Hi folks, just want to post an update here to let you all know that I'm working on a new texture pack named Black Mesa Alpha. By the obvious title it is a pack which will contain collection of Half Life recreated texture with an appropriate touch for Source Engine. The pack will also contain brand new rework of my old texture that were included in the previous release of my Black Mesa series (Black Mesa Texture Pack 1 & 2).
While BMS will be released soon (if ever), this project is meant to be more of a fun challenge for me to improve my skills, to add my own personal touch and perspective to how I think Half Life visual should look on Source. Hopefully some of you may find my texture pack of some value once it's released
All the texture you see so far are handpainted in Photoshop to the smallest details with subtle use of photosource. A lot of unnecessary work but I don't have the skill to make hi-polies model. Files are properly organized this time and the shaders (SSBump/Normalmap, specular, details, etc) are properly done unlike my old packs that were very sloppy-looking, were thrown in to Crazybump, then tossed in to the folders.