I could do with a few playtesters to give it a good look over. Leave a comment below or message me if your interested!

Update 7 | 10/12/12

  • Made the garages a bit bigger and added a bunch of details to each of them
  • Added some brushes under the displacements so proper visleaves could be drawn

Got bored, decided to make a .gif with some of the dev screenshots I've got so far.

Update 7 | 10/12/12

Comments

  • iNfy's Levels
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    Posted 5 months ago

    Posted by charli

    look nice only fps is bad =)

    FPS is completely subjective.

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    Pixel 'Art' Is not real Art.
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    Posted 5 months ago

    look nice only fps is bad =)

    Maps Prefabs Particle
  • [Redwolf]'s Levels
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    Posted 5 months ago

    Wew this map is getting better and better.

    • Thanks x 1
    User Title
    Back in Business
  • fanerddu's Levels
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    Posted 6 months ago

    Posted by The Giblets of Jesus

    Posted by fanerddu

    it's coming along alright. I've got most of the basic geometry down. i'm sort of doing my own CS:S rendition of a map from an older game that isn't CS:S. it's the most progress i've ever made on a map before and it's been pretty fun. learning as i go.

    Good to hear you're enjoying it, I find contests are usually a pretty good motivator for this sort of thing, keeps you on track. Any chance you could post a WiP at some point?

    Perhaps, once I have made some more progress on it.

    Although I am kind of fond of the idea of not releasing any real screenshots of it until it's actual release...

    • Interesting x 1
    User Title
    previously sargeantwelsh
  • The Giblets of Jesus's Levels
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    Posted 6 months ago

    Posted by Planub

    I think a blend texture + blend modulate would be better for that roof than a displacement on top.

    I was planning on just adding decals around the displacement, like what I did in my log cabin prefab, but I'll certainly look into doing this now, thanks!

    Posted by GhettoBBunny

    Posted by PeterRook

    I would most certainly expect who ever uses this prefab(even if it is a house or w.e for CS_ and DE_ maps) to add some Xmas music into it :D

    It's a full map that is in the process of being made. I dont know if giblets would like someone taking it just to add xmas music.

    That ^

    Posted by fanerddu

    it's coming along alright. I've got most of the basic geometry down. i'm sort of doing my own CS:S rendition of a map from an older game that isn't CS:S. it's the most progress i've ever made on a map before and it's been pretty fun. learning as i go.

    Good to hear you're enjoying it, I find contests are usually a pretty good motivator for this sort of thing, keeps you on track. Any chance you could post a WiP at some point?

    Posted by sg1221

    Well that's something like what I'm trying to make for the contest. You're just doing it better than me :P

    I think most people are gonna end up doing something along the lines of a log cabin / resort surrounded by snow, UNREA1 certainly did.

    Splat.
  • sg1221's Levels
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    Posted 6 months ago

    Well that's something like what I'm trying to make for the contest. You're just doing it better than me :P

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    FUCKING LAVA!
  • fanerddu's Levels
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    Posted 6 months ago

    Posted by The Giblets of Jesus

    Posted by fanerddu

    looks really nice; im looking forward to see how you incorporate more details as time goes on.

    good job on building the structure into the side of a hill and adding snow and such; looks believable.

    Cheers man, also I see that your entering, how's your entry coming along?

    it's coming along alright. I've got most of the basic geometry down. i'm sort of doing my own CS:S rendition of a map from an older game that isn't CS:S. it's the most progress i've ever made on a map before and it's been pretty fun. learning as i go.

    User Title
    previously sargeantwelsh
  • brett360's Levels
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    Posted 6 months ago

    Posted by PeterRook

    I would most certainly expect who ever uses this prefab(even if it is a house or w.e for CS_ and DE_ maps) to add some Xmas music into it :D

    It's a full map that is in the process of being made. I dont know if giblets would like someone taking it just to add xmas music.

    I don't even know anymore.
  • Planub's Levels
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    Posted 6 months ago

    I think a blend texture + blend modulate would be better for that roof than a displacement on top.

    King of Derping around
  • PeterRook's Levels
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    Posted 6 months ago

    I would most certainly expect who ever uses this prefab(even if it is a house or w.e for CS_ and DE_ maps) to add some Xmas music into it :D

    Bananite

Credits

Submitter
The Giblets of Jesus's Levels
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Additional Info

Genre
Mapping
Progress
100%
Access
Public

Stats

Post Count
33
ViewCount
5,223
Date Added
6 months ago
Date Modified
5 months ago