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Mbn Creation Tools

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Putting this out so i don't forget l8r.

Includes static and rigged mesh support.

mbnMaker20XX_Bone.py - Rigged
mbnMaker20XX.py - static

Requirements:
3DS Max
A model
Rigging Skills

Instructions:
1.Rig your model
2.Export your model using CvsExport.ms
3.Then have a copy of your normal.bch in the same dir of dope.csv
4. In cmd do >mbnMaker20XX_Bone.py dope.csv
5. then test your model
(You need to have exact same number of meshs of original normal.mbn)

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Comments

  • 1 month ago:
    Posted by Spacepancake

    No, don't delete the actual bone, just remove it from the skin modifier on each mesh, it doesn't take long.

    Ok, I figured out how to do it, but it didn't work. The game still crashes.
    Bananite
  • Spacepancake avatar
    Member Joined 2 months ago
    184 points Ranked 17985th
    Report post
    1 month ago:
    Posted by freezecook

    Posted by Spacepancake
    Try removing TransN and RotN from all of the meshes
    You mean by deleting them? I tried that in 3ds max, but it didn't work for me.
    No, don't delete the actual bone, just remove it from the skin modifier on each mesh, it doesn't take long.
    ( ͡° ͜ʖ ͡°)
  • 1 month ago:
    Posted by Spacepancake
    Try removing TransN and RotN from all of the meshes
    You mean by deleting them? I tried that in 3ds max, but it didn't work for me.
    Bananite
  • Spacepancake avatar
    Member Joined 2 months ago
    184 points Ranked 17985th
    Report post
    1 month ago:
    Posted by freezecook

    Rebuilding Wii Fit Trainer doesn't seem to work for me. Crashes the game for me no matter what, even when using an unedited .dae file. My original mbn file isn't corrupted, but I haven't had any luck using the script.
    Awesome work nonetheless
    Try removing TransN and RotN from all of the meshes
    ( ͡° ͜ʖ ͡°)
  • 1 month ago:
    Rebuilding Wii Fit Trainer doesn't seem to work for me. Crashes the game for me no matter what, even when using an unedited .dae file. My original mbn file isn't corrupted, but I haven't had any luck using the script.
    Awesome work nonetheless
    Bananite
  • Spacepancake avatar
    Member Joined 2 months ago
    184 points Ranked 17985th
    Report post
    1 month ago:
    Posted by smb123w64gb

    Ok the plot thickins.

    Some MBN's use multiple subojects, so I'm going to attempt to work on a solution.

    So far i know Roy and Link use this. Some others might too.

    Anyway ill try to get a fix for that as soon as possible.
    I assume this is why my c00 model for Zero suit samus crashes but not the h00, correct?

    She has 4 sub-objects labeled:

    cockpit
    gunship
    paralyzer
    and
    whip
    ( ͡° ͜ʖ ͡°)
  • smb123w64gb avatar
    Member Joined 1 year ago
    3,933 points Ranked 1128th
    15 medals 3 rare
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    Report post
    1 month ago:
    Ok the plot thickins.

    Some MBN's use multiple subojects, so I'm going to attempt to work on a solution.

    So far i know Roy and Link use this. Some others might too.

    Anyway ill try to get a fix for that as soon as possible.
    • Helpful x 1
    • Interesting x 1
    • Thanks x 1
    Sm5sher
  • Gatopaint avatar
    Gatopaint Offline
    Member Joined 2 months ago
    Report post
    1 month ago:
    A little trouble with the last command. 

    'dope.csv' is not recognized as an internal or external command,

    operable program or batch file.

    EDITED: its asking me how to open the .py
    Bananite
  • EmulatorLoverKNG avatar
    Member Joined 7 months ago
    277 points Ranked 13360th
    Report post
    2 months ago:
    how do we edit the edge.mbn?
    Bananite
  • Spacepancake avatar
    Member Joined 2 months ago
    184 points Ranked 17985th
    Report post
    2 months ago:
    Does it have to have the same number of polys/verts or just meshes?
    ( ͡° ͜ʖ ͡°)

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smb123w64gb
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Posts
15
Views
1,400
Downloads
234
Date Added
2 months ago
Jan 29 2017 @ 10:46pm UTC
Date Updated
2 months ago
Jan 29 2017 @ 10:46pm UTC

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